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2011-10-30Modifier compilation tweaks (Blender conference commit) Thomas Dinges
* Fluid compilation: Inverse the compile flag from DISABLE_ELBEEM to WITH_MOD_FLUID for consistency. (scons/cmake) * Use WITH_BF_FLUID in your user config (scons) * Add support for scons to disable build with Decimate and Boolean modifier. (WITH_BF_DECIMATE and WITH_BF_BOOLEAN)
2011-10-23Another set of UI messages fixes and tweaks! No functional changes.Bastien Montagne
2011-10-23Remove the svn:keywords property.Guillermo S. Romero
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-21cleanup scons build flags, many duplicates because because of confusion ↵Campbell Barton
between CFLAGS/CPPFLAGS/CCFLAGS/CXXFLAGS, devs would set multiple to be on the safe side. - defines go in CPPFLAGS - C & C++ flags go in CCFLAGS - CFLAGS / CXXFLAGS are C OR C++ only. also commented intended ghost unicode/ascii usage.
2011-10-21- remove release/bin/.blender/.bfont.ttf, we have ↵Campbell Barton
./release/datafiles/bfont.ttf already, and its not used anymore. - removed scons WITH_BF_FREETYPE
2011-10-21move fonts/ and locale/ dirs into release/datafiles, since blender wasn't ↵Campbell Barton
finding them in their current location and so to test international characters you had to 'make install'. updated scons/cmake/translation-scripts.
2011-10-06scons flags were being set carelessly - CCFLAGS is like setting CFLAGS and ↵Campbell Barton
CXXFLAGS - in a few cases this was being set redundantly. there are more cases that chould be changed since CPPFLAGS and CCFLAGS are both being set where only one is needed but for now this is safe.
2011-10-06revert part of r40800, btools.ENDIAN should be correct, if its not then that ↵Campbell Barton
needs to be fixed rather then checking on the platform. ./build_files/scons/tools/btools.py:68 - checkEndian() uses pythons struct which knows the systems native endian and will work unless cross compiling (which afaik isnt dont between different endian systems so far).
2011-10-05OSX: Correct copy/paste error and exclude endianess switch from darwinJens Verwiebe
2011-10-03remove .Blanguages, its not used anymoreCampbell Barton
2011-09-28OSX: solve weaklinking for non-apple compilers by using Xlinker, build also ↵Jens Verwiebe
QTKit with apple gcc, to be more compatible to distributed gnu-gcc compilers without objC, objC++ capabilities
2011-09-20Ignore .Blanguages and .bfont.ttf when installing.Sergey Sharybin
This files aren't used by blender anymore but they leads to portable install when using scons.
2011-09-20i18n: some fixes for windows, scons and game engineSergey Sharybin
2011-09-19i18n: fixes for scons datafiles installation pathesSergey Sharybin
2011-09-19svn merge -r40222:40344 ^/trunk/blenderSergey Sharybin
2011-09-19cleanup endian handlingCampbell Barton
- define __BIG_ENDIAN__ or __LITTLE_ENDIAN__ with cmake & scons. - ENDIAN_ORDER is now a define rather than a global short. - replace checks like this with single ifdef: #if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__hppa__) || defined (__BIG_ENDIAN__) - remove BKE_endian.h which isn't used
2011-09-15svn merge -r39834:40222 https://svn.blender.org/svnroot/bf-blender/trunk/blenderSergey Sharybin
2011-09-15Update build rules to deal with new gettext libraries.Sergey Sharybin
2011-09-01merge with trunk r39834Xiao Xiangquan
2011-08-29Fix locale+font copy.Nathan Letwory
Wrong dir was being walked, causing the locales and font to not be copied.
2011-08-25ups, syntax error, missing :Jens Verwiebe
2011-08-25OSX: refine logic for NDOF, if WITH_BF_3DMOUSE is disabled also never do ↵Jens Verwiebe
weak-link framework, existing or not
2011-08-25OSX: fix condition for NDOF linkingJens Verwiebe
2011-08-22name mandatory driver for OSX NDOF compile - testcommit same timeJens Verwiebe
2011-08-21Fix #28154: linux3-config.py doesn't existSergey Sharybin
Change OURPLATFORM from "linux<major_version>" to simple "linux". Since new policy for linux kernel versions that major version in platform doesn't make much sense for building rules so the same rules could be used for both of linux2 and linux3 now/ Tested on both of linux2 and linux3 systems.
2011-08-12code clear, insert blf_gettext.c to blf.cXiao Xiangquan
2011-08-12remove gettext from mkaesrna, and update language packsXiao Xiangquan
2011-08-11Commiting patch from jensverwiebe for NDOF support on OSXv2.59Sergey Sharybin
2011-08-10merge with trunk r39216Xiao Xiangquan
2011-08-08Mac Compile fix for ndof, by jensverwiebe. Thanks!Thomas Dinges
2011-08-07scons patch from jensverwiebeCampbell Barton
fix a silly bug in version detection, - added an OSX sdk-check jensverwiebe, needs to get commit access!, but will apply his patches for now.
2011-08-07fixed ndof library detect for Mac SCons, ndof enabled by default (disabled ↵Mike Erwin
if lib not found), minor cleanup
2011-08-04patch from jensverwiebe to disable ndof if header is not found.Campbell Barton
2011-08-03- Move list of FFmpeg DLLs to be installed from SConstructSergey Sharybin
to conficuration variable BF_FFMPEG_DDL. This would allow to use different FFmpeg in buildbot. - Added some 3DMOUSE variables to list of command line options. Now 3dmouse related-settings can be set from command line.
2011-08-02Simple argument to be able to explicitely tell the bitness you want to build ↵Nathan Letwory
Blender in. python scons\scons.py BF_BITNESS=32 python scons\scons.py BF_BITNESS=64 So from now on for Windows you don't have to run a specific win32 or win64 Python version to get the Blender version you want. If you omit the BF_BITNESS flag the bitness as per Python version will be used as before. Note that this is an argument, so works *only* on the command-line, not in your user-config.py
2011-08-02 - Blender could be build with scons again.Jiri Hnidek
2011-07-29merge with trunk r38787Xiao Xiangquan
2011-07-28update make install rule for scons to support i18nXiao Xiangquan
2011-07-16print an error message if Python.h can't be found for cmake and scons since ↵Campbell Barton
its such a common problem.
2011-06-23cmake option to build without an audio library.Campbell Barton
2011-06-08Shuffle some build code around to ensure debug builds on Windows actually ↵Nathan Letwory
run too. * creator/SConscript is now empty, code is moved to an emitter function in Blender.py * make sure COLLADA debug libs are used when BF_DEBUG=True
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
2011-03-29Apply [#26044] Windows thumbnails and improved filetype registrationNathan Letwory
submitted by Tom Edwards Fix [#25473] 64bit Windows installer for version 2.56 is not working patch submitted by Caleb (Dobz) The thumbnail patch adds a thumb handler DLL that adds .blend thumbnail support in Windows Explorer. A -r option is added to do registration in background. The patch also improves icon building and metadata for blender.exe. Caleb fixes and cleans up our installer to an acceptable state. The patch uses the new -r option to do the .blend extension and thumbnailer registration. Thanks to both Caleb and Tom for their efforts!
2011-03-22Add buildslave target for builder.blender.org integrationNathan Letwory
2011-02-18Check the os.environ at the start of the build process.Nathan Letwory
Print any variable that contains a value with non-ascii characters, then abort build.
2011-02-09ignore __pycache__ dir for scons and cmake installation (py3.2 caches ↵Campbell Barton
modules here).
2011-01-27And on your left you can see something much nicer (while I fix this here on ↵Nathan Letwory
your right).
2011-01-27Commit to cope with API changes in OpenCOLLADA (latest for Windows right now ↵Nathan Letwory
r827).
2011-01-17test commit for svn link in commit mail, part twoNathan Letwory