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2020-07-16macOS: Support arm64 architecture.Stefan Werner
Enabling all `make deps` dependencies with the exception of Embree and OIDN. After that, Blender can be compiled on an Apple Silicon Mac just like on any Intel based Mac. There are still compiler warnings that need to be investigated and there are probably a couple of bug still to be discovered and to be fixed. Most patches to the dependencies are simple and are about disabling SSE and setting the proper architecture to compiile for. Notable exception is Python, where I back ported a yet to be accepted PR for upstream Python: https://github.com/python/cpython/pull/21249 Cross compiling or buliding a Universal Binary is not supported yet. The minimum macOS target version for x86_64 remains at 10.13, the target for arm64 is 11.00. Differential Revision: https://developer.blender.org/D8236
2020-05-31Deps: Update OIIO + ImageLibs + OSL + HelpersRay Molenkamp
This is the cluster of OIIO and friends , since they are all kinda tangled best to deal with this as a single unit OIIO 2.1.15.0 png 1.6.37 jpeg 2.0.4 opencolorio 1.1.1 tiff 4.1.0 OSL 1.10.10 pugixml 1.10 openjpeg 2.3.1 Differential Revision: https://developer.blender.org/D7727 Reviewed by: brecht
2019-04-17Cleanup: use 2 space indentation for CMakeCampbell Barton
2019-01-14Build environment: fixes for Linux debug libraries build.Brecht Van Lommel
2017-11-05Cleanup: indentation, line wrappingCampbell Barton
2017-08-07Build: add scripts to build dependencies for Windows and macOS.Brecht Van Lommel
Note these are intended for platform maintainers, we do not intend to support users making their own builds with these. For that precompiled libraries from lib/ should be used. Implemented by Martijn Berger, Ray Molenkamp and Brecht Van Lommel. Differential Revision: https://developer.blender.org/D2753