Age | Commit message (Collapse) | Author |
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Kent
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fix:
* web plugin works on opera too
sandboxing:
* added AppArmor configuration
* enabled privilege separation for the web plugin: the blender player can run as a lower privileged user, xauth token is generated on the fly .
testing:
* web plugin tested on ubuntu 32/64bit, fedora and FreeBSD
Changed only cmake build script: AppArmor is enabled by default, if you want to enable privilege separation instead, you have to change the cmake variable WEBPLUGIN_SANDBOX_MODE to privsep (or none to
disable it).
Warning: source/gameengine/GamePlayer/xembed/blenderplayer-wrapper.c must be setuid root in order to change user successfully
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system
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blenderplayer, using -i as input parameter to pass embedder window id. create a minimal web plugin to embed blenderplayer on web pages (using gecko/mozilla as browser). Only for *nix.
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useful when blender crashes on printing the python error which happens frequently.
buttons_logic.c - NULL checks for game logic buttons, linking in groups with some logic links to objects outsude the group could crash blender. There are NULL checks for this case elsewhere so I assume it should be supported.
CMakeLists.txt - remove YESIAMSTUPID option, is not used anymore.
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cmake 2.6. (Other warnings still exist, but are harder to fix.)
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win64 now using cmake --> *BUT* it doesn't say anything about if it works with MEM>4GB (that's next thing to explore!)
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zebulon).
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FSA requires exr, so I've disabled the buttons too in that case. I also
noticed CMake doesn't enable openexr by default, but a lot of the render
code relies on it, so I've enabled it by default now.
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- fixed CMAKE files for Win32 for new ffmpeg libs
- ignore libc in debug build.
TODO: debug build with OpenEXR still fails with unresolved externals due to /MTd flag.
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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during sim, disables collisions when no bullet there
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things default on for linux. ideasman helped me get scons working.
Cmake still needs some love...
Kent
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This is an extension on the work Brecht already did to implement normal map baking. I've updated the release notes page here with info and pics:
http://www.blender.org/development/current-projects/changes-since-244/render-baking/
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http://www.blender.org/forum/viewtopic.php?t=12408
Kent
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from Eugene.
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commit creator.c, so if this file is compiled and the macro YESIAMSTUPID
is defined, the executable will run, with a mean warning printed to stdout.
Enable in cmake by setting YESIAMSTUPID to On, or with make by putting
"export NAN_YESIAMSTUPID=true" in user-def.mk.
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Eugene Riley. Untested, and I hope the capitalization is correct
-- please test!
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cmake always says OPENEXR_INC not found despite the fact that I have
the headers and it finds them correctly during building.
<digression>
There seems to be some conflict between setting, configuring as an
option, and autofinding files for some of the dependencies, and I don't
know how to resolve this.
</digression>
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because it gets set to one value or another on most platforms.
On windows, only link to DirectX if WITH_OPENAL is set to ON
(it isn't needed otherwise). This OpenAL stuff is pretty confusing!
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instructions on how to do it out-of-source
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SCons configs and are apparently not needed. They cause problems on VS Express C++ builds.
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to keep source dir pristine. Also flag removed libraries as status and not "error" messages.
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both Mac and Unix and add to documentation
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OpenEXR thread lib because it may be needed on Intel compiles for people not using the libs in CVS.
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Temporarily disabled game engine for CMake
CMake for all platform, scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now.
MSVC needs still disabling of game engine.
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out-of-the-box chances for most devs.
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Also fix release with debug info builds for MS builds.
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different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
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