Age | Commit message (Collapse) | Author |
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- cmake was using libs that were disabled (whitespace changes too)
- unit conversion missing checks for % ~ & operators
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add scons and maybe cmake.
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- changed the SDL and Freetype vars to match CMake's names
- removed unneeded freetype, SDL and ftgl includes
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- set python to 3.1 on linux (dont use FindPackage for now)
- remove duplicate settings (disable cache for copied settings, was quite confusing)
- added an option WITH_INSTALL, when disabled scripts and language files wont be copied to the target dir (better for quick builds)
- remove .svn (was still CVS), and pyc/pyc files after copy
- copy the 'io' as well as 'ui'
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- CMake, use FIND_PACKAGE(Freetype) for unix/linux
- Only link with libdl.so on linux
- use statvfs rather then statfs for netbsd (size of statfs wasnt available)
- add x11 include path with ghost, glu.
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See mailing list for additional information.
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option in place for cmake, scons yet uncommited
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was unnecessary and broke compilation
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to update /lib to get the precompiled libraries!
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bpy_interface.c - change order of checking scripts to avoid calling stat on .py files.
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platforms too.
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(requires an additional svn update, in lib/windows
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-under UNIX, it uses FIND_PACKAGE() to find the jpg, png and zlib libraries
-it removes the explictely listed search paths, which are already searched by
default, so it is not necessary to list them again explicitely
-it removes the include directories /usr/include
and /usr/local/include. /usr/include is used by default, all other
directories should be searched via find_package/find_file and then added to
the include directories.
-replaces the include() commands for the FindXXX.cmake
modules with the appropriate find_package(Foo) calls.
This doesn't change the behaviour, but gives more features.
E.g. you could now say
find_package(JPEG REQUIRED)
and cmake will abort with an error if the package is not found.
Also it makes it clearer what is going on.
Additionally the patch removes the line
INCLUDE(${CMAKE_ROOT}/Modules/Platform/Windows-cl.cmake)
in the Windows if-branch.
Why was this there ? This file should be included anyway under Windows when
using the MS compiler.
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svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD
Notes:
* Game and sequencer RNA, and sequencer header are now out of date
a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
not needed anymore.
* Fix "duplicate strip" always increase the user count for ipo.
* IPO pinning on sequencer strips was lost during Undo.
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Cleanup commit:
- Yafray removed. Also did cmake/scons files, but didn't compile with it,
so test would be appreciated :)
- Removed old crap from Windows release dir, should be checked on
further by windows release builder later.
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1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
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fixing zlib)
Command: cmake -G"Visual Studio 9 2008 Win64" ../blender-2.5-svn-folder
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-r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
2.5 got merged, but no new files were added. Calls to these files
are commented out with "XXX etch-a-ton". editarmature.c and
transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
(player still fails to link).
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I also did some small tweaks. removed ifdef's for pluginapi
didn't need them there.
Fixed it so the filesel shows jp2 as image files.
(I'm going to do makefiles next)
Kent
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-r17853:HEAD
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Also a few more tweaks to CMake/gcc warnings.
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parameters being declared without void in the parameter list were throwing too many warnings to be useful. Same for implicit casting of function return values from one numeric type to another.
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Also supressed cmake/gcc warnings about unused parameters since these are everywhere (sometimes with good reason, for callbacks)
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- remove Verse support. This will be brought back in The Future (probably jiri + me)
This means 5k lines less in blenkernel.
- fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
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Made sdna and srna work more like how the scons build system is doing it, with separate bf_rna and bf_dna libs being built.
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libavdevice for video capture in VideoTexture module (BGE). Makefile, CMake, scons updated. FFmpeg binaries will have to be rebuilt for certain OS (irix), win32 binaries already up to date. You MUST do a clean rebuild after this patch. Scons users: pay attention that the config/<os>-config.py files have changed, adapt your user-config.py in consequence
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Kent
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fix:
* web plugin works on opera too
sandboxing:
* added AppArmor configuration
* enabled privilege separation for the web plugin: the blender player can run as a lower privileged user, xauth token is generated on the fly .
testing:
* web plugin tested on ubuntu 32/64bit, fedora and FreeBSD
Changed only cmake build script: AppArmor is enabled by default, if you want to enable privilege separation instead, you have to change the cmake variable WEBPLUGIN_SANDBOX_MODE to privsep (or none to
disable it).
Warning: source/gameengine/GamePlayer/xembed/blenderplayer-wrapper.c must be setuid root in order to change user successfully
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system
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blenderplayer, using -i as input parameter to pass embedder window id. create a minimal web plugin to embed blenderplayer on web pages (using gecko/mozilla as browser). Only for *nix.
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useful when blender crashes on printing the python error which happens frequently.
buttons_logic.c - NULL checks for game logic buttons, linking in groups with some logic links to objects outsude the group could crash blender. There are NULL checks for this case elsewhere so I assume it should be supported.
CMakeLists.txt - remove YESIAMSTUPID option, is not used anymore.
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cmake 2.6. (Other warnings still exist, but are harder to fix.)
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win64 now using cmake --> *BUT* it doesn't say anything about if it works with MEM>4GB (that's next thing to explore!)
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zebulon).
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FSA requires exr, so I've disabled the buttons too in that case. I also
noticed CMake doesn't enable openexr by default, but a lot of the render
code relies on it, so I've enabled it by default now.
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- fixed CMAKE files for Win32 for new ffmpeg libs
- ignore libc in debug build.
TODO: debug build with OpenEXR still fails with unresolved externals due to /MTd flag.
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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during sim, disables collisions when no bullet there
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