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2020-07-16macOS: Support arm64 architecture.Stefan Werner
Enabling all `make deps` dependencies with the exception of Embree and OIDN. After that, Blender can be compiled on an Apple Silicon Mac just like on any Intel based Mac. There are still compiler warnings that need to be investigated and there are probably a couple of bug still to be discovered and to be fixed. Most patches to the dependencies are simple and are about disabling SSE and setting the proper architecture to compiile for. Notable exception is Python, where I back ported a yet to be accepted PR for upstream Python: https://github.com/python/cpython/pull/21249 Cross compiling or buliding a Universal Binary is not supported yet. The minimum macOS target version for x86_64 remains at 10.13, the target for arm64 is 11.00. Differential Revision: https://developer.blender.org/D8236
2020-06-25Build: upgrade a few smaller Linux/macOS only libraries to latest versionsBrecht Van Lommel
* jemalloc 5.2.1 * xml2 2.9.10 * bzip2 1.0.8 * ffi 3.3 * lzma 5.2.5 * ssl 1.1.1g * sqlite 3.31.1 Ref T78252
2018-09-11Build Environment: updates for macOS.Brecht Van Lommel
Mainly this is following Linux to build own xml2/lzma/ssl/sqlite and linking them all statically. This ensures the Python ssl module uses a recent openssl version rather than a very old one shipped with macOS.
2018-08-27Build environment: Enable SSL for Python on LinuxSergey Sharybin
This involved getting SSL compiled from sources first, ensuring it is a static library placement independent code. Configuration is based on what Debian is using. CFlags required to have own configuration file, which i didn't find a better place that next to the corresponding CMake file. It is OpenSSL btw. It is set to Python via --with-openssl= configuration argument. This works fine in a clean chroot, but having libssl-dev installed might make Python to prefer system wide library, This was worked around by using libssl_pic.a name for the library and modifying setup.py. Would be cool to ensure system wide libraries are not a problem, but official release builder is safe against this, since it will catch possible non-static dependencies. There is also a new map file which shadows bunch of Python symbols. Without this Python's shared libraries might bring conflicting symbols to Blender namespace at runtime. Hopefully this doesn't break other platforms.