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2015-06-17CMake: set advanced varCampbell Barton
2015-06-17CMake: use functions instead of macrosCampbell Barton
Reduces issues with vars leaking into the parent scope.
2015-06-14CMake: disable OSL if cycles is disabledCampbell Barton
2015-06-14CMake: minor edits to lite configCampbell Barton
2015-05-19CMake: install Python executable when its bundledCampbell Barton
2015-05-19CMake: remove temp assignment, unused varsCampbell Barton
2015-05-12Depsgraph: New dependency graph integration commitSergey Sharybin
This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-06[cmake] move FindLLVM to its own fileMartijn Berger
2015-05-04CMake: Only consider it INFO is ld.gold is missingCampbell Barton
2015-05-02CMake: use ld.gold linker when availableCampbell Barton
Gives noticeable speedup linking blender
2015-04-30CMake: Solve compilation error from path with a spaceSergey Sharybin
2015-04-28Use gnu89 for GCCCampbell Barton
GCC5 defaults to gnu11, which we may switch to later but disable for now to prevent accidental use.
2015-04-24CMake: add -Wformat-signednessCampbell Barton
2015-04-20CMake: Move performance tests under the cmake optionSergey Sharybin
This way running full sweep of regression tests does not require waiting for the performance test to finish.
2015-04-19Fix T44449, sm_52 kernel missing in CMake builds.Thomas Dinges
2015-03-27CMake: Enable strict flags for C++Sergey Sharybin
2015-03-24CMake: tweak recent py module changesCampbell Barton
support installing portable builds to CMAKE_INSTALL_PREFIX
2015-03-24Fix for building blender as a Python moduleCampbell Barton
Installation didn't work on debian distro's now install into PYTHON_SITE_PACKAGES (which is detected and can be configured).
2015-03-20Disable IME for headless buildsCampbell Barton
2015-03-19CMake: unbundle eigen3Campbell Barton
Optionally use systems eigen3 library. T41989 by @hasufell with edits
2015-03-13Initial compilation support with C++11 featureset enabledSergey Sharybin
This commit makes some preliminary fixes and tweaks aimed to make blender compilable with C++11 feature set. This includes: - Build system attribute to enable C++11 featureset. It's for sure default OFF, but easy to enable to have a play around with it and make sure all the stuff is compilable before we go C++11 for real. - Changes in Compositor to use non-named cl_int structure fields. This is because __STRICT_ANSI__ is defined by default by GCC and OpenCL does not use named fields in this case. - Changes to TYPE_CHECK() related on lack of typeof() in C++11 This uses decltype() instead with some trickery to make sure returned type is not a reference. - Changes for auto_ptr in Freestyle This actually conditionally switches between auto_ptr and unique_ptr since auto_ptr is deprecated in C++11. Seems to be not strictly needed but still nice to be ready for such an update anyway/ This all based on changes form depsgraph_refactor branch apart from the weird changes which were made in order to support MinGW compilation. Those parts of change would need to be carefully reviewed again after official move to gcc49 in MinGW. Tested on Linux with GCC-4.7 and Clang-3.5, other platforms are not tested and likely needs some more tweaks. Reviewers: campbellbarton, juicyfruit, mont29, lukastoenne, psy-fi, kjym3 Differential Revision: https://developer.blender.org/D1089
2015-03-13error in last commitCampbell Barton
2015-03-13CMake: unbundle LZO libraryCampbell Barton
Patch T41989 by @hasufell
2015-03-05CMake: rename LLVM_DIRECTORY -> LLVM_ROOT_DIRCampbell Barton
Matching convention with all other libs
2015-03-05CMake: was defaulting to an old LLVM versionCampbell Barton
Made finding LLVM fail. only use LLVM_VERSION if set, else set to installed version
2015-03-05CMake: mark lib/debug options advancedCampbell Barton
2015-03-03Windows: Add stacktrace support when unhandled exception occurs.Antony Riakiotakis
We need to register the exception handler slightly differently here, as well as adding DbgHelp as a library, but according to docs it should be supported in recent Windows editions (Win XP included even). We can try it first and revert if there are issues.
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis
patch number D706 with changes: - WITH_GPU_DEBUG just creates a debug context (and enables the debug messaging system functions) but leaves the checks we had intact. Old patch added the debug functionality only if we had the flag on to save some performance. Rationale here is that we might not want to recompile blender just to get the extra information, and having users start blender with a -d flag to get the extra information is also useful for bug reports. Those checks already existed and most expensive ones are hidden behind a debug mode check so performance should not be that bad. - Did some cleanup of existing functionality: When things go wrong blender side, just print the error, don't check for GL errors first. - Did not port changes needed for GLES to regular glew.h - Got rid of duplicate or very similar new functionality. Generally, code is more moving things around/cleanup and should work exactly as before apart from the debug context, so it's safe to add even now. It also provides a nice substitute function for glu error descriptions
2015-02-18CMake: remove expression in endif(...)Campbell Barton
2015-02-18CMake: indent & missing headerCampbell Barton
2015-02-16Ensure CMake finds SDL 2.0Sybren A. Stüvel
CMake 2.8 doesn't search /usr/include/SDL2, which is the include directory for SDL 2.x on Ubuntu Linux (and possibly others). This results in SDL 1.2 headers being found when WITH_SDL_DYNLOAD=OFF, and our shipped SDL 2.0 headers when WITH_SDL_DYNLOAD=ON. This patch ensures that in both cases the correct SDL headers are used. Reviewers: sergey, campbellbarton Projects: #bf_blender Differential Revision: https://developer.blender.org/D1112
2015-02-14CMake: Enable JeMalloc by defaultSergey Sharybin
It's really handy to have blender linked against jemalloc because of much better memory fragmentation handling by that library. To be noted: if jemalloc library is not found it'll be disabled with message about that, no compilation error should happen.
2015-02-10CMake cleanup: Move OSL detection code into FindOpenShadingLanguage.cmakeSergey Sharybin
Should be no functional changes.
2015-02-06Some tweaks to support upcoming OSL-1.6Sergey Sharybin
Doesn't mean we're 100% ready for the transition, but need to start somewhere anyway. Changes: - OSL is no longer supporting cpp and requires usage of Boost Wave. So now Wave component of Boost is optionally demanded when looking for the Boost libraries if OSL is enabled. Only did this for Linux, MSVC seems already using Wave. Not sure about OSX. - Because of the same reason OSL should be moved prior Boost for linker. - Whole archive trick makes it so linking fails with duplicated symbols, so removed it for the new OSL. Didn't see issues with this so far. - Added some code to check OSL version on Linux. Would need to move all that to FindOpenShadingLanguage.cmake which we can get from Cycles standalone repository. So in theory no affect on current stup would be made at all. - Added some tweaks to buildbot files. It now seems to be happy with the new OSL libraries, but again, those tweaks are not in action yet. All this was tested on Linux only. Win/OSX might still need some tweaks to support new OSL. P.S. This doesn't mean we're pushing OSL update yet, just making some preliminary tweaks to avoid entropy of PITA when we'll actually want to switch.
2015-02-03MinGW still uses SDL1 - will need to change this of course but no needAntony Riakiotakis
to keep compilation broken for now
2015-02-02Bump OpenEXR to 2.2 for windows MSVC 2013Martijn Berger
2015-01-27Correct path to mingw64 libs so some minimal blender subset is possible to ↵Sergey Sharybin
be compiled with older gcc
2015-01-22CMake: Auto-detect path to idiff application in FindOpenImageIO.cmakeSergey Sharybin
Not used at this moment, but will be real soon with new ctests.
2015-01-16Select appropriate folder for MinGW-w64 gcc 4.9Antony Riakiotakis
2015-01-09Fix for GTestCampbell Barton
2014-12-31Cycles: Fix compilation error when OIIO is compiled with external PugiXML parserSergey Sharybin
Basic idea is to check whether OIIO is compiled with embedded PugiXML parser and if so use PugiXML from OIIO, otherwise find a standalone PugiXML library.
2014-12-31Cycles: Synchronize changes with standalone repositorySergey Sharybin
This changes were done in original commit of the standalone Cycles repository and needed here for easier patch synchronization.
2014-12-07Input Method Editor (IME) support for text buttonsSeverin
Original patch by @random (D765) with some minor work done by @campbell and me. At this place, I'd like call out a number of people who were involved and deserve a big "Thank you!": * At the first place @randon who developed and submitted the patch * The Blendercn community which helped a lot with testing - espacially * @yuzukyo, @leon_cheung and @kjym3 * @campbellbarton, @mont29 and @sergey for their help and advises during * review * @ton who realized the importance of this early on and asked me for * reviewing We are still not finished, as this is only the first part of the implementaion, but there's more to come!
2014-12-03Cycles: Enable logging by defaultSergey Sharybin
Default configuration already includes libmv and glog, so all the dependencies are met. And logging is nice to have anyway. This wouldn't give any slowdown, because all the logging is silenced unless '--debug-cycles', plus no logging is done from the speed critical code.
2014-11-26CMake: correct own error using undefined varCampbell Barton
2014-11-21CMake: disable OSL if its not foundCampbell Barton
2014-11-19Switch to SDL2 on OSXSergey Sharybin
2014-11-17Support dynamic loading of SDL librariesSergey Sharybin
This is mainly to address old issue when one need to have SDL library installed in order to use our official builds. Some hip distros already installs SDL, but it's not quite the same across all the variety of the distros. We also now switching to SDL-2.0, most of the distros have it in repositories already, so it shouldn't be huge deal to install it if needed. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D878
2014-11-16Just 2 comments cleanedJens Verwiebe
2014-11-16OSX/buildsystems: unify openmp handling by changing iomp5 id to ↵Jens Verwiebe
@loader_path/../Resources/lib/libiomp5.dylib This makes install_name_tool usage obsolete here and also assures cmake builds can be codesigned. IMPORTANT: update lib (darwin-9.x.universal/openmp)