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2022-02-14Fix T95601: Missing handling of keyingsets ID pointers in ↵Bastien Montagne
lib_query/foreach_id code. This will have to be backported to 2.93 and possibly 2.83 if possible.
2022-02-14Fix segfault calling `id_properties_ui("prop").update()`Sybren A. Stüvel
Fix segfault when calling `some_id.id_properties_ui("propname").update()`, i.e. call the `update()` function without any keyword arguments. In such a case, Python passes `kwargs = NULL`, but `PyDict_Contains()` is not `NULL`-safe.
2022-02-14Cleanup use c style comments.Jeroen Bakker
2022-02-14Fix T95725: Changing render slot doesn't update displayed image.Jeroen Bakker
Fixed by checking the requested pass, layer and view against the previous used one.
2022-02-14Phase out IMA_GPU_REFRESH.Jeroen Bakker
IMA_GPU_REFRESH is replaced by BKE_image_partial_update_mark_full_update and should not be used anymore.
2022-02-14Fix T95699: Compostior backdrop not updated.Jeroen Bakker
The Viewer marked the gpu texture to be out of date. But it should have used the mark_full_update as the gpu textures are only used by the render/draw engines. The image/node editor uses the image engine that have its own GPU textures.
2022-02-14Image Engine: Remove region_uv_bounds.Jeroen Bakker
They have been replaced by clipping_uv_bounds. Using region_uv_bounds could lead to problems when drawing the compositor backdrop.
2022-02-14Image Engine: Limit the number of interal textures.Jeroen Bakker
Currently one a single texture slot is used to update the screen. Current design is implemented to use multiple textures. for now limit the number of texture slots to 1.
2022-02-14Fix T95749: missing update when normal node changesJacques Lucke
This node is a bit of a weird case, because it uses the value stored in an output socket as an input. So when we want to determine if the Dot changed, we also have to check if the Normal output changed. A cleaner solution would be to refactor this by either storing the normal on the node directly (instead of in an output socket), or by exposing it by a separate input. This refactor should be done separately though.
2022-02-12Fix T91423: View Animation not working with stereoscopic animationsAaron Carlisle
The animation playback did not take into account individual stereoscopic views. This patch fixes this by playing back the active view render. Reviewed By: campbellbarton Maniphest Tasks: T91423 Differential Revision: https://developer.blender.org/D14070
2022-02-12Cycles: Fix Metal kernel compilation for AMD GPUsMichael Jones
Workaround for a compilation issue preventing kernels compiling for AMD GPUs: Avoid problematic use of templates on Metal by making `gpu_parallel_active_index_array` a wrapper macro, and moving `blocksize` to be a macro parameter. Reviewed By: brecht Differential Revision: https://developer.blender.org/D14081
2022-02-11Cycles: enable Metal on AMD GPUs, set macOS minimum versionsMichael Jones
* Apple Silicon support enabled on macOS 12.2+ * AMD support enabled on macOS 12.3+ This patch also fixes a device enumeration crash on certain AMD configs which was caused by over-release of MTLDevice objects. Differential Revision: https://developer.blender.org/D14090
2022-02-11Cycles: show Metal device in preferences also on Intel MacsBrecht Van Lommel
In anticipation of enabling AMD Metal support. Ref D14090, T92212
2022-02-11Fix Cycles compilation on 32bit ARM platformSergey Sharybin
The rbit instruction is only available starting with ARMv6T2 and the register prefix is different from what AARCH64 uses. Separate the 32 and 64 bit ARM branches, add missing ISA checks. Made sure the code works as intended on macMini with Apple silicon, and on Raspberry Pi 4 B running 32bit Raspbian OS. Differential Revision: https://developer.blender.org/D14056
2022-02-11Cycles: refactor to keep session thread alive for duration of sessionBrecht Van Lommel
Instead of creating and destroying threads when starting and stopping renders, keep a single thread alive for the duration of the session. This makes it so all display driver OpenGL resource allocation and destruction can happen in the same thread. This was implemented as part of trying to solve another bug, but it did not help. Still I prefer this behavior, to eliminate potential future issues wit graphics drivers or with future Cycles display driver implementations. Differential Revision: https://developer.blender.org/D14086
2022-02-11Fix T95420: Cycles crash with stereo render and tilesBrecht Van Lommel
For reasons unclear, destroying and then recreating a vertex buffer in the render OpenGL context is affecting the immediate mode vertex buffer in the draw manager OpenGL context. Instead just create a single vertex buffer and use it for the lifetime of the render OpenGL context. There's not really any need to have a separate one per tile as far as I can tell. Differential Revision: https://developer.blender.org/D14084
2022-02-11Tests: enable full Cycles Metal device regression tests on buildbotBrecht Van Lommel
Now that all tests are passing. This does add about 5 minutes to the macOS builds on buildbot. Ref T92212
2022-02-11Fix T95698: deadlock with GPU subdivisionKévin Dietrich
Multithreaded tasks have to be isolated when holding a mutex, which was missing for the generation of the subdivision wrapper.
2022-02-11Fix excessive re-creation of VR viewport texturesPeter Kim
Due to the freeing and re-creation of textures performed when binding offscreen viewports, VR viewport textures would be needlessly re-created every drawing iteration, leading to a negative impact on VR frame rate. This was brought to light by 6738ecb64e8b, which introduced an additional texture clear operation on initialization and was prohibitively costly on some systems when performed every frame. Now, the textures for VR viewports will not be always re-created during offscreen binding, but only when necessary using a pre-drawing step (`wm_xr_session_surface_offscreen_ensure()`). Reviewed By: jbakker, fclem Differential Revision: https://developer.blender.org/D14059
2022-02-11Fix incompatible swapchain format for Quest 2Peter Kim
When using a RGBA16 (`GL_RGBA16`, `DXGI_FORMAT_R16G16B16A16_UNORM`) swapchain format with Quest 2, no image is presented to the headset. This can occur when using the SteamVR runtime with an AMD graphics card (ex. T95374). Workaround is to move this format after the Quest 2-compatible RGBA16F formats in the candidates list so that the RGBA16F formats are chosen instead. Reviewed By: Severin Differential Revision: https://developer.blender.org/D14024
2022-02-11Fix T94268: Closing SteamVR and restarting VR Session crashes BlenderPeter Kim
Crash was caused since the function pointers `s_xrGetOpenGLGraphicsRequirementsKHR_fn`/ `s_xrGetD3D11GraphicsRequirementsKHR_fn` were static and were not updated with the correct proc address after being set the first time. As stated in the OpenXR spec: "function pointers returned by xrGetInstanceProcAddr using one XrInstance may not be valid when used with objects related to a different XrInstance". Although it would seem reasonable that the proc address would not change if the instance was the same (hence the `static XrInstance s_instance;`), in testing, repeated calls to `xrGetInstanceProcAddress()` with the same instance still can result in changes (at least for the SteamVR runtime) so the workaround is to simply set the function pointers every time, essentially trivializing their `static` designations. Reviewed By: Severin Maniphest Tasks: T94268 Differential Revision: https://developer.blender.org/D14023
2022-02-11Geometry Nodes: show indicator when realize instances node is in legacy modeJacques Lucke
For the majority of node groups created in Blender 3.0 the behavior does not change. So far we only found a single file where this setting has an effect. Differential Revision: https://developer.blender.org/D14078
2022-02-11Remove 'New' from new Obj exporter menu entry.Howard Trickey
2022-02-11Revert "Split Python OBJ importer and exporter, enabling only the importer."Howard Trickey
This reverts commit ff9dc1986e6c9a54fd0bb228e8813551e6baa042.
2022-02-11Fix: Enable edge bevel weight in solidify if neededHenrik Dick
Complex Solidify creates edge bevel weights on the rim if the according vertex has some vertex bevel weight. If there are no edge bevel weights, they were left disabled even if vertex bevel weights are used.
2022-02-11Fix: Bevel vertex didn't use weights in some casesHenrik Dick
Bevel Vertices did not use vertex/bevel weights if the Width Type was set to Width or Depth.
2022-02-10Fix T95458: Line art ignores curve objects with no evaluated meshHans Goudey
Some curve objects don't have an evaluated mesh at all, but line art currently assumes that all curve objects have one before converting it to a mesh internally. Fix this by checking if the curve object has an evaluated mesh before skipping it. The remaining problem is that evalauted from non-mesh objects or evaluated curves from non-curve objects, etc. will be ignored if "Allow Duplicates" is off. That's a different problem though. Differential Revision: https://developer.blender.org/D14036
2022-02-10Cycles: Expose "Use MetalRT" checkboxMichael Jones
For curve-heavy scenes, memory consumption regressed when we switched from MetalRT to bvh2. Allow users to opt in to MetalRT to workaround this. Reviewed By: brecht Differential Revision: https://developer.blender.org/D14071
2022-02-10Fix T95477: Report error instead of crashing when Metal texture size limits ↵Michael Jones
exceeded. Reviewed By: brecht Differential Revision: https://developer.blender.org/D14074
2022-02-10Cycles: Workaround for failing "bake" unit tests in MetalMichael Jones
Allocate "RenderBuffers" with MTLResourceStorageModeShared. Reviewed By: brecht Differential Revision: https://developer.blender.org/D14073
2022-02-10Workaround for T94142: Cycles Metal crash with simultaneous viewport and ↵Michael Jones
final render Disable binary archives on Apple Silicon (issue stems from instancing multiple PSOs from the same binary archive). Pipeline creation still filters through the OS shader cache, mitigating any impact on setup times after the initial render. Reviewed By: brecht Differential Revision: https://developer.blender.org/D14072
2022-02-10Fix T95613: remove anonymous attributes when converting objectJacques Lucke
This is the same behavior as when applying a geometry nodes modifier that adds anonymous attributes.
2022-02-10Fix T95624: video texture not refreshing when changing offset in nodeJacques Lucke
The main issue is that the image and image user is not updated correctly in `rna_ImageUser_update`. `BKE_image_user_frame_calc` does not set the correct frame, because the image is null. Also `IMA_GPU_REFRESH` is not set for the same reason. When gpu materials are first created, it is expected that the frame is set correctly, and the flag is set if necessary. Therefore, somewhere during depsgraph evaluation, those have to be updated. The depsgraph node to do the update existed already. Now there is a new relation so that it is executed when the node tree changed, not only when the frame changed.
2022-02-10Fix T95334: Crash with no vertex normals in multires bakeHans Goudey
This is partially caused by a stupid mistake in cfa53e0fbeed7178c78 where I missed initializing the `vert_normals` pointer in `MResolvePixelData`. It's also caused by questionable assumptions from DerivedMesh code that vertex normals would be valid. The fix used here is to create a temporary mesh with the data necessary to compute vertex normals, and ensure them here. This is used because normal calculation is only implemented for `Mesh` and edit mesh, not `DerivedMesh`. While this might not be great for performance, it's potentially aligned with future refactoring of this code to remove `DerivedMesh` completely. Since this is one of the last places the data structure is used, that would be a great improvement. Differential Revision: https://developer.blender.org/D13960
2022-02-10Fix T95666: Crash when attempting multires linear subdivideSergey Sharybin
The crash was happening when the mesh had loose edges. Loose edges are not part of OpenSubdiv topology and hence should not be communicated to the refiner. Pass ta boolean flag indicating whether an edge is loose or not in the mesh foreach routines, which seems to be the easiest way.
2022-02-10Fix size_t -> int -> size_t round trip in CyclesSergey Sharybin
There are two things achieved by this change: - No possible downcast of size_t to int when calculating motion steps. - Disambiguate call to `min()` which was for some reason considered ambiguous on 32bit platforms `min(int, unsigned int)`. - Do the same for the `max()` call to keep them symmetrical. On an implementation side the `min()` is defined for a fixed width integer type to disambiguate uint from size_t on 32bit platforms, and yet be able to use it for 32bit operands on 64bit platforms without upcast. This ended up in a bit bigger change as the conditional compile-in of functions is easiest if the functions is templated. Making the functions templated required to remove the other source of ambiguity which is `algorithm.h` which was pulling min/max from std. Now it is the `math.h` which is the source of truth for min/max. It was only one place which was relying on `algorithm.h` for these functions, hence the choice of `math.h` as the safest and least intrusive. Fixes 32bit platforms (such as i386) in Debian package build system. Differential Revision: https://developer.blender.org/D14062
2022-02-10Fix T95664: missing update after changing active output nodeJacques Lucke
2022-02-10Fix strict warning initializing texture result in compositorSergey Sharybin
From a strict language point of view the code required a braces around `trgba` initialization. But it is easier to rely on the fact that fields which are not specified are zero-initialized.
2022-02-10Fix invalid creation of partial image updaterSergey Sharybin
2022-02-09Fix T95620: Crash When Entering Edit Mode on a CurveHans Goudey
Under some circumstances, simply adding a curve object and going to edit mode would cause a crash. This is because the evaluated `CurveEval` was accessed but also freed by the dependency graph. The fix reverts the part of b76918717dbfd8363f that uses the `CurveEval` for the curve object bounds. While this isn't ideal, it was the previous behavior, and some unexpected behavior with object bounds is much better than a crash. Plus, given the plans of using the new "Curves" data-block for evaluated curves, this situation will change relatively soon anyway.
2022-02-09Revert "Fix size_t -> int -> size_t round trip in Cycles"Sergey Sharybin
This reverts commit d74bb7be1916744ae56347b49333eac22ebb7339. Need to re-iterate to have a proper support of all platforms.
2022-02-09Fix T95612: only overwrite existing attributes with matching domain and typeJacques Lucke
Also fixes T95611 and T95610. Differential Revision: https://developer.blender.org/D14051
2022-02-09Fix size_t -> int -> size_t round trip in CyclesSergey Sharybin
There are two things achieved by this change: - No possible downcast of size_t to int when calculating motion steps. - Disambiguate call to min() which was for some reason considered ambiguous on 32bit platforms `min(int, unsigned int)`. On an implementation side the `min()` is defined for a fixed width integer type to disambiguate uint from size_t on 32bit platforms, and yet be able to use it for 32bit operands on 64bit platforms without upcast. Fixes 32bit platforms (such as i386) in Debian package build system. Differential Revision: https://developer.blender.org/D13992
2022-02-09Fix T95640: missing null check in previous commitJacques Lucke
2022-02-09Adjust "Show Backface" tool tip to be more accurateAlaska
Reviewed By: fclem Differential Revision: https://developer.blender.org/D13849
2022-02-09Fix small grammatical mistake in Refraction Depth tooltipAlaska
Reviewed By: jbakker Differential Revision: https://developer.blender.org/D13850
2022-02-09Fix T91840: do not create invalid links when inserting a nodeJacques Lucke
Differential Revision: https://developer.blender.org/D14050
2022-02-08Fix T95570: missing task isolation when computing normalsJacques Lucke
2022-02-08Fix T94415: Nodes: poor selection behavior inside frame nodesPhilipp Oeser
Previously, node selection made no distinction between a frame node and other nodes. So a frame node would be selected by their whole rect or center (depending on box/lasso/circle select). As a consequence of this, box and lasso could not pratically be started inside a frame node (with the intention to select a subset of contained child nodes) because the frame would be selected immediately and tweak-transforming started. Circle selecting would always contain the frame node as well (making transforming a subset of nodes without also transforming the whole frame impossible). Now change selection behavior so that for all selection modes only the border [the margin area that is automatically added around all nodes, see note below] of a frame node is considered in selection. This makes for a much more intuitive experience when arranging nodes inside frames. note: to make the area of interest for selection/moving more obvious, the cursor changes when hovering over (as is done for resizing). note: this also makes the resize margin consistent with other nodes. note: this also fixes right resize border (was exclusive instead of inclusive as every other border) Also fixes T46540.
2022-02-08Fix T95573: Incorrect bounding box of evaluated curveHans Goudey
Account for `CurveEval`, which stores the proper deformed and procedurally created data, unlike the `nurb` list, which has always just meant a copy of the original curve. Also account for the case when the curve is empty by using a -1, 1, fallback bounding box in that case, just like mesh objects.