Age | Commit message (Collapse) | Author |
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- Use _stat64i32 instead of _stat in BLI_exist
Needed for correct compilation by mingw, no sense for msvc
(_stat is equivalent to _stat64i32 in Visual C++ 2005, and later i suppose)
- Added library msvcr90 for mingw to solve linking error to _stat64i32
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more 'import tools.Blender'.
This fixes problem after change to this new location, but with .pyc files still lingering in old tools/
directory that still got imported due to syspath form.
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~/.blender/2.52/config
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Updated to comply with datafiles filepath patch.
I've tried to do some changes for OSX too, but I'm not sure if they're correct,
so OSX people, please test and report.
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Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127
This patch implements the proposal outlined here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal
Original patch by Matt Ebb.
Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert
NOTE:
This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory.
Commit discussed on IRC with Ton and Campbell.
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- Use static tiff libraries from lib/windows/gcc in
scons configuration files
- Commented libtiff.dll installation in SConstruct
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- Set env['CC'] and env['CXX'] as default values for
CC and CXX variables. This fixes problem with overwriting
auto-guessed compilators when reading config files
- Added new prefix for mingw tools
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-------------------
Revert inadvertent ffmpeg changes.
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-------------------
Allows static libs to be passed correctly to the linker (i.e., full paths to
libs which end in ".a" are passed to linker without processing). I've been
using this on linux release builds since sometime around 2.49 without problem
but hesitated to commit since I don't know if it would affect any other
platforms. If you're using static libs on another platform and it breaks,
let me know.
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jesterKing: please check if the win32 dll's aren't needed anymore. Seems that they are compiled into ffmpeg, right?
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- Removing alut
- Minor changes in linux ffmpeg default config.
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remove scripts dir only.
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only use this if your not making packages for others.
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Those changes made developing Blender using scons as buildsystem impractical. They were nuking my various configs everytime I compiled resulting in a long wait for all the files to get copied over again at the end, or else I'd have to manually go scouting out files to copy over.
Now, made this only nuke the scripts directory there which IMO solves the main issues that the original commit intended to solve (outdated scripts lingering in that folder, and mixing with the new ones).
If there are complaints that only doing the scripts dir is not enough, then we better just make this destructive stuff an optional thing (i.e. by default, nuking will still occur, but at least developers can disable)
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After discussion with Brecht and Martin we agree this is best long term.
Also fixed "scons blenderlite" for python and fluid.
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compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit
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Sharybin
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draws an image user template. someone else might want to look over the UI stuff, hopefully it's ok. also added some ffmpeg .dlls to the SConscript to install.
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Previous fix created a double /plugins/plugins tree.
This should work on all platform (no longer using split when it shouldn't, not creating lists for nothing, ...).
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* Sequencer and textures dir (and the makefiles for that) go into the /plugins folder again, as it should be.
* Don't generate a "doc" dir, when building them is disabled.
Patch by Matt. D. Thanks a lot!
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Thx Jens Verwiebe for the patch
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* fix win64 build and add proper library usage for COLLADA 64bit. Update also lib/win64 (r24263).
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- replace libtiff by calls to Cocoa services to load/save tiff files
(Libtiff, dynamically linked is not distributed with OS X, and would have had to be shipped for all four architectures)
The imb_cocoaLoadImage & imb_cocoaSaveImage are generic towards the bitmap format, and thus can handle TIFF, GIF, JPG, JP2000, BMP and raw camera formats (read-only for these), even if today only TIFF is used as the other formats are already handled.
- CMake updated
- scons updated (Thx to Jens Verwiebe)
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zip is unpacked by default to .blender/python/lib
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extern/ soon)
* remove reference to docs SConscript
* python dbg commit - somehow this one was left uncommitted when I was working on r23465 and r23464
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- moved release/io and release/ui into release/scripts/io, ui
- updated scons, cmake, make
When porting 2.4x scripts back, use a command like this so as not to loose the commit history...
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
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lib/windows, where I added necessary mingw libs.
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http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Unix_FHS
for scons WITH_BF_FHS enabled an alternative layout eg.
scons WITH_BF_FHS=1 BF_INSTALLDIR="/usr/local"
for CMake just run "make install" after make (CMAKE_INSTALL_PREFIX is used for the base path)
Currently only scripts use both the system and user path correctly, other areas of blender have their own path code inline with lots of ifdefs, needs to be carefully updated.
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and scons/msvc
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* bring back 'player' libtype, after investigation with ideasman.
scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
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all. 15 undefined references left for mingw. (msvc is fine)
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* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
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* first working changes to get blenderplayer linking
* blenderplayer/ moved into source/ (CMakeLists.txt changed for that too)
* added externs for bprogname to gp_ghost, so that it links properly
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NOTE: Remember to svn up your lib/windows. Also, CMake files might need updating still
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may need changing too.
NOTE: remember to svn up in lib/windows!
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disabled copying of Python .dlls. Fixed.
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* add jack support for audio system.
Note that for OSX jack support is still off by default, since
I'm not sure about what goes where. OSX maintainers, please check and fix.
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