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2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-03-16Fix T86124: Self-hosting external libraries packagesSybren A. Stüvel
Allow downloading of source packages of Blender's dependencies, so that it's easier to provide a "full source archive" that contains the blender source + all dependencies archives. A `make` command for this will be introduced soon. This changes the deps builder slightly to be more flexible with the origin of our source packages. To support this a new CMake variable has been added called `PACKAGE_DIR` where all sources archives will be stored. default: a directory called `packages` in the build folder. alternative-default: if a directory called `packages` exists in the blender source folder that will be used. This is to support the "full source archive" use case. The download phase have been moved from the build phase to the configure phase. Configure will download all sources validate the hashes while downloading. All `[depname].cmake` files have been changed to take a local `file://[path_to_local_tarball]` path rather than a remote URI. A second requirement was that there needed to be an option to grab the sources from the blender SVN mirror rather than upstream. For this an option has been added PACKAGE_USE_UPSTREAM_SOURCES (default ON). The exact location in SVN still needs to be worked out, I tested with my local webserver and codewise it checks out. The path that is in there currently will not work (given there is no mirror there yet). To build this mirror our local package caches can be used. Reviewed By: lazydodo Differential Revision: https://developer.blender.org/D10598
2020-07-07Make deps: Fixes for macOS platformSergey Sharybin
Set of fixes which had to be made in order to have dependencies built on own laptop: - Require bison as a dependent software. It is required by ISPC. On macOS it is required to be installed via Homebrew. This is because Bison from Xcode toolchain is too old. - Made sure Boost is compiled using clang. Without this gcc was used, and some unsupported command line argument was passed to it. - Modify OGG in a way which does in fact pull fixed sized types. They are defined in stdint.h. Without this fix FFmpeg will not detect presence of OGG because the test program fails to compile. - Force disable zstd compression and make wepb optional for the TIFF library. Without this TIFF might pick up development libraries from Homebrew. Differential Revision: https://developer.blender.org/D8221
2019-04-17Cleanup: use 2 space indentation for CMakeCampbell Barton
2017-08-07Build: add scripts to build dependencies for Windows and macOS.Brecht Van Lommel
Note these are intended for platform maintainers, we do not intend to support users making their own builds with these. For that precompiled libraries from lib/ should be used. Implemented by Martijn Berger, Ray Molenkamp and Brecht Van Lommel. Differential Revision: https://developer.blender.org/D2753