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Allow downloading of source packages of Blender's dependencies, so that
it's easier to provide a "full source archive" that contains the blender
source + all dependencies archives. A `make` command for this will be
introduced soon.
This changes the deps builder slightly to be more flexible with the
origin of our source packages.
To support this a new CMake variable has been added called `PACKAGE_DIR`
where all sources archives will be stored.
default: a directory called `packages` in the build folder.
alternative-default: if a directory called `packages` exists in the
blender source folder that will be used. This is to support the "full
source archive" use case.
The download phase have been moved from the build phase to the configure
phase. Configure will download all sources validate the hashes while
downloading.
All `[depname].cmake` files have been changed to take a local
`file://[path_to_local_tarball]` path rather than a remote URI.
A second requirement was that there needed to be an option to grab the
sources from the blender SVN mirror rather than upstream. For this an
option has been added PACKAGE_USE_UPSTREAM_SOURCES (default ON). The
exact location in SVN still needs to be worked out, I tested with my
local webserver and codewise it checks out. The path that is in there
currently will not work (given there is no mirror there yet).
To build this mirror our local package caches can be used.
Reviewed By: lazydodo
Differential Revision: https://developer.blender.org/D10598
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Straight forward version bump, some of the variables to detect a static
OpenEXR changed and the folder structure seemingly changed a little
requiring updates to the diff
Reviewed By: sebbas, sybren
Differential Revision: https://developer.blender.org/D10340
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Changes NanoVDB to be a standalone dependency that is independent of the OpenVDB one.
It works by downloading the "feature/nanovdb" branch of OpenVDB, but using the NanoVDB
CMake in the "nanovdb" subdirectory. Since it is header-only, only the install target is used.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9383
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NanoVDB is a platform-independent sparse volume data structure that makes it possible to
use OpenVDB volumes on the GPU. This patch uses it for volume rendering in Cycles,
replacing the previous usage of dense 3D textures.
Since it has a big impact on memory usage and performance and changes the OpenVDB
branch used for the rest of Blender as well, this is not enabled by default yet, which will
happen only after 2.82 was branched off. To enable it, build both dependencies and Blender
itself with the "WITH_NANOVDB" CMake option.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8794
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This patch changes openvdb from a static to a dynamic library.
this is in preparation for enabling pyopenvdb at some point
in the future.
Differential Revision: https://developer.blender.org/D8282
Reviewed by: brecht
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This aligns with the VFX reference platform 2020 along with the decision
to stick to Python 3.7, see T68774.
Blosc was downgraded to 1.5 as recommended by the OpenVDB documentation.
IlmBase and OpenEXR are now built together with CMake rather separately
using autoconf.
Differential Revision: https://developer.blender.org/D6593
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This change switches windows to the dynamic C runtime
avoiding issues coming from mixing the static and dynamic
runtime like the ones outlined in [1]
[1] https://developer.blender.org/D5387#122165
Differential Revision: https://developer.blender.org/D6175
Reviewed by: @Sergey
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maintenance seems to have stopped for pthreads-win32
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Differential Revision: https://developer.blender.org/D3700
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Mainly this is following Linux to build own xml2/lzma/ssl/sqlite and linking
them all statically. This ensures the Python ssl module uses a recent openssl
version rather than a very old one shipped with macOS.
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disable openexr namespaces on windows due to linker errors with it.
link pthreads due to dependency though blosc
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Note these are intended for platform maintainers, we do not intend to
support users making their own builds with these. For that precompiled
libraries from lib/ should be used.
Implemented by Martijn Berger, Ray Molenkamp and Brecht Van Lommel.
Differential Revision: https://developer.blender.org/D2753
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