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Allow downloading of source packages of Blender's dependencies, so that
it's easier to provide a "full source archive" that contains the blender
source + all dependencies archives. A `make` command for this will be
introduced soon.
This changes the deps builder slightly to be more flexible with the
origin of our source packages.
To support this a new CMake variable has been added called `PACKAGE_DIR`
where all sources archives will be stored.
default: a directory called `packages` in the build folder.
alternative-default: if a directory called `packages` exists in the
blender source folder that will be used. This is to support the "full
source archive" use case.
The download phase have been moved from the build phase to the configure
phase. Configure will download all sources validate the hashes while
downloading.
All `[depname].cmake` files have been changed to take a local
`file://[path_to_local_tarball]` path rather than a remote URI.
A second requirement was that there needed to be an option to grab the
sources from the blender SVN mirror rather than upstream. For this an
option has been added PACKAGE_USE_UPSTREAM_SOURCES (default ON). The
exact location in SVN still needs to be worked out, I tested with my
local webserver and codewise it checks out. The path that is in there
currently will not work (given there is no mirror there yet).
To build this mirror our local package caches can be used.
Reviewed By: lazydodo
Differential Revision: https://developer.blender.org/D10598
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compatibility with minimum macOS version
Similarly to other dependencies, the Python build should make use of the default CMake arguments. On macOS, for example, these arguments are required to set the deployment target correctly.
See also: https://devtalk.blender.org/t/compiling-latest-branch-on-macos-fails-undefined-symbol/17649
Reviewed By: brecht, sybren
Differential Revision: https://developer.blender.org/D10498
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This commit is addition to D10212. Apple arm64 support was left out in that patch.
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Straight up minor version bump, no anomalies to report
Reviewed By: sebbas, sybren
Differential Revision: https://developer.blender.org/D10523
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This bumps OSL to 1.11.10.0. OSL Has a new build time
dependency: Clang, and more importantly it expects
clang and llvm to share a library folder, which it
previously for us did not.
This patch changes:
-OSL Update to 1.11.10.0
-refactor the llvm/clang/clang-tools-extra builds into the llvm
build using the llvm-project tarball for building that has all
of the subprojects in it.
-update ispc/openmp builds since clang no longer its own dependency
and they have to depend on the llvm build now.
-Update the windows builder to use the 64 bit host tools since it
ran out of ram linking clang
-Since OSL now needs clang to link successfully a findclang.cmake
has been provided for linux/OSX
Differential Revision: https://developer.blender.org/D10212
Reviewed By: brecht, sebbas, sybren
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rBc70eb30240f8b5d5a8f2ac509f0eb585936142b5 added patch to use static
zlib on Linux. But also added flags to use the zlib in LIBDIR for
Python on macOS. That causes some shared libraries (binascii for one)
to link against libz.1.dylib which will not be there on users' systems.
Reuse the said patch for macOS also to avoid rpath issues.
Fix T85648.
Reviewed By: #platform_macos, brecht
Differential Revision: https://developer.blender.org/D10479
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The upgraded Mesa (see D10282) stores library files in `mesa/lib64`.
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This required using a fork of Embree, newer LLVM version, unreleased ISPC
version and sse2neon directly from Git. Hopefully over time all the required
changes end up in official releases. For now we deviate from other platforms.
Based on contributions by Apple and Stefan Werner.
Ref D9527, D8237, T78710
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Building NumPy from source with default options of builder
causes it to link against Accelerate framework which is buggy and
raises a warning mentioned in [2].
"RankWarning: Polyfit may be poorly conditioned"
Accelerate is deprecated with NumPy 1.20+.[1]
So either we build OpenBLAS in dependencies also and set appropriate
env variables suggested in [1] while building NumPy for it to find
OpenBLAS. Or download NumPy wheel from pip and never allow pip to
build NumPy from source while installing.
After this change, pip wheels are used for NumPy for macOS with x86_64.
[1] https://numpy.org/doc/stable/user/building.html#lapack
[2] https://github.com/numpy/numpy/issues/15947
Reviewed By: #platform_macos, sebbas
Differential Revision: https://developer.blender.org/D10368
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USD version 21.02 includes two of the changes Blender used to patch in,
which have now been removed from `usd.diff`. Unfortunately 21.02
introduces another issue where LZ4 symbols are accidentally exported,
causing linker errors. Fortunately these symbols are only used for
resting, so I added a patch hunk that simply removes their `extern "C"`
declaration.
The LZ4 linker issue has been reported upstream at
https://github.com/PixarAnimationStudios/USD/issues/1447.
Reviewed By: sebbas, mont29
Differential Revision: https://developer.blender.org/D10367
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Straight up version bump
Things of note:
They started using API calls only available in windows 8, however given
the Python 3.9 update will forcibly bump us to 8.1+ anyhow this is not
an issue.
Will require some minor tweaks to platform_win32.cmake after adding the
libs to svn which are not included in this diff so this diff can land
without having to have the libs in place yet.
Reviewed By: sebbas, sybren
Differential Revision: https://developer.blender.org/D10349
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Straight forward version bump, some of the variables to detect a static
OpenEXR changed and the folder structure seemingly changed a little
requiring updates to the diff
Reviewed By: sebbas, sybren
Differential Revision: https://developer.blender.org/D10340
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Version bump + no longer using Boost.
Building Alembic with Boost gave compiler errors, and having one less
inter-dependency is good as well.
Reviewed By: sebbas, sybren
Differential Revision: https://developer.blender.org/D10329
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Straight forward version bump.
2020U2 is significantly louder in the deprecated header usage warning
department, we should probably see if we need to act on this: P1949
Differential Revision: https://developer.blender.org/D10359
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Just a simple version bump.
Maniphest Tasks: T85365
Differential Revision: https://developer.blender.org/D10314
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This resolves build error with Py3.9x, use meson build system
since autoconf/automake are no longer supported.
This adds ninja & meson as dependencies for Linux.
Reviewed By: brecht, sybren
Ref D10282
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Patch OpenColorIO again to pass along build flags, and remove outdated
patches which were no longer being used.
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Ref T84819
Build System
============
This is an API breaking new version, and the updated code only builds with
OpenColorIO 2.0 and later. Adding backwards compatibility was too complicated.
* Tinyxml was replaced with Expat, adding a new dependency.
* Yaml-cpp is now built as a dependency on Unix, as was already done on Windows.
* Removed currently unused LCMS code.
* Pystring remains built as part of OCIO itself, since it has no good build system.
* Linux and macOS check for the OpenColorIO verison, and disable it if too old.
Ref D10270
Processors and Transforms
=========================
CPU processors now need to be created to do CPU processing. These are cached
internally, but the cache lookup is not fast enough to execute per pixel or
texture sample, so for performance these are now also exposed in the C API.
The C API for transforms will no longer be needed afer all changes, so remove
it to simplify the API and fallback implementation.
Ref D10271
Display Transforms
==================
Needs a bit more manual work constructing the transform. LegacyViewingPipeline
could also have been used, but isn't really any simpler and since it's legacy
we better not rely on it.
We moved more logic into the opencolorio module, to simplify the API. There is
no need to wrap a dozen functions just to be able to do this in C rather than C++.
It's also tightly coupled to the GPU shader logic, and so should be in the same
module.
Ref D10271
GPU Display Shader
==================
To avoid baking exposure and gamma into the GLSL shader and requiring slow
recompiles when tweaking, we manually apply them in the shader. This leads
to some logic duplicaton between the CPU and GPU display processor, but it
seems unavoidable.
Caching was also changed. Previously this was done both on the imbuf and
opencolorio module levels. Now it's all done in the opencolorio module by
simply matching color space names. We no longer use cacheIDs from OpenColorIO
since computing them is expensive, and they are unlikely to match now that
more is baked into the shader code.
Shaders can now use multiple 2D textures, 3D textures and uniforms, rather
than a single 3D texture. So allocating and binding those adds some code.
Color space conversions for blending with overlays is now hardcoded in the
shader. This was using harcoded numbers anyway, if this every becomes a
general OpenColorIO transform it can be changed, but for now there is no
point to add code complexity.
Ref D10273
CIE XYZ
=======
We need standard CIE XYZ values for rendering effects like blackbody emission.
The relation to the scene linear role is based on OpenColorIO configuration.
In OpenColorIO 2.0 configs roles can no longer have the same name as color
spaces, which means our XYZ role and colorspace in the configuration give an
error.
Instead use the new standard aces_interchange role, which relates scene linear
to a known scene referred color space. Compatibility with the old XYZ role is
preserved, if the configuration file has no conflicting names.
Also includes a non-functional change to the configuraton file to use an
XYZ-to-ACES matrix instead of REC709-to-ACES, makes debugging a little easier
since the matrix is the same one we have in the code now and that is also
found easily in the ACES specs.
Ref D10274
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Create zero-byte manual page files `nasm.1` and `ndisasm.1` such that
nasm's `make install` step succeeds.
Installing nasm requires that its manual pages are built. This requires
local packages `asciidoc` and `xmlto` to be installed.
Not only does `asciidoc` pull in 110 MB of packages (itself +
dependencies), there is also no need for these manual pages. Nasm is
just used for building other dependencies, and not even part of our
precompiled libraries in SVN.
Reviewed By: sebbas
Differential Revision: https://developer.blender.org/D10396
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- Move non-blender build targets into their own section.
- Expand 'make help' text, noting a local 'make deps' overrides.
- Note where the spell checkers word-list is maintained.
- Note on why sqlite is built without 'tcl'.
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For the debug version of cython pip was trying to link
against the release version of python for some strange
reason. Passing some flags to explicitly target the
debug version fixes the issue.
Given other platforms do not have different builds for
debug/release this is not an issue there.
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The following packages also have received updates:
- IDNA 2.10
- CHARDET 4.0.0
- URLLIB3 1.26.3
- CERTIFI 2020.12.5
- REQUESTS 2.25.1
- NUMPY 1.19.5
numpy has gained a hard dependency on cython:
- CYTHON 0.29.21
Notes:
- This only updates the build environment files,
once these are built, Blender can default to Python 3.9.
- The 'm' suffix for Python binaries/libs has been removed.
- The macOS patch in Python 3.7 is has been removed.
Reviewed By: sybren, campbellbarton, sebbas
Ref D10257
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Build sqlite without `tcl` support, as it's causes an error on
installation when `tcl` is installed into the systems `/usr/lib/` and
install isn't running as root.
This could be resolves by adding `tcl` as a dependency
however it's not needed for Python's sqlite integration.
Linux distributions (Debian & Arch at least) split this off
into a separate package (which Python doesn't depend on),
so there is no need for Blender to include sqlite's `tcl`
integration either.
Reviewed By: brecht, LazyDodo
Ref D10281
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Decision: https://lists.blender.org/pipermail/bf-committers/2020-December/050836.html
Adds CMake dependency builder support. Tested on
macOS and Windows (Thanks @LazyDodo).
Reviewed By: #platform_macos, LazyDodo, sebbas
Maniphest Task: T84836
Differential Revision: https://developer.blender.org/D9928
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This patch builds clang-extra-tools on macOS for the
clang-tidy binary. The script "run-clang-tidy.py" is
also harvested because using the `CMAKE_C[XX]_CLANG_TIDY`
option can miss out some files (like makesrna), and using the
script is faster as it does not compile the files.
Thanks to `@LazyDodo` for the base patch D8502.
Reviewed By: LazyDodo, sebbas, #platform_macos
Differential Revision: https://developer.blender.org/D9450
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This separates out PugiXML that was previously
bundled by OIIO.
As this linux/mac libs are not available
this commit only contains the builder and windows
changes, and the option to enable pugixml is
guarded by a platform if, this can be removed
once all platforms have committed the svn libs.
For details see D8628
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The build script for macOS dependencies expects to find bison provided
by Homebrew under /usr/local. Since the default install location for
Homebrew changes on macOS/ARM, the script now looks at the host
architecture and switches to /opt/homebrew on Macs with Apple Silicon.
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Replace 'set' with 'string(APPEND/PREPEND ...)'.
This avoids duplicating the variable name.
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Changes NanoVDB to be a standalone dependency that is independent of the OpenVDB one.
It works by downloading the "feature/nanovdb" branch of OpenVDB, but using the NanoVDB
CMake in the "nanovdb" subdirectory. Since it is header-only, only the install target is used.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9383
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The idea behind this is to compile all versions of functions,
and let the library to pick the best at runtime.
Attempting to fix T81835
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NanoVDB is a platform-independent sparse volume data structure that makes it possible to
use OpenVDB volumes on the GPU. This patch uses it for volume rendering in Cycles,
replacing the previous usage of dense 3D textures.
Since it has a big impact on memory usage and performance and changes the OpenVDB
branch used for the rest of Blender as well, this is not enabled by default yet, which will
happen only after 2.82 was branched off. To enable it, build both dependencies and Blender
itself with the "WITH_NANOVDB" CMake option.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8794
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This is an old convention that hasn't been used
by Blender or CMake distributed Find* files for a long time.
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Similar to D8823.
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Windows does not build libxml2 so the dependency recently
added for mac caused a cmake error.
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This was a bug in OpenImageDenoise, upgrade to latest 1.2.3 which has the fix.
This in turn required a newer ispc version.
Differential Revision: https://developer.blender.org/D8892
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This solves annoyance that the official RPM repository of nasm requires
newer version of rpm tool compared to what is shipped by default with
centOS 7.
Differential Revision: https://developer.blender.org/D8905
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The change builds GMP with `--with-pic` flag on non-arm architecture.
The warning:
ld: warning: PIE disabled. Absolute addressing
(perhaps -mdynamic-no-pic) not allowed in code signed PIE, but used in
___gmpn_divexact_1 from lib/darwin/gmp/lib/libgmp.a(dive_1.o). To fix
this warning, don't compile with -mdynamic-no-pic or link with
-Wl,-no_pie
Reviewed By: sebbas
Differential Revision: https://developer.blender.org/D8823
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For work the GP team plans to land soon (T79877) potrace was taken
on as an additional optional dependency.
This diff adds building the library to the deps builder and takes
care of the integration into the build-system with the `WITH_POTRACE`
cmake switch.
Differential Revision: https://developer.blender.org/D8662
Reviewed by: brecht, sergey
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It was possible to drop `nasm` from the list of required macOS dependencies. However, `pkg-config` had to be added - it was required before but probably no one noticed this.
In order to build `external_clang` successfully, `external_xml2` had to be added to the clang dependencies (`c-index-test` was failing).
Note: On Linux `make deps` still seems to require `nasm` installed via apt.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8870
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This appears to be a configuration for which GMP has no assembly,
yet the default configure script tries to build it.
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The description is self-explanatory: enable SSE optimizations in the
FFmpeg library. They were disabled from the very beginning of the
dependency builder, possibly due to portability concerns.
FFmpeg does perform runtime check for available CPU microarchitectures,
so the codecs will still run on older hardware, but they will run way
faster on newer hardware.
For example, re-encoding 3405 2560x1376 frames on Xeon E5-2699 V4 CPU
went down from 313sec to 210.
Differential Revision: https://developer.blender.org/D8594
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By default boost::python in debug configuration links the release
python libraries. Which leads to loading issues with the produced
modules in a debug blender (which does use the debug python libs)
Bjam has an option to switch this to the debug libraries but when
you switch that on it changes the library names for *all* boost
libraries, even ones that don't have anything to do with python
and even the release libraries.
therefore an alternative way has been chosen and we're dealing
with this by adding a define rather than asking bjam to do it.
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This patch changes openvdb from a static to a dynamic library.
this is in preparation for enabling pyopenvdb at some point
in the future.
Differential Revision: https://developer.blender.org/D8282
Reviewed by: brecht
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