Age | Commit message (Collapse) | Author |
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support installing portable builds to CMAKE_INSTALL_PREFIX
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Installation didn't work on debian distro's
now install into PYTHON_SITE_PACKAGES (which is detected and can be configured).
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Optionally use systems eigen3 library.
T41989 by @hasufell with edits
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This commit makes some preliminary fixes and tweaks aimed to make blender
compilable with C++11 feature set. This includes:
- Build system attribute to enable C++11 featureset.
It's for sure default OFF, but easy to enable to have a play around with
it and make sure all the stuff is compilable before we go C++11 for real.
- Changes in Compositor to use non-named cl_int structure fields.
This is because __STRICT_ANSI__ is defined by default by GCC and OpenCL
does not use named fields in this case.
- Changes to TYPE_CHECK() related on lack of typeof() in C++11
This uses decltype() instead with some trickery to make sure returned type
is not a reference.
- Changes for auto_ptr in Freestyle
This actually conditionally switches between auto_ptr and unique_ptr since
auto_ptr is deprecated in C++11. Seems to be not strictly needed but still
nice to be ready for such an update anyway/
This all based on changes form depsgraph_refactor branch apart from the weird
changes which were made in order to support MinGW compilation. Those parts of
change would need to be carefully reviewed again after official move to gcc49
in MinGW.
Tested on Linux with GCC-4.7 and Clang-3.5, other platforms are not tested and
likely needs some more tweaks.
Reviewers: campbellbarton, juicyfruit, mont29, lukastoenne, psy-fi, kjym3
Differential Revision: https://developer.blender.org/D1089
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Patch T41989 by @hasufell
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Matching convention with all other libs
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Made finding LLVM fail.
only use LLVM_VERSION if set, else set to installed version
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We need to register the exception handler slightly differently here, as
well as adding DbgHelp as a library, but according to docs it should be
supported in recent Windows editions (Win XP included even).
We can try it first and revert if there are issues.
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patch number D706 with changes:
- WITH_GPU_DEBUG just creates a debug context (and enables the debug messaging
system functions) but leaves the checks we had intact. Old patch
added the debug functionality only if we had the flag on to save some
performance.
Rationale here is that we might not want to recompile blender just to get
the extra information, and having users start blender with a -d flag to
get the extra information is also useful for bug reports. Those checks already
existed and most expensive ones are hidden behind a debug mode check
so performance should not be that bad.
- Did some cleanup of existing functionality:
When things go wrong blender side, just print the error,
don't check for GL errors first.
- Did not port changes needed for GLES to regular glew.h
- Got rid of duplicate or very similar new functionality.
Generally, code is more moving things around/cleanup and should work exactly
as before apart from the debug context, so it's safe to add even now.
It also provides a nice substitute function for glu error descriptions
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CMake 2.8 doesn't search /usr/include/SDL2, which is the include directory
for SDL 2.x on Ubuntu Linux (and possibly others). This results in SDL 1.2
headers being found when WITH_SDL_DYNLOAD=OFF, and our shipped SDL 2.0
headers when WITH_SDL_DYNLOAD=ON. This patch ensures that in both
cases the correct SDL headers are used.
Reviewers: sergey, campbellbarton
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D1112
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It's really handy to have blender linked against jemalloc because of
much better memory fragmentation handling by that library.
To be noted: if jemalloc library is not found it'll be disabled with
message about that, no compilation error should happen.
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Should be no functional changes.
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Doesn't mean we're 100% ready for the transition, but need to start somewhere
anyway. Changes:
- OSL is no longer supporting cpp and requires usage of Boost Wave.
So now Wave component of Boost is optionally demanded when looking for the
Boost libraries if OSL is enabled.
Only did this for Linux, MSVC seems already using Wave. Not sure about OSX.
- Because of the same reason OSL should be moved prior Boost for linker.
- Whole archive trick makes it so linking fails with duplicated symbols, so
removed it for the new OSL. Didn't see issues with this so far.
- Added some code to check OSL version on Linux. Would need to move all that
to FindOpenShadingLanguage.cmake which we can get from Cycles standalone
repository.
So in theory no affect on current stup would be made at all.
- Added some tweaks to buildbot files. It now seems to be happy with the new
OSL libraries, but again, those tweaks are not in action yet.
All this was tested on Linux only. Win/OSX might still need some tweaks to
support new OSL.
P.S. This doesn't mean we're pushing OSL update yet, just making some
preliminary tweaks to avoid entropy of PITA when we'll actually want to
switch.
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to keep compilation broken for now
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be compiled with older gcc
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Not used at this moment, but will be real soon with new ctests.
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Basic idea is to check whether OIIO is compiled with embedded PugiXML parser
and if so use PugiXML from OIIO, otherwise find a standalone PugiXML library.
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This changes were done in original commit of the standalone Cycles repository
and needed here for easier patch synchronization.
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Original patch by @random (D765) with some minor work done by @campbell
and me.
At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing
We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
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Default configuration already includes libmv and glog, so all
the dependencies are met. And logging is nice to have anyway.
This wouldn't give any slowdown, because all the logging is
silenced unless '--debug-cycles', plus no logging is done
from the speed critical code.
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This is mainly to address old issue when one need to have SDL library installed
in order to use our official builds. Some hip distros already installs SDL,
but it's not quite the same across all the variety of the distros.
We also now switching to SDL-2.0, most of the distros have it in repositories
already, so it shouldn't be huge deal to install it if needed.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D878
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@loader_path/../Resources/lib/libiomp5.dylib
This makes install_name_tool usage obsolete here and also assures cmake builds can be codesigned.
IMPORTANT: update lib (darwin-9.x.universal/openmp)
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also add macro 'print_all_vars()', if(0)'d - debugging only.
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This commit disables some lesser used dependencies
for Linux/Unix systems by default.
Run: `make full` to enabled options used in release build.
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CPack generating NSIS and WiX installers should also work
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SCons is currently broken on my laptop, so can't test if it works for sure,
so please do tests of that.
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noticing!
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