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2020-06-25Build: remove unused lapack/hidapi/mingw32 build infrastructureBrecht Van Lommel
Ref T76184
2020-06-25Build: upgrade OpenImageDenoise to 1.2.1Ray Molenkamp
This requires ISPC for building OpenImageDenoise, so that is now added as a dependency as well. Blender itself does not need ISPC for building so it is not included as part of the precompiled libraries. Differential Revision: https://developer.blender.org/D7641
2020-06-25Build: upgrade a few smaller Linux/macOS only libraries to latest versionsBrecht Van Lommel
* jemalloc 5.2.1 * xml2 2.9.10 * bzip2 1.0.8 * ffi 3.3 * lzma 5.2.5 * ssl 1.1.1g * sqlite 3.31.1 Ref T78252
2020-06-19USD: Upgrade library 20.02 → 20.05Sybren A. Stüvel
The Blender USD code didn't have to change for this upgrade. Pixar's USD did include a change that we had in the patch, so that's been removed from our patch now. Some of the USD code that we patched changed as well.
2020-06-15x264: update URL and hash in versions.cmakeSybren A. Stüvel
The old URL did have a Git commit hash in it, but apparently the server was ignoring it and only used the `master` that was also mentioned in the URL. As a result, every new download would get the latest version from the `master` branch, invalidating the SHA256 checksum. I replaced `master` with the actual commit hash. This should make the situation stable. No functional changes.
2020-06-15Alembic: remove HDF5 support from CMake filesSybren A. Stüvel
This is a follup to 0c384362272. No functional changes to Blender, just the build scripts.
2020-06-14Deps builder: Python 3.7.7Ray Molenkamp
This updates python to the latest patch level available for 3.7 also updates some of the packages we rely on: idna 2.9 urllib3 1.25.9 cerifi 2020.4.5.2 requests 2.23.0 numpy 1.17.5
2020-06-12USD: Library upgrade 19.11 → 20.02Sybren A. Stüvel
This upgrade required a few changes: - Some parts of our patch are no longer necessary, as the USD library now includes those changes. - The rest of the patch needed adjustment as the `pxr/base/lib/*` directories in USD's source code have moved to `pxr/base/*`. - Updated library names on Windows -- thanks @LazyDodo. Note that this does not enable the USD Python API for inclusion in Blender. It just aims at being an as-simple-as-possible version upgrade of the USD library.
2020-05-31Deps: Update OIIO + ImageLibs + OSL + HelpersRay Molenkamp
This is the cluster of OIIO and friends , since they are all kinda tangled best to deal with this as a single unit OIIO 2.1.15.0 png 1.6.37 jpeg 2.0.4 opencolorio 1.1.1 tiff 4.1.0 OSL 1.10.10 pugixml 1.10 openjpeg 2.3.1 Differential Revision: https://developer.blender.org/D7727 Reviewed by: brecht
2020-05-31Deps: iconv 1.16Ray Molenkamp
2020-05-27Cycles: Upgraded Embree to version 3.10.0Stefan Werner
Enabled round linear hair in Embree. Differential Revision: https://developer.blender.org/D7623
2020-05-25Deps: ffmpeg 4.2.3 + codecs updateRay Molenkamp
This diff updates: FFmpeg : 4.3.2 libogg : 1.3.4 flac : 1.3.3 vpx : 1.8.2 xvid : 1.3.7 x264 : 33f9e1474613f59392be5ab6a7e7abf60fa63622 x264 seemingly has given up on even providing snapshots and has been updated to the latest hash available at this time. faad has been removed since ffmpeg has not supported it since 2010.
2020-05-24Deps : XR_OpenXR_SDK 1.0.8Ray Molenkamp
2020-05-24deps: SDL 2.0.12Ray Molenkamp
2020-05-24Deps: OpenSubDiv 3.4.3Ray Molenkamp
2020-05-23Deps: Freetype 2.10.2Ray Molenkamp
2020-05-23deps: OpenAL 1.20.1Ray Molenkamp
2020-03-23Deps: TBB changed their repository URLSybren A. Stüvel
As a result the MD5sum of the downloaded package also changed.
2020-03-04Build System: Add OpenXR-SDK dependency and WITH_XR_OPENXR build optionJulian Eisel
The OpenXR-SDK contains utilities for using the OpenXR standard (https://www.khronos.org/openxr/). Namely C-headers and a so called "loader" to manage runtime linking to OpenXR platforms ("runtimes") installed on the user's system. The WITH_XR_OPENXR build option is disabled by default for now, as there is no code using it yet. On macOS it will remain disabled for now, it's untested and there's no OpenXR runtime in sight for it. Some points on the OpenXR-SDK dependency: * The repository is located at https://github.com/KhronosGroup/OpenXR-SDK (Apache 2). * Notes on updating the dependency: https://wiki.blender.org/wiki/Source/OpenXR_SDK_Dependency * It contains a bunch of generated files, for which the sources are in a separate repository (https://github.com/KhronosGroup/OpenXR-SDK-Source). * We could use that other repo by default, but I'd rather go with the simpler solution and allow people to opt in if they want advanced dev features. * We currently use the OpenXR loader lib from it and the headers. * To use the injected OpenXR API-layers from the SDK (e.g. API validation layers), the SDK needs to be compiled from this other repository. The extra "XR_" prefix in the build option is to avoid mix-ups of OpenXR with OpenEXR. Most of this comes from the 2019 GSoC project, "Core Support of Virtual Reality Headsets through OpenXR" (https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Differential Revision: https://developer.blender.org/D6188 Reviewed by: Campbell Barton, Sergey Sharybin, Bastien Montagne, Ray Molenkamp
2020-02-14build_environment: Upgraded Embree to 3.8.0Stefan Werner
The latest versions of Embree allow similar motion interpolation as Cycles' own BVH.
2020-02-09Build_environment: Freetype 2.10.1Ray Molenkamp
Freeetype 2.9.1 tags dllexport on most of its functions so these are now exported from the blender binary. (Same issue as D6563 which fixed it for USD) Issue has already been fixed upstream so a simple version bump fixes it. This patch bumps freetype to 2.10.1 Differential Revision: https://developer.blender.org/D6645 Reviewers: brecht , sergey
2020-02-08Build_environment: OSL 1.10.9 / llvm 9.0.1Ray Molenkamp
OSL 1.10.9 fixes osl-bug 866 [1] which is long standing issue on windows where paths get un-escaped and osl breaks when you install it to for instance c:\blender-tests\new-boolean This patch bumps osl to 1.10.9, and since osl is llvm's only consumer, llvm/clang were bumped 9.0.1 Removed some of the patches that were no longer needed Builds and passes all tests on windows and linux [1] https://github.com/imageworks/OpenShadingLanguage/issues/866 Differential Revision: https://developer.blender.org/D6744 Reviewers: brecht
2020-01-20Build: upgrade to OpenEXR 2.4.0, OpenVDB 7.0.0 and Boost 1.70.0Brecht Van Lommel
This aligns with the VFX reference platform 2020 along with the decision to stick to Python 3.7, see T68774. Blosc was downgraded to 1.5 as recommended by the OpenVDB documentation. IlmBase and OpenEXR are now built together with CMake rather separately using autoconf. Differential Revision: https://developer.blender.org/D6593
2019-12-13USD: Introducing a simple USD ExporterSybren A. Stüvel
This commit introduces the first version of an exporter to Pixar's Universal Scene Description (USD) format. Reviewed By: sergey, LazyDodo Differential Revision: https://developer.blender.org/D6287 - The USD libraries are built by `make deps`, but not yet built by install_deps.sh. - Only experimental support for instancing; by default all duplicated objects are made real in the USD file. This is fine for exporting a linked-in posed character, not so much for thousands of pebbles etc. - The way materials and UV coordinates and Normals are exported is going to change soon. - This patch contains LazyDodo's fixes for building on Windows in D5359. == Meshes == USD seems to support neither per-material nor per-face-group double-sidedness, so we just use the flag from the first non-empty material slot. If there is no material we default to double-sidedness. Each UV map is stored on the mesh in a separate primvar. Materials can refer to these UV maps, but this is not yet exported by Blender. The primvar name is the same as the UV Map name. This is to allow the standard name "st" for texture coordinates by naming the UV Map as such, without having to guess which UV Map is the "standard" one. Face-varying mesh normals are written to USD. When the mesh has custom loop normals those are written. Otherwise the poly flag `ME_SMOOTH` is inspected to determine the normals. The UV maps and mesh normals take up a significant amount of space, so exporting them is optional. They're still enabled by default, though. For comparison: a shot of Spring (03_035_A) is 1.2 GiB when exported with UVs and normals, and 262 MiB without. We probably have room for optimisation of written UVs and normals. The mesh subdivision scheme isn't using the default value 'Catmull Clark', but uses 'None', indicating we're exporting a polygonal mesh. This is necessary for USD to understand our normals; otherwise the mesh is always rendered smooth. In the future we may want to expose this choice of subdivision scheme to the user, or auto-detect it when we actually support exporting pre-subdivision meshes. A possible optimisation could be to inspect whether all polygons are smooth or flat, and mark the USD mesh as such. This can be added when needed. == Animation == Mesh and transform animation are now written when passing `animation=True` to the export operator. There is no inspection of whether an object is actually animated or not; USD can handle deduplication of static values for us. The administration of which timecode to use for the export is left to the file-format-specific concrete subclasses of `AbstractHierarchyIterator`; the abstract iterator itself doesn't know anything about the passage of time. This will allow subclasses for the frame-based USD format and time-based Alembic format. == Support for simple preview materials == Very simple versions of the materials are now exported, using only the viewport diffuse RGB, metallic, and roughness. When there are multiple materials, the mesh faces are stored as geometry subset and each material is assigned to the appropriate subset. If there is only one material this is skipped. The first material if any) is always applied to the mesh itself (regardless of the existence of geometry subsets), because the Hydra viewport doesn't support materials on subsets. See https://github.com/PixarAnimationStudios/USD/issues/542 for more info. Note that the geometry subsets are not yet time-sampled, so it may break when an animated mesh changes topology. Materials are exported as a flat list under a top-level '/_materials' namespace. This inhibits instancing of the objects using those materials, so this is subject to change. == Hair == Only the parent strands are exported, and only with a constant colour. No UV coordinates, no information about the normals. == Camera == Only perspective cameras are supported for now. == Particles == Particles are only written when they are alive, which means that they are always visible (there is currently no code that deals with marking them as invisible outside their lifespan). Particle-system-instanced objects are exported by suffixing the object name with the particle's persistent ID, giving each particle XForm a unique name. == Instancing/referencing == This exporter has experimental support for instancing/referencing. Dupli-object meshes are now written to USD as references to the original mesh. This is still very limited in correctness, as there are issues referencing to materials from a referenced mesh. I am still committing this, as it gives us a place to start when continuing the quest for proper instancing in USD. == Lights == USD does not directly support spot lights, so those aren't exported yet. It's possible to add this in the future via the UsdLuxShapingAPI. The units used for the light intensity are also still a bit of a mystery. == Fluid vertex velocities == Currently only fluid simulations (not meshes in general) have explicit vertex velocities. This is the most important case for exporting velocities, though, as the baked mesh changes topology all the time, and thus computing the velocities at import time in a post-processing step is hard. == The Building Process == - USD is built as monolithic library, instead of 25 smaller libraries. We were linking all of them as 'whole archive' anyway, so this doesn't affect the final file size. It does, however, make life easier with respect to linking order, and handling upstream changes. - The JSON files required by USD are installed into datafiles/usd; they are required on every platform. Set the `PXR_PATH_DEBUG` to any value to have the USD library print the paths it uses to find those files. - USD is patched so that it finds the aforementioned JSON files in a path that we pass to it from Blender. - USD is patched to have a `PXR_BUILD_USD_TOOLS` CMake option to disable building the tools in its `bin` directory. This is sent as a pull request at https://github.com/PixarAnimationStudios/USD/pull/1048
2019-11-20Alembic: Upgrade from 1.7.8 to 1.7.12Sybren A. Stüvel
Alembic 1.7.12 introduces a 'DCC FPS' hint, allowing Blender to write the scene frame rate to the Alembic file. This will make it possible for importers and converters to properly deal with situations where 'frame number' is the only reference to time. Writing this new DCC FPS hint will be done in a separate commit. Here only the Alembic library is upgraded from 1.7.8 to 1.7.12.
2019-11-13Add support for the TBB allocator on windows.Ray Molenkamp
The heap on windows is single threaded causing it to lag behind linux in performance in allocation heavy multithreaded scenarios, BVH building is a prime example. See https://developer.blender.org/D6218 for benchmark results for testing with the allocator enabled/disabled you can set the environment variable TBB_MALLOC_DISABLE_REPLACEMENT=1 to disable the TBB allocator. Reviewed By: @sergey Differential Revision: https://developer.blender.org/D6218
2019-11-08Windows: Switch to the dynamic C runtimeRay Molenkamp
This change switches windows to the dynamic C runtime avoiding issues coming from mixing the static and dynamic runtime like the ones outlined in [1] [1] https://developer.blender.org/D5387#122165 Differential Revision: https://developer.blender.org/D6175 Reviewed by: @Sergey
2019-10-28CMake: add missing headers, use space before commentsCampbell Barton
2019-10-09Deps: Add libraries needed for Software GLSergey Sharybin
Only compiled on Linux.
2019-10-04Add Opus audio library and configure FFmpeg to use itSybren A. Stüvel
Opus support was enabled in 2ddfd51810e0. This commit adds the Opus library and configures FFmpeg to be compiled with Opus support. NOTE: It may be required to run `cmake -U '*FFMPEG_LIBRARIES*' .` in your Blender build directory in order to refresh the `FFMPEG_LIBRARIES` setting and add libopus.
2019-08-14Compositor: Added denoising nodeBrecht Van Lommel
This node is built on Intel's OpenImageDenoise library. Other denoisers could be integrated, for example Lukas' Cycles denoiser. Compositor: Made OpenImageDenoise optional, added CMake and build_env files to find OIDN Compositor: Fixed some warnings in the denoising operator build_environment: Updated OpenImageDenoise to 0.8.1 build_environment: Updated OpenImageDenoise in `make deps` for macOS Reviewers: sergey, jbakker, brecht Reviewed By: brecht Subscribers: YAFU, LazyDodo, Zen_YS, slumber, samgreen, tjvoll, yeus, ponomarovmax, getrad, coder.kalyan, vitos1k, Yegor, DeepBlender, kumaran7, Darkfie9825, aliasguru, aafra, ace_dragon, juang3d, pandrodor, cdog, lordodin, jtheninja, mavek, marcog, 5k1n2, Atair, rawalanche, 0o00o0oo, filibis, poor, lukasstockner97 Tags: #compositing Differential Revision: https://developer.blender.org/D4304
2019-08-14build_environment/python: Bump versions of our site-packagesLazydodo
IDNA 2.8 CHARDET 3.0.4 URLLIB3 1.25.3 CERTIFI 2019.6.16 REQUESTS 2.22.0 NUMPY 1.17.0
2019-08-02Upgrade Python from 3.7.0 to 3.7.4Sybren A. Stüvel
2019-06-27Build environment: Update OpenSubdiv to 3.4.0 RC 2Sergey Sharybin
Newer OpenSubdiv brings fixes and improvements for non-manifold meshes, which fixes some crashes we've experienced in the recent past when using Gregory patches. Additionally, thing new version of OpenSubdiv brings sparse patches, which allows to multi-thread topology refinement step.
2019-06-19Cleanup: style, indentationCampbell Barton
2019-04-17Cleanup: use 2 space indentation for CMakeCampbell Barton
2019-04-03fix for freetype download link and llvm/clang header harvestingMartin Felke
2019-03-25Change remaining FTP server URIs to HTTP(s)Stephen Hassard
Most of the source tarballs are retrieved via http, but a few remain that are still downloaded via ftp. This causes some pain with corporate firewalls, so moving the last two URIs to http helps ease the build process. Reviewers: sergey Differential Revision: https://developer.blender.org/D4192
2018-12-12dependencies windows: Replace pthreads-win32 2.9.1 with pthreads4w 3.0.0Ray Molenkamp
maintenance seems to have stopped for pthreads-win32
2018-12-05deps: update opencollada to v1.6.68Ray Molenkamp
2018-11-07Cycles: Added Embree as BVH option for CPU renders.Stefan Werner
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682
2018-10-19build_depenencies: Fix url for openal.Ray Molenkamp
2018-08-28Build environment: Ensure Python is using static ffiSergey Sharybin
Surely, need to compile ffi first :) Good news are: Python seems static enough now!
2018-08-28Build environment: Enable bzip2, lzma and sqlite for Python on LinuxSergey Sharybin
2018-08-27Build environment: Enable SSL for Python on LinuxSergey Sharybin
This involved getting SSL compiled from sources first, ensuring it is a static library placement independent code. Configuration is based on what Debian is using. CFlags required to have own configuration file, which i didn't find a better place that next to the corresponding CMake file. It is OpenSSL btw. It is set to Python via --with-openssl= configuration argument. This works fine in a clean chroot, but having libssl-dev installed might make Python to prefer system wide library, This was worked around by using libssl_pic.a name for the library and modifying setup.py. Would be cool to ensure system wide libraries are not a problem, but official release builder is safe against this, since it will catch possible non-static dependencies. There is also a new map file which shadows bunch of Python symbols. Without this Python's shared libraries might bring conflicting symbols to Blender namespace at runtime. Hopefully this doesn't break other platforms.
2018-08-21Cleanup: trailing spaceCampbell Barton
2018-08-20Cleanup: trailing spaceCampbell Barton
2018-08-19build_environment: openexr windows buildfix.Ray Molenkamp
with the namespaces disabled the postfix also changed.
2018-08-17build_environment: Various tweaks needed for windows debug libs.Ray Molenkamp
2018-08-17build_environment: osl 1.9.9Ray Molenkamp
does no longer seem to bundle pugixml, so that's a new dependency.