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2021-08-09Build: macOS library upgrade fixesBrecht Van Lommel
* Revert back to OpenMP 9.0.1 due to bug causing cloth physics test to fail. * Skip flex build on macOS to avoid link error, only reason we build this is due to old flex version on Linux CentOS 7. * Fix PNG cmake argument that expects lowercase on instead of ON. Ref T90507, T88438
2021-04-20Add support for building on Linux aarch64Patrick Mours
Differential Revision: https://developer.blender.org/D10958
2021-03-16Fix T86124: Self-hosting external libraries packagesSybren A. Stüvel
Allow downloading of source packages of Blender's dependencies, so that it's easier to provide a "full source archive" that contains the blender source + all dependencies archives. A `make` command for this will be introduced soon. This changes the deps builder slightly to be more flexible with the origin of our source packages. To support this a new CMake variable has been added called `PACKAGE_DIR` where all sources archives will be stored. default: a directory called `packages` in the build folder. alternative-default: if a directory called `packages` exists in the blender source folder that will be used. This is to support the "full source archive" use case. The download phase have been moved from the build phase to the configure phase. Configure will download all sources validate the hashes while downloading. All `[depname].cmake` files have been changed to take a local `file://[path_to_local_tarball]` path rather than a remote URI. A second requirement was that there needed to be an option to grab the sources from the blender SVN mirror rather than upstream. For this an option has been added PACKAGE_USE_UPSTREAM_SOURCES (default ON). The exact location in SVN still needs to be worked out, I tested with my local webserver and codewise it checks out. The path that is in there currently will not work (given there is no mirror there yet). To build this mirror our local package caches can be used. Reviewed By: lazydodo Differential Revision: https://developer.blender.org/D10598
2020-07-16macOS: Support arm64 architecture.Stefan Werner
Enabling all `make deps` dependencies with the exception of Embree and OIDN. After that, Blender can be compiled on an Apple Silicon Mac just like on any Intel based Mac. There are still compiler warnings that need to be investigated and there are probably a couple of bug still to be discovered and to be fixed. Most patches to the dependencies are simple and are about disabling SSE and setting the proper architecture to compiile for. Notable exception is Python, where I back ported a yet to be accepted PR for upstream Python: https://github.com/python/cpython/pull/21249 Cross compiling or buliding a Universal Binary is not supported yet. The minimum macOS target version for x86_64 remains at 10.13, the target for arm64 is 11.00. Differential Revision: https://developer.blender.org/D8236
2020-05-31Deps: Update OIIO + ImageLibs + OSL + HelpersRay Molenkamp
This is the cluster of OIIO and friends , since they are all kinda tangled best to deal with this as a single unit OIIO 2.1.15.0 png 1.6.37 jpeg 2.0.4 opencolorio 1.1.1 tiff 4.1.0 OSL 1.10.10 pugixml 1.10 openjpeg 2.3.1 Differential Revision: https://developer.blender.org/D7727 Reviewed by: brecht
2019-04-17Cleanup: use 2 space indentation for CMakeCampbell Barton
2019-01-14Build environment: fixes for Linux debug libraries build.Brecht Van Lommel
2017-11-05Cleanup: indentation, line wrappingCampbell Barton
2017-08-07Build: add scripts to build dependencies for Windows and macOS.Brecht Van Lommel
Note these are intended for platform maintainers, we do not intend to support users making their own builds with these. For that precompiled libraries from lib/ should be used. Implemented by Martijn Berger, Ray Molenkamp and Brecht Van Lommel. Differential Revision: https://developer.blender.org/D2753