Age | Commit message (Collapse) | Author |
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Blender can only be run correctly from the install path since it requires Python
scripts, dynamic libraries and other files to be present. By default the install
path is the same as the build path, so it works anyway. But on the buildbot it
isn't. There was a workaround but it failed on Windows and macOS.
Now tests run from the install path. Detecting that path for ctest is more
complicated than I would like, but I couldn't find a better solution.
Ref T69541.
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These will not stop the build on failure yet, first step is to get them passing
more reliably.
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* Move common code into buildbot_utils.py
* Remove legacy code from removed builders
* Split code into smaller functions
Differential Revision: https://developer.blender.org/D5642
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It causes some false indication of a failed build on soma platforms
where it times out.
Windows and macOS needs extra work to properly support python paths
and path to the bundle.
This can now happen without poking git every time by doing local
modifications on a builder prior to commit.
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The `scripts` is to be included into the path, not just the
folder where the scripts are.
Also specify path to datafiles.
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They were never running anyway since there's no checkout of
tests folder. We should either make tweaks to buildbot master
to make it to send cloning commands for tests folder and keep
tests working (currently some of them are broken).
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- Remove deprecated/unused builders
- Remove unused SCons OSX slave configuration
- Remove SCons slave logic, it is not giving error about unknown building
system used for the slave.
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No idea why they works on windows, but points are:
- libs/tests folder is NOT checked out on any platforms
- render_povray addon does mkdir on a path which might not have parents
There might be some other issues, but those are kinda stoppers for us.
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This is so called "seems to work in dry tests" commit which is aimed to switch
linux release environment to CMake.
Some notes:
- There's no special handle of libstdc++, but it wasn't really static for quite
some time in SCons configuration and nobody really complained.
- It was quite tricky to get OpenMP linked statically with just using some
configuration so we went ahead and added a special option to CMake now which is
only exist on Linux and advertised as shouldn't be used.
- Packing is happening manually in slave_pack.py. This is because we have to add
some really special files to the archive (mesa libraries for example) which we
can't really handle from CMake/CPack in a nice generic way.
Don't think it's bad approach, at least crappynness is localized and it's not
_that_ crappy anyway.
- Windows buildbot should keep working, but needs doublechecing. It's just a
build folder changed, but you never know what it might imply.
- Some further tweaks are likely needed to ensure all builders are working.
Thanks Campbell for assistance in this patch!
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Need this so checkout of existing svn does not
interferes with new git checkout which would
need to be done.
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to compile/test/package directly from svn, easier to make changes this way.
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