Age | Commit message (Collapse) | Author |
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We now want to use fairly recent TBB (2018 at least?), so distro a bit
old will not have required package anymore...
Tested with Debian, other distro "should work" (c), but tests there are
much welcome! ;)
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Was breaking up proper behavior of 'need to rebuild' checks for that
lib.
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Not sure where that code was comming from, but it was breaking the
cleanup/update_deps logic...
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We never deal with packages then, and only ever build (if we do
anything), no reason to make things more complicated than needed...
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Previous code would forec built libs to always be rebuilt when one of
their deps was using a package. While this could be useful when said
package was actually updated, this generates way too much false
positives.
Now only rebuild a built lib when we actually switch from built to
package for one of its deps.
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Static tbb has always been frowned upon [1] sofar it has worked for us but
given our reliance on tbb is about to increase (D7475), I'd like to move the library
to more supported configuration. Which means moving it to be a dynamic library
The libs part of this change is in rBL62416
Reviewed By: Brecht
Differential Revision: https://developer.blender.org/D7570
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Found by failing bundled modules test. The bz2 library was compiled without
proper minimum SDK version flags.
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Add root usd library directory to build arguments, same as other libraries.
Also fix error/typo in compile_USD regarding _is_building.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D7563
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This is annoying when one want to use system python and hence disables
the `WITH_PYTHON_INSTALL` options...
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Update for D3078, I think it should be fixed
Benefits:
- after installing python 3.7 with `./build_files/build_environment/install_deps.sh`, user will be able to run `make bpy` without linking error:
- https://blender.stackexchange.com/questions/102933/a-working-guidance-for-building-blender-as-bpy-python-module
- https://stackoverflow.com/questions/36779834/compiling-blender-bpy-recompile-with-fpic
To prevent errors like `/opt/lib/python-3.7.4/bin/python3.7: error while loading shared libraries: libpython3.7m.so.1.0: cannot open shared object file: No such file or directory`, add python .so lib to ldconfig
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D7177
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As a result the MD5sum of the downloaded package also changed.
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Force the SDK to use its own, bundled JsonCpp sources.
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- Harvest to a proper location.
- Disable STD's filesystem which is experimental and caused
linking errors when OpenXR is usedi n Blender.
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Should be `XR_OPENXR_SDK_ROOT_DIR`.`
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The OpenXR-SDK contains utilities for using the OpenXR standard
(https://www.khronos.org/openxr/). Namely C-headers and a so called
"loader" to manage runtime linking to OpenXR platforms ("runtimes")
installed on the user's system.
The WITH_XR_OPENXR build option is disabled by default for now, as there
is no code using it yet. On macOS it will remain disabled for now, it's
untested and there's no OpenXR runtime in sight for it.
Some points on the OpenXR-SDK dependency:
* The repository is located at
https://github.com/KhronosGroup/OpenXR-SDK (Apache 2).
* Notes on updating the dependency:
https://wiki.blender.org/wiki/Source/OpenXR_SDK_Dependency
* It contains a bunch of generated files, for which the sources are in a
separate repository
(https://github.com/KhronosGroup/OpenXR-SDK-Source).
* We could use that other repo by default, but I'd rather go with the
simpler solution and allow people to opt in if they want advanced dev
features.
* We currently use the OpenXR loader lib from it and the headers.
* To use the injected OpenXR API-layers from the SDK (e.g. API
validation layers), the SDK needs to be compiled from this other
repository.
The extra "XR_" prefix in the build option is to avoid mix-ups of OpenXR
with OpenEXR.
Most of this comes from the 2019 GSoC project, "Core Support of Virtual
Reality Headsets through OpenXR"
(https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).
Differential Revision: https://developer.blender.org/D6188
Reviewed by: Campbell Barton, Sergey Sharybin, Bastien Montagne, Ray
Molenkamp
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Lots of fixes and cleanups, mainly addressing:
* OpenEXR building was fully broken.
* Missing dependencies of Alembic to Boost and openEXR.
* OSL had changed its CMake parameters for custom OpenEXR install path.
* Dependencies between libs were not properly handles when switching a
lib from own build to system package.
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The OpenCOLLADA package contains a mix of files with unix and dos line endings.
Now we mark the diff as a binary file so that the patch also contains a mix of
line endings that matches the package.
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No other default enabled libraries have an option either.
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The default in Boost changed from global to hidden, but other libraries do
not use hidden symbols which gives warnings at link time on macOS.
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Ref T73819, T73778
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The latest versions of Embree allow similar motion interpolation
as Cycles' own BVH.
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This commit adds the download, extract, patch, build, and install of the
Universal Scene Description (USD) library to the `install_deps.sh`
script.
Reviewed By: mont29, LazyDodo
Differential Revision: https://developer.blender.org/D6478
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oidn puts dllexport on all its functions causing the
blender binary to export these symbols.
this patch fixes this unwanted behaviour.
Differential Revision: https://developer.blender.org/D6647
Reviewers: brecht , sergey
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libxml puts dllexport on all its functions causing the
blender binary to export these symbols.
this patch fixes this unwanted behaviour.
Differential Revision: https://developer.blender.org/D6646
Reviewers: brecht , sergey
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Freeetype 2.9.1 tags dllexport on most of its functions so these
are now exported from the blender binary. (Same issue as D6563
which fixed it for USD)
Issue has already been fixed upstream so a simple version bump
fixes it.
This patch bumps freetype to 2.10.1
Differential Revision: https://developer.blender.org/D6645
Reviewers: brecht , sergey
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OSL 1.10.9 fixes osl-bug 866 [1] which is long standing issue
on windows where paths get un-escaped and osl breaks when you
install it to for instance c:\blender-tests\new-boolean
This patch bumps osl to 1.10.9, and since osl is llvm's
only consumer, llvm/clang were bumped 9.0.1
Removed some of the patches that were no longer needed
Builds and passes all tests on windows and linux
[1] https://github.com/imageworks/OpenShadingLanguage/issues/866
Differential Revision: https://developer.blender.org/D6744
Reviewers: brecht
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Reduce the number of possible locations used to find libraries,
to simplify troubleshooting.
Only keep '*_ROOT_DIR' and the path used by 'install_deps.sh'.
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Boost could have picked up system-wide libbz2-dev installed and enable
this compression in iostreams. Nothing really wrong with this, but it
makes it so final Blender binary depends on bz2, which breaks default
linker flags.
This commit makes it so Boost is not using libraries which we don't
need, simplifying linking setup.
Differential Revision: https://developer.blender.org/D6668
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We compile zlib as own dependency, but are not informing BLOSC
to use it. This leads to zlib symbols defined twice when linking
Blender: one set comes from libz.a and another one from libblosc.a.
Tested on Linux Debian testing and CentOS 7.5.
It is possible that this change on its own will lead to linking
errors after libraries are re-compiled, This will be fixed as
a dedicated fix to Blender's build system.
Reviewed By: brecht, mont29, LazyDodo
Differential Revision: https://developer.blender.org/D6641
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Encountered this issue when enabling more libraries.
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This is stripped off since it causes an error when evaluating
the strings as numbers.
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This caused quoting to fail later on.
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This reverts commit 3cb212602cacc186800c82febc86f5c68c1f92fb.
The root cause was IFS being set incorrectly.
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A blank space at the start of the string caused the list to be quoted
as a single argument.
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Over-lines are used in other large files (keymaps for e.g),
using this add-hoc convention for sections make it easier to
configure editors to jump between them (as I have locally).
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Add USE_DEBUG_TRAP, USE_DEBUG_LOG for trapping errors and logging
executed lines respectively.
Handy for troubleshooting issues in the script.
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