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This reverts commit b5bd39b5182590fd4d5ddb24d7b7bdbe714d57bf.
This is problematic because it means minor differences in system headers can cause errors
(glew in this case errored for me both with system and Blender's bundled version).
Developers can enable -Werror=* locally for warnings that aren't reliable across different systems.
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This is the second time at least that kind of stuff slips in during one of my refactor,
a mere warning here is really not enough (too easy to miss it)!
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Previously several areas were calling TEST_SHARED_PTR_SUPPORT and
TEST_UNORDERED_MAP_SUPPORT which isn't that bad on it's own but
was causing some quite verbose output with same information line
printed multiple times. additionally, what's more worse, define flags
for Ceres were duplicated in main CMakeLists and Ceres's CMakeLists.
Now we've got a single place where checks for those classes are
happening and other areas are simply checking for variables set by
those check macros, keeping CMake output clean and nice.
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The main purpose of such linking is to make Blender compatible with
NVidia's debuggers and profilers which are doing some LD_PRELOAD
magic to intercept some function calls. Such magic conflicts with
our CUDA wrangler magic and causes segmentation faults.
The option is disabled by default, so there's no affect on any of
artists.
In order to make Blender linked directly against CUDA library use
the WITH_CUDA_DYNLOAD CMake option (it's marked as advanced).
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Not supported or in working state.
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Even tho it's currently only used by Libmv we might use it for something
else in the future. Plus, it's actually where it logically belongs to.
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This is where the libraries belongs to actually, they are not only used by
Libmv now, but also by tests and Cycles.
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Some libraries are nto updated for MinGW hence build system
needs some exceptions for this compiler.
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This is warning on noisy (false positives).
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Differential Revision: https://developer.blender.org/D1662
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Was lost since the original patch sent to Cambo, didn't notice the failure before
because had it applied locally.
Without this flag certain configuration wouldn't fins libgomp.
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This is so called "seems to work in dry tests" commit which is aimed to switch
linux release environment to CMake.
Some notes:
- There's no special handle of libstdc++, but it wasn't really static for quite
some time in SCons configuration and nobody really complained.
- It was quite tricky to get OpenMP linked statically with just using some
configuration so we went ahead and added a special option to CMake now which is
only exist on Linux and advertised as shouldn't be used.
- Packing is happening manually in slave_pack.py. This is because we have to add
some really special files to the archive (mesa libraries for example) which we
can't really handle from CMake/CPack in a nice generic way.
Don't think it's bad approach, at least crappynness is localized and it's not
_that_ crappy anyway.
- Windows buildbot should keep working, but needs doublechecing. It's just a
build folder changed, but you never know what it might imply.
- Some further tweaks are likely needed to ensure all builders are working.
Thanks Campbell for assistance in this patch!
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C source now builds without shadowing, enable with GCC by default.
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Minor edit, don't assume non-msvc compilers are gcc/gnu compatible.
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The main new feature is mixed variable declarations and code, which can help
reduce uninitialized variables or accidental variable reuse.
Due to incomplete C99 support in VS 2013, variable length arrays are not
supported, BLI_array_alloca must still be used. The header <tgmath.h> is also
not supported.
Differential Revision: https://developer.blender.org/D1631
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Wasn't possible to define custom build flags.
This does change some of the build flags,
as far as we can tell they aren't important (see D1615).
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CMake 3.0 ignores the suffixed COMPILE_DEFINITIONS_<CONFIG> variants if policy
CMP0043 is NEW, preferring instead to consume the unsuffixed COMPILE_DEFINITONS
property and evaluate generator expressions in it.
Setting the policy to OLD causes CMake 3.0 to not ignore those properties.
Use the suffixed properties for compatibility only for CMake versions older
than 3.0 using an explicit version check. Use the non-suffixed property with
generator expressions otherwise.
These definitions should mostly not be needed at all - CMake already sets
NDEBUG in suffixed CMAKE_CXX_FLAGS_<CONFIG> variables. The _DEBUG macro is
non-standard, but is used in several places in blender (usually in an OR
combination with the DEBUG macro). Additionally, blender overwrites (instead
of appending to) the CMAKE_CXX_FLAGS_<CONFIG> variables on WIN32.
Rather than try to fundamentally change how debug-macros are handled in
blender, change the buildsystem to keep the same behavior without requiring the
CMP0043 policy set to OLD.
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This reverts commit ff3cf93405e63fa367f64412bcfe96b382b24b38.
Turns out distros only a year old still use CMake 2.8x
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This allows us to use newer features of CMake, and less hassles having to test & support older versions.
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This commit makes sure Linux and Windows buildbots are using OpenSubdiv
and also enables OpenSubdiv by default on Windows.
OSX is kept disabled still, this is due to OpenGL restrictions which are
not solved in any way yet.
Linux is defaults to OpenSubdiv disabled because it needs precompiled
library.
The documentation could be found there:
http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv
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Sergey.
- rename WITH_EXTERNAL_AUDASPACE to WITH_SYSTEM_AUDASPACE.
- rename C/PYAUDASPACE to AUDASPACE_C/PY
- simplifying cmake defines and includes.
- fixing include paths and enabling WITH_SYSTEM_AUDASPACE for windows.
- fixing scons building.
- other minor build system fixes.
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- Added the cmake configuration option WITH_EXTERNAL_AUDASPACE.
- Fixes to build without standalone library as well.
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Now only disable Jack and NDof on OSX
Also comment main block for platform checks
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Previously Linux had disabled libs that were enabled on other platforms.
Use a reduced feature set on all, since libs such as Jack & OSL aren't totally reliable on Win/OSX.
Keep 'option_defaults_init' since platform maintainers may want to adjust later.
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This commit contains all the remained parts needed for initial integration of
OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU
backends which works in the following way:
- When SubSurf modifier is the last in the modifiers stack then GPU pipeline
of OpenSubdiv is used, making viewport performance as fast as possible.
This also requires graphscard with GLSL 1.5 support. If this requirement is
not met, then no GPU pipeline is used at all.
- If SubSurf is not a last modifier or if DerivesMesh is being evaluated for
rendering then CPU limit evaluation API from OpenSubdiv is used. This only
replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG
structures exactly the same as they used to be for ages now.
This integration is fully covered with ifdef and not enabled by default
because there are several TODOs to be solved first:
- Face varying data interpolation is not really cleanly implemented for GPU
in OpenSubdiv 3.0. It is also not implemented for limit evaluation API.
This basically means we'll have really hard time supporting UVs.
- Limit evaluation only works with adaptivly subdivided meshes so far, which
basically means all the points of CCG are pushed to the limit. This gives
different result from old code.
- There are some serious optimizations possible on the topology refiner
creation, which would speed up initial OpenSubdiv mesh creation.
- There are some hardcoded asumptions in the GPU and DerivedMesh areas which
could be generalized.
That's something where Antony and Campbell can help, making it so the code
is structured in a way which is reusable by all planned viewport projects.
- There are also some workarounds in the dependency graph to make sure OpenGL
buffers are only freed from the main thread.
Those who'll be wanting to make experiments with this code should grab dev
branch (NOT master) from
https://github.com/Nazg-Gul/OpenSubdiv/tree/dev
There are some patches applied in there which we're working on on getting
into upstream.
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It is rather annoying attitude nowadays to use const qualifier all over the
place, including using it for multi-dimensional arrays. This isn't really
supported in GCC prior to version 5.0 because it considers such an arrays
to be a "pointer to a const pointer" which gives implicit casting errors.
It's not possible to disable this particular type of warnings treated as
errors in any GCC version prior to 5.0 as well, meaning currently usage of
-Werror globally in Blender code is not possible at all.
This commit makes it possible to use -Werror in areas which are complaint
with older GCC versions. New advanced CMake options are:
- WITH_COMPOSITOR_WERROR
- WITH_LIBMV_WERROR
- WITH_CYCLES_WERROR
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option.
This makes sense, since contexts get created at runtime, there is little
reason to require recompilation for this.
Only works on linux currently, will be doing more OSs later
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Performance tests now have their own CMake macro, which ensures they do not get
added to ctest list, so we do not have to bother about them anymore, and can always
build them (when GTests are enabled, of course).
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Reduces issues with vars leaking into the parent scope.
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