Age | Commit message (Collapse) | Author |
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* Added very basic loading of .py files on startup to define panels.
It now executes all .py files in .blender/ui on startup. Right now
this contains the object buttons, the C code for it is commented out.
These files should get embedded in the blender executable as well
eventually, that's a bit more complicated so this works for now.
* For scons and cmake it seems to copy & find the files OK, for make
only "make release" works (same with scripts/ folder it seems).
* Added BLI_gethome_folder function in BLI_util.h. This is adapted
from bpy_gethome, and gives the path to a folder in .blender like
scripts or ui.
There's plenty of things to figure out here about paths, embedding,
caching, user configs ...
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-r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
2.5 got merged, but no new files were added. Calls to these files
are commented out with "XXX etch-a-ton". editarmature.c and
transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
(player still fails to link).
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WITH_BF_SOLID.
Now Sumo is has been deprecated for a while we might want to remove it for 2.5.
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jesterKing: please check on this, since it seems to be basic typos only? See my mail to the list for details of the error.
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* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed.
NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble.
NOTE2: many of the libs are being linked in statically
NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx).
NOTE4: comes after NOTE3
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-r17853:HEAD
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I did a very drastic cleanup for the different libgroups, there's now only a few left. It compiled with scons/msvc, will be testing in a bit on linux, too.
If you get any problems, please reply to this commit message on the taskforce ML.
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libavdevice for video capture in VideoTexture module (BGE). Makefile, CMake, scons updated. FFmpeg binaries will have to be rebuilt for certain OS (irix), win32 binaries already up to date. You MUST do a clean rebuild after this patch. Scons users: pay attention that the config/<os>-config.py files have changed, adapt your user-config.py in consequence
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show up). This has already been applied in other branches too
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-r17434:HEAD
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- when WITH_BF_SDL=True entry-point is mainCTRStartup (due to SDL)
- with WITH_BF_SDL=False this should be just main
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* Moved View2D data from space-data to ARegion (aka regions). This has been done because drawing occurs in regions not areas anymore. The View2D struct is currently stored in the ARegion struct (not as pointer), given that most of the regions in use will be 2D anyway (only the 3d-view's "window" region is the exception).
Added version patch code for outliner and timeline only for now. Headers are also likely to need this.
* Added separate keymap for View2D operators. All regions that use View2D will need this added. This includes headers too.
* Pan view operator (ED_View2D_OT_view_pan), currently works for Outliner and Timeline. Use MMB-drag as before.
- It currently doesn't exposed any parameters for redo (via RNA-ID-Props), but only uses some customdata. Suggestions on what these parameters could be are welcomed.
- I've yet to implement the necessary axis-locking features for this panning (which is required in Timeline for example to prevent vertical panning, which moves the markers out of view).
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scons CCFLAGS="-O0 -ggdp3"
for example would pass on the args including the "'s to scons, causing the build to fail.
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eventually should copy more libs but for now this makes blenderlite work
- (used for automatic blender builds on graphicall)
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only install locale data if international is enabled, only install fonts if freetype is enabled.
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svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17416:HEAD
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done like that yet, needs some extra thought to handle differences between vc and mingw setup
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their includes when building.
writefile.c had usless include.
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- Code has been changed to reflect this (ie. deprecated functions are not anymore used)
* clean up the C and C++ compiler flags mess.
- in the environment construction of BlenderLib all the compile flag governing options have been split in the *C*, *CC* and *CXX* containing equivalents.
C is for C compiler only flags. CC is for C and C++ compiler flags and CXX is for C++ compiler only flags.
All the platform default config files need to be double checked and fixed wherever it looks necessary. Either DIY, or send me a note with needed changes.
- a start for the BlenderLib parameter list has been made - all the SConscripts need to be checked and modified to hand in flags properly.
* A theeth request: make -jN settable in the config file.
- I give you BF_NUMJOBS, which is set to 1 by default. In your user-config.py, set BF_NUMJOBS=4 to have 4 parallel jobs handled. Yay.
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docs too.
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[#17867] Adds option to SCONS to generate Python API documentation
Added patch from Brandano with some small improvements (BF_DOCDIR, clean) by yours truly.
To use make sure you have epydoc installed. Enable with WITH_BF_BPYDOC=1.
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itself (false by default). Also added dependency for 'blender' on command line; seems 'blender' was intended to be a target, but would give the error "Do not know how to make target `blender' ".
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---------------
Patch to include freedesktop icons in linux release builds, contributed by
Ralf Hölzemer (cheleb).
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WITH_CCGSUBSURF isnt used anymore.
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linking to stdc++ because of problems running blender on some systems.
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also added a target 'blenderlite' - turns almost everything off, compressed binary is ~3.4meg
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File is source/blender/blenpluginapi/plugin.DEF
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config/platform-config.py it tried to do before. If defined, it overrides the search (and potential use) of user-config.py.
It didn't work before anyway, so this change should affect nobody.
usage: scons BF_CONFIG=someconfigfile
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replace tabs with spaces.
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libraries (fixes a problem with statically linking OpenMP).
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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2 blenders can be compiled at once from the same path. (debug and release for instance, as long as they build in their own dir)
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The latter is now obsolete and will be soon
removed.
Some tiny build tweaks for darwin committed
in preparation of bigger changes for proper
SDK suport both on intel and ppc
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with MSVC, too.
* remove wrong flag.
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libs are static anyway.
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In your user-config.py you can now set BF_FANCY='false' and enjoy the... lack of colors
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