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2018-07-31Fix build error in new build after recent merge.Brecht Van Lommel
2018-07-30Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-30Build: require C11/C++11 for all operating systems in master.Brecht Van Lommel
This is in preparation of upgrading our library dependencies, some of which need C++11. We already use C++11 in blender2.8 and for Windows and macOS, so this just affects Linux. On many distributions this will not require any changes, on some install_deps.sh will need to be run again to rebuild libraries. Differential Revision: https://developer.blender.org/D3568
2018-07-30Merge branch 'master' into blender2.8Campbell Barton
2018-07-30CMake: omit superfluous Up-to-date messagesCampbell Barton
Causes a lot of noise when building the install target.
2018-07-23Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-23Fix build for Intel compiler with C++11.Milan Jaros
2018-07-10Merge branch 'master' into blender2.8Sergey Sharybin
2018-07-10CMake: Disable OpenAL and JACK when AUDASPACE is disabledSergey Sharybin
Previously CMake was raising a fatal error, which wasn't too helpful. There is still some fatal messages about Audaspace and Game Engine, but the latter one is on it's EOL and is removed in Blender 2.8.
2018-06-28Merge branch 'master' into blender2.8Campbell Barton
2018-06-28CMake: enable WITH_ASSERT_ABORT by defaultCampbell Barton
Assert from BLI_assert by default in debug builds (instead of just printing a warning). Some developers ignored this, causing errors for others. Better debug builds cause hard error so code isn't ignored. Disabling is still useful when bisecting or testing outdated code.
2018-06-22Merge branch 'master' into blender2.8Sergey Sharybin
2018-06-22CMake: Cleanup, rename CC_REMOVE_STRICT_FLAGS to C_REMOVE_STRICT_FLAGSSergey Sharybin
2018-06-22CMake: Tweaks to removal of strict flagsSergey Sharybin
Silences the following strict flags from external libraries: - -Wclass-memaccess - -Wswitch - -Wtype-limits - -Wint-in-bool-context Needed to tweak macro a bit, since the old logic was wrong: we can not use CXX flags for C compiler, need way more strict separation between what goes where.
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space in CMake filesCampbell Barton
2018-06-16This option limits visibility of the glew.h header to just bf_gpu and ↵Ray Molenkamp
intern_gawain this is to highlight areas in the code that still directly do opengl calls or use opengl types. This is in preparation for supporting alternative rendering back-ends. Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D3304
2018-06-12T55454: removal of clay engineJeroen Bakker
The ClayEngine was introduced to test the blender2.8 architecture during development. As currently we have the wanted features implemented with matcaps we are going to remove the clay engine as it was never intended to be an official releasable engine Note: The test cases are never run. But when enabled will be skipped as they were implemented over the Clay Engine
2018-06-10Merge branch 'master' into blender2.8Campbell Barton
2018-06-10Cleanup: trailing space in CMake filesCampbell Barton
2018-06-08Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_sequencer.h source/blender/blenkernel/intern/sequencer.c source/blender/editors/curve/editcurve_paint.c source/blender/editors/gpencil/gpencil_edit.c source/blender/editors/gpencil/gpencil_paint.c source/blender/editors/gpencil/gpencil_utils.c source/blender/editors/include/ED_object.h source/blender/editors/include/ED_view3d.h source/blender/editors/interface/interface_eyedropper_depth.c source/blender/editors/render/render_opengl.c source/blender/editors/sculpt_paint/paint_image_proj.c source/blender/editors/sculpt_paint/sculpt.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_edit.c source/blender/editors/space_view3d/view3d_intern.h source/blender/editors/space_view3d/view3d_select.c source/blender/editors/space_view3d/view3d_utils.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap.c source/blender/python/intern/gpu_offscreen.c source/blender/windowmanager/intern/wm_files.c
2018-06-08CMake: disable WITH_COMPILER_ASAN for CMAKE_BUILD_TYPE ReleaseJeroen Bakker
2018-06-01Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/io/io_collada.c source/blender/editors/object/object_bake.c source/blender/editors/object/object_edit.c source/blender/editors/render/render_internal.c source/blender/makesrna/intern/rna_object_api.c source/blenderplayer/bad_level_call_stubs/stubs.c
2018-05-31Add Asan support for clang on windows.Ray Molenkamp
This will currently only work for the RelWithDebInfo configuration since asan does not support the debug crt. for source line information in the reports, you need a copy of llvm-symbolizer in the blender folder or set the ASAN_SYMBOLIZER_PATH environment variable to point to it. Currently (as of 6.0.0) llvm-symbolizer does not ship with the binary clang/llvm distribution. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D3446
2018-05-28Merge remote-tracking branch 'origin/master' into blender2.8Ray Molenkamp
2018-05-28Windows: Add support for building with clang.Ray Molenkamp
This commit contains the minimum to make clang build/work with blender, asan and ninja build support is forthcoming Things to note: 1) Builds and runs, and is able to pass all tests (except for the freestyle_stroke_material.blend test which was broken at that time for all platforms by the looks of it) 2) It's slightly faster than msvc when using cycles. (time in seconds, on an i7-3370) victor_cpu msvc:3099.51 clang:2796.43 pavillon_barcelona_cpu msvc:1872.05 clang:1827.72 koro_cpu msvc:1097.58 clang:1006.51 fishy_cat_cpu msvc:815.37 clang:722.2 classroom_cpu msvc:1705.39 clang:1575.43 bmw27_cpu msvc:552.38 clang:561.53 barbershop_interior_cpu msvc:2134.93 clang:1922.33 3) clang on windows uses a drop in replacement for the Microsoft cl.exe (takes some of the Microsoft parameters, but not all, and takes some of the clang parameters but not all) and uses ms headers + libraries + linker, so you still need visual studio installed and will use our existing vc14 svn libs. 4) X64 only currently, X86 builds but crashes on startup. 5) Tested with llvm/clang 6.0.0 6) Requires visual studio integration, available at https://github.com/LazyDodo/llvm-vs2017-integration 7) The Microsoft compiler spawns a few copies of cl in parallel to get faster build times, clang doesn't, so the build time is 3-4x slower than with msvc. 8) No openmp support yet. Have not looked at this much, the binary distribution of clang doesn't seem to include it on windows. 9) No ASAN support yet, some of the sanitizers can be made to work, but it was decided to leave support out of this commit. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D3304
2018-05-18Merge branch 'master' into blender2.8Campbell Barton
2018-05-18CMake: Add WITH_COMPILER_ASAN optionCampbell Barton
This supports easy toggling of Address Sanitizer.
2018-05-18Cleanup: remove deprecated definitionsCampbell Barton
2018-05-09Remove Frame ServerCampbell Barton
This feature is limited (only byte PPM output, no multi-view), only works with specific configurations. This also causes some maintenance overhead when testing changes to the render pipeline.
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-04-17Disable GAME ENGINE from the build optionsDalai Felinto
2018-04-03Merge branch 'master' into blender2.8Campbell Barton
2018-04-02Build: add WITH_OPENVDB_3_ABI_COMPATIBLE option.Brecht Van Lommel
Better fix for T54457. It seems Debian compiles OpenVDB without ABI 3 compatibility, while Arch does enable it as is the default in the OpeVDB CMake build system. So now there's an option that the distribution can set depending on how they compile their OpenVDB package.
2018-04-02Build: fixes for the Intel compiler versions 2016, 2017, 2018.Milan Jaros
Differential Revision: https://developer.blender.org/D3109
2018-03-23Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-23Glog/gflags: Reduce amount of local modificationsSergey Sharybin
With better directory layout and more proper include statements we can avoid several local modifications, such as changing config.h for Windows Glog and the ones related on pass-through statements in logging headers in Glog. This commit also makes unused functions not-a-warning for external code.
2018-03-18Merge branch 'master' into blender2.8Bastien Montagne
2018-03-17MSVC: ignore warning c4828 The file contains a character that is illegal.Ray Molenkamp
The only place this warning is coming from is from comments in headers of 3rd party libs. we can safely repress this warning for now.
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-17Cycles: Remove Fermi support from CMake and update runtime checks in ↵Thomas Dinges
device_cuda.cpp. Fermi code in Cycles kernel and texture system are coming next.
2018-02-17Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-16Tests: add OpenGL UI drawing tests.Brecht Van Lommel
This reuses the Cycles regression test code to also work for OpenGL UI drawing. We launch Blender with a bunch of .blend files, take a screenshot and compare it with a reference screenshot, and generate a HMTL report showing the failed tests and their differences. For Cycles we keep small reference renders to compare to in svn, but for OpenGL developers currently have to generate the references manually. How to use: * WITH_OPENGL_DRAW_TESTS=ON in CMake * BLENDER_TEST_UPDATE=1 ctest -R opengl_draw * .. make code changes .. * ctest -R opengl_draw * open build_dir/tests/opengl_draw/report.html Differential Revision: https://developer.blender.org/D3064
2018-02-14Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-14CMake: Expose Cycles devices support as CMake optionSergey Sharybin
Handy to disable GPU based devices when it's needed to run Valgrind.
2018-02-14CMake: Fix cimpilation error when CUDA dynload is disabled but toolkit is ↵Sergey Sharybin
not installed
2018-02-08Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-08Remove Carve booleanSergey Sharybin
We've got quite comprehensive BMesh based implementation, which is way easier for maintenance than abandoned Carve library. After all the time BMesh implementation was working on the same level of limitations about manifold meshes and touching edges than Carve. Is better to focus on maintaining one boolean implementation now. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3050
2018-02-04Merge branch 'master' into blender2.8Campbell Barton
2018-02-04msvc: Use source folder structure for project file.Ray Molenkamp
This patch changes the huge list of projects in visual studio into a nice tree matching the source folder structure. see D2823 for details. Differential Revision: http://developer.blender.org/D2823