Age | Commit message (Collapse) | Author |
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As instances are often generated geometries, we cannot rely on the data
provided by `DupliObject::ob`.
Use `DupliObject::ob_data` when possible.
This required a major refactor in the code as the output variables are
now gathered in context and easier to access.
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`nearest_world_tree_co` allows null parameter, so the `index` variable
isn't really needed and doesn't even need to be initialized.
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All cache needed is already stored in `Mesh.runtime`.
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This is not the case though, the modifier act explicitly on mesh edges,
if no tesselated mesh is provided, it would simpy early out and do
nothing.
Now always disable the "Apply on Spline" option with a tip that this
modifier can only smooth the tesselated curve (not the underlying curve
control points). Similar to rB1a6b51e17502.
Fixes T102060.
Maniphest Tasks: T102060
Differential Revision: https://developer.blender.org/D16386
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The operator was acting on non selected items (wasnt checking SpaceFile
bookmarknr for being -1) which could end up removing items even.
Now sanatize this by introducing proper poll (which returns false if
nothing is selected).
Fixes T102014.
Maniphest Tasks: T102014
Differential Revision: https://developer.blender.org/D16385
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Regression in [0] needs further investigation
(building docs may crash again).
This effectively reverts [0], however de-duplicating the color-space
enum can be kept.
[0]: 037b771e1af53b0f87b73a9fe01e8e660267ec81
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As described in the comment on `BLI_task_isolate`, deadlocks can happen
when isolation is used with threading primitives that separate spawning tasks
from executing them. All threads are waiting the tasks to complete but no
thread is able to continue working due to task isolation.
The fix is to not pass lazy-threading hints through task isolations. This way
isolated regions can't create new tasks in a scheduler further up the call stack.
This may lead to minor slowdowns because less threading may be used.
It's generally possible to get rid of the slowdown again by sending the
lazy-threading hint before entering the isolated region.
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Color space conversion item-function missed checking the context was
NULL to return a static array. This caused freed memory access when
building docs.
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Don't draw channels region when height is 0.
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Many connected edge loops could result in two edge loops sharing
vertices. This is more of a workaround, the reason for two edge loops
sharing vertices could be prevented some other way.
Add this check since it's a straightforward solution,
furthered investigation noted as a TODO.
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BlendType max incorrectly returns the minimum in BLI_color_mix.hh
This differential fixes it to return the maximum.
Maniphest Tasks: T102216
Ref D16364
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This fixes T102218, where baked f-curves would display incorrectly when normalized.
This bug was a result of the code making no effort to determine the y-range of baked f-curves, so it fell back to a default that looked horrible.
I've added specific handling for finding the y-range of each f-curve (I extracted this functionality out to a new function, `fcurve_scene_coord_range_get`, for organization purposes). In addition, a minor optimization was made to eliminate redundant range-checks when in preview range mode.
{F13838304}
Reviewed By: sybren
Maniphest Tasks: T102218
Differential Revision: https://developer.blender.org/D16363
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This commit reduces the amount of white space generated and keeps parameter documentation of a single line.
This makes the resulting rst files easier to read in the case of debugging.
This was useful while looking into T97464
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Regression in [0], however the primary purpose of that code was to
cycle away from the active object (behavior which was intentionally
removed, see: T96752).
This broke weight-paint + pose-selection (Ctrl-LMB)
when the GPU depth picking preference was disabled.
Causing selection to pick the mesh object instead of the pose bones.
This de-selected the armature, making the pose bones unselectable
instead of selecting the pose bone as intended.
Adding the old code back (restricting it to weight-paint mode)
fixes the bug but reintroduces fairly involved logic unnecessarily.
Instead, prioritize bone selecting when in weight-paint & pose mode
(previously this was only done in pose-mode).
[0]: b1908f2e0b23988627772f6a6d968d8351dca6d7
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This issue might have produced crashes in some cases similar to
rBafd30e5e3a77.
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Differential Revision: https://developer.blender.org/D16379
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The regression is caused by D13824 0f89bcdbebf5.
This fix follows the code from Sybren (D7785) to make object-mode
drivers from shapekey value to work. This intuitively makes sense
since the D13824 made the edit mode evaluation and ownership follow
the object mode more closely.
Differential Revision: https://developer.blender.org/D16380
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On Ubuntu 20.04 running X11, there was this message on every Blender startup:
Unable to find 'wl_proxy_marshal_flags' in 'libwayland-client.so.0'.
The reason is that we build against Wayland protocols 1.21, which in turns requires
Wayland on the distribution to be 1.21+, which is not the case on Ubuntu 20.04.
This simply silences the warning. An improvement would be to explain the user that
their Wayland version is too old when neither X11 or Wayland can be found. Though
that's not trivial and a situation with old Wayland and no XWayland seems unlikely
to happen in practice.
Differential Revision: https://developer.blender.org/D16266
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Seems to be introduced by 99e5024e97f.
The crash is caused by the difference in the expected alignment
of the `uiPopupMenu` which is 16 bytes and the actual alignment
returned by the `MEM_mallocN()` which is 8 bytes due to the memory
head.
Now made it so that `MEM_new()` can be used for types with any
alignment.
Differential Revision: https://developer.blender.org/D16375
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* BLENDER_VERSION_CYCLE set to beta
* Update pipeline_config.yaml to point to 3.2 branches and svn tags
* Update and uncomment BLENDER_VERSION in download.cmake
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Add a macro that implements something similar to cmake_path's IS_PREFIX
which isn't supported in older versions of CMake.
This caused the build-bot to fail.
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This avoids having to run BLI_path_normalize before calling
BLI_path_name_at_index.
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There is no need to use path joining logic here.
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C++ doesn't support taking the temporary address of a temporary array,
use inline functions instead.
Also change array joining functions to return the length of the string
instead of returning the pointer (matching BLI_path_join).
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Updates to kbd and breadcrumbs along with some fixes to API docs that should'nt affect us.
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Trivial changes, should not affect us in anyway.
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Part of T102224
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Creating `__pycache__` directories in SVN's lib/ directory can cause
updating SVN to fail. Add the -B flag when TEST_PYTHON_EXE from LIBDIR
is used so so Python doesn't generate this cache.
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In high poly meshes the reprojections after remesh can become slow.
This parallelizes reprojection of face sets, paint mask and vertex paint.
It also adds flags to disable dependency graph updates on
setting remesh options to remove UI lag.
Profiling of remeshing a 3.4M poly mesh (in sculpt mode):
Before: 19.6s
After: 8.7s
Differential Revision: https://developer.blender.org/D15638
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Steps to reproduce were:
* Right click in 3D View (context menu) press up or down arrow.
Or:
* Ctrl+Shift+O (Open Recent menu) press up or down arrow.
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Render stored a shallow copy of the scene view layers and views for thread
safety, without proper functions to free it. But with the CoW depsgraph this
scene is already a copy of the original and an additional copy is not needed.
Refactor to use the scene view layers and some other settings directly instead
of making a copy.
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The goal is to improve clarity and readability, without
introducing big design changes.
Follows the recent obmat to object_to_world refactor: the
similar naming is used, and it is a run-time only rename,
meaning, there is no affect on .blend files.
This patch does not touch the redundant inversions. Those
can be removed in almost (if not all) cases, but it would
be the best to do it as a separate change.
Differential Revision: https://developer.blender.org/D16367
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The position attribute might not exist when the mesh is empty, which may
be another problem, but there is no need to count on it here.
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This patch moves the GLSL shaders and their infos to the compositor
module as decided by the EEVEE & Viewport module. This is a non
functional change.
Differential Revision: https://developer.blender.org/D16360
Reviewed By: Clement Foucault
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