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2021-05-20macOS build: set minimum deployment target correctlyAnkit Meel
Make `CMAKE_OSX_DEPLOYMENT_TARGET` independent of buildbot settings and always set to `OSX_MIN_DEPLOYMENT_TARGET`. That fixes the launch error on OS older than buildbot's. Remove unused `MACOSX_DEPLOYMENT_TARGET`. Fix T88419 Diff D11323
2021-03-31Cleanup/CMake: tweak messages in platform_appleAnkit Meel
2021-03-31Cleanup/CMake: warning to status to reduce noiseAnkit Meel
Correction in e5f0d176d4cfa020bfb4de78086007dcfd02e8f9
2021-03-30CMake: issue warnings when changing optionsAnkit Meel
Only done in top level CMakeLists, and platform_apple. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D10343
2021-03-29Cleanup/CMake: remove trailing `/`; whitespace.Ankit Meel
2021-03-26macOS/bpy: install into site-packagesAnkit Meel
Reviewed By: #platform_macos, brecht Maniphest Tasks: T86579 Differential Revision: https://developer.blender.org/D10664
2021-03-23Cleanup/CMake: Fix comment, sort order of options.Ankit Meel
2021-03-01CMake: reduce Neon related output on Intel platformsBrecht Van Lommel
* Only try to find sse2neon if Neon detected * Only run Neon support test once
2021-02-26CMake/deps: Adjust OSL shader directorySebastián Barschkis
The location of the shaders changed with OSL 1.11.10. This commit is therefore in addition to D10212. @sybren With the latest SVN libraries, I am fairly certain there is a "OSL not found" in the CMake output. Can you check on Linux? @LazyDodo Since you haven't pushed the new OSL libs yet, this should not be a problem on Windows. So this will only be needed whenever those land. Reviewed By: LazyDodo Differential Revision: https://developer.blender.org/D10552
2021-02-25Fix macOS SSE support not detected correctly after recent changesBrecht Van Lommel
Due to moving the code the test binary was incorrectly compiled with OpenMP flags. Move setting of the OpenMP flags to the appropriate place.
2021-02-24CMake: Removed temporarily disabled clang blockSebastián Barschkis
Was disabled in rBc778fd981e63. Libraries have been updated in rBL62576.
2021-02-24CMake: Temporarily removing find clang blockSebastián Barschkis
New libs have not landed in the SVN repository. Once they are up, this commit will be reverted.
2021-02-24Cmake/deps: Update OSL to 1.11.10.0Ray Molenkamp
This bumps OSL to 1.11.10.0. OSL Has a new build time dependency: Clang, and more importantly it expects clang and llvm to share a library folder, which it previously for us did not. This patch changes: -OSL Update to 1.11.10.0 -refactor the llvm/clang/clang-tools-extra builds into the llvm build using the llvm-project tarball for building that has all of the subprojects in it. -update ispc/openmp builds since clang no longer its own dependency and they have to depend on the llvm build now. -Update the windows builder to use the 64 bit host tools since it ran out of ram linking clang -Since OSL now needs clang to link successfully a findclang.cmake has been provided for linux/OSX Differential Revision: https://developer.blender.org/D10212 Reviewed By: brecht, sebbas, sybren
2021-02-17BLI: use sse2neon to emulate SSE instructions with Arm NeonBrecht Van Lommel
* WITH_CPU_SSE was renamed to WITH_CPU_SIMD, and now covers both SSE and Neon. * For macOS sse2neon.h is included as part of the precompiled libraries. * For Linux it is enabled if the sse2neon.h header file is detected. However this library does not have official releases and is not shipped with any Linux distribution, so manual installation and configuration is required to get this working. Ref D8237, T78710
2021-02-15macOS: add Embree, OpenImageDenoise and sse2neon libraries for ARMBrecht Van Lommel
This required using a fork of Embree, newer LLVM version, unreleased ISPC version and sse2neon directly from Git. Hopefully over time all the required changes end up in official releases. For now we deviate from other platforms. Based on contributions by Apple and Stefan Werner. Ref D9527, D8237, T78710
2021-02-12OpenColorIO: upgrade to version 2.0.0Brecht Van Lommel
Ref T84819 Build System ============ This is an API breaking new version, and the updated code only builds with OpenColorIO 2.0 and later. Adding backwards compatibility was too complicated. * Tinyxml was replaced with Expat, adding a new dependency. * Yaml-cpp is now built as a dependency on Unix, as was already done on Windows. * Removed currently unused LCMS code. * Pystring remains built as part of OCIO itself, since it has no good build system. * Linux and macOS check for the OpenColorIO verison, and disable it if too old. Ref D10270 Processors and Transforms ========================= CPU processors now need to be created to do CPU processing. These are cached internally, but the cache lookup is not fast enough to execute per pixel or texture sample, so for performance these are now also exposed in the C API. The C API for transforms will no longer be needed afer all changes, so remove it to simplify the API and fallback implementation. Ref D10271 Display Transforms ================== Needs a bit more manual work constructing the transform. LegacyViewingPipeline could also have been used, but isn't really any simpler and since it's legacy we better not rely on it. We moved more logic into the opencolorio module, to simplify the API. There is no need to wrap a dozen functions just to be able to do this in C rather than C++. It's also tightly coupled to the GPU shader logic, and so should be in the same module. Ref D10271 GPU Display Shader ================== To avoid baking exposure and gamma into the GLSL shader and requiring slow recompiles when tweaking, we manually apply them in the shader. This leads to some logic duplicaton between the CPU and GPU display processor, but it seems unavoidable. Caching was also changed. Previously this was done both on the imbuf and opencolorio module levels. Now it's all done in the opencolorio module by simply matching color space names. We no longer use cacheIDs from OpenColorIO since computing them is expensive, and they are unlikely to match now that more is baked into the shader code. Shaders can now use multiple 2D textures, 3D textures and uniforms, rather than a single 3D texture. So allocating and binding those adds some code. Color space conversions for blending with overlays is now hardcoded in the shader. This was using harcoded numbers anyway, if this every becomes a general OpenColorIO transform it can be changed, but for now there is no point to add code complexity. Ref D10273 CIE XYZ ======= We need standard CIE XYZ values for rendering effects like blackbody emission. The relation to the scene linear role is based on OpenColorIO configuration. In OpenColorIO 2.0 configs roles can no longer have the same name as color spaces, which means our XYZ role and colorspace in the configuration give an error. Instead use the new standard aces_interchange role, which relates scene linear to a known scene referred color space. Compatibility with the old XYZ role is preserved, if the configuration file has no conflicting names. Also includes a non-functional change to the configuraton file to use an XYZ-to-ACES matrix instead of REC709-to-ACES, makes debugging a little easier since the matrix is the same one we have in the code now and that is also found easily in the ACES specs. Ref D10274
2021-02-11CMake: update python to 3.9.1Campbell Barton
Default to Python version 3.9. Reviewed By: LazyDodo, sybren, sebbas Ref D10380
2021-02-02macOS: use precompiled libraries for arm64 buildBrecht Van Lommel
Standard wiki build instructions for building Blender on macOS can now be used on Macs with ARM processors. This contains all libraries except for Embree and OpenImageDenoise, so Cycles performance does not yet have full performance and features in this build. An x86-64 build is likely to still render faster than arm64 until Embree is added. Uses the new lib/darwin_arm64 folder. For simplicity and to keep download size under control, both for end users and builders, we are not planning to ship universal binaries. So this is a separate folder from lib/darwin. Ref T78710 Differential Revision: https://developer.blender.org/D10276
2021-02-01CMake: Remove duplicated code for Haru-TIFF dependency.Ankit Meel
2021-02-01CMake/Windows/macOS: Add LibharuAnkit Meel
Decision: https://lists.blender.org/pipermail/bf-committers/2020-December/050836.html Adds CMake dependency builder support. Tested on macOS and Windows (Thanks @LazyDodo). Reviewed By: #platform_macos, LazyDodo, sebbas Maniphest Task: T84836 Differential Revision: https://developer.blender.org/D9928
2020-12-21Unix/macOS: support building with CcacheMatt Hill
This adds an option (WITH_COMPILER_CCACHE) to build using Ccache if it's found. Makefiles-based, Ninja-based and Xcode generators are supported. Pass `-DWITH_COMPILER_CCACHE=ON` to cmake to enable Ccache. Utility option in GNUmakefile is also added: for e.g., `make ninja ccache`. Reviewed By: brecht, ankitm Differential Revision: https://developer.blender.org/D9665
2020-12-02Deps: Additional changes for PugiXML on macOSSebastián Barschkis
This commit expands the Windows-specific code in rBdca9aa0053f7 and Linux-specific code in rB33b7d53df08a. It also fixes a capitalization issue in FindPugiXML.cmake
2020-11-29CMake/macOS: Use custom LIBDIR if set on CLIRebecca Dengate
Reviewed By: ankitm Maniphest Tasks: T83174 Differential Revision: https://developer.blender.org/D9664
2020-11-23Cleanup: CMake: use string(APPEND..), not set(..)Ankit Meel
Left out in {rB7f28a99dd5a57216fb477d844ae1fec5510ad5d5}
2020-11-23CMake/macOS: Replace -Xlinker with -Wl.Ankit Meel
Causes link issues on Xcode's "New Build System" which was introduced in Xcode 10 and is default on Xcode 12. https://devtalk.blender.org/t/16273 Differential Revision: https://developer.blender.org/D9624 Reviewed by: brecht, #platform_macos
2020-11-06Cleanup: use string APPEND/PREPENDCampbell Barton
Replace 'set' with 'string(APPEND/PREPEND ...)'. This avoids duplicating the variable name.
2020-11-03Merge branch 'blender-v2.91-release' into masterAnkit Meel
2020-11-03macOS: find Jack framework in system directoriesAnkit Meel
Until it is decided whether to ship JACK with pre-compiled libraries, search for the same in system directories. Ref T79261 Reviewed By: brecht Differential Revision: https://developer.blender.org/D9436
2020-10-28Merge branch 'blender-v2.91-release' into masterAnkit Meel
2020-10-28macOS: use -fno-strict-aliasing for all build types.Ankit Meel
The old code was added in {rBbaa4a9c7d4dd} While the hotfix committed in {rB2ddecfffc3d3a3a1db4ae45e8665ca} fixed the id_management test, the correct reason was found at https://bugs.llvm.org/show_bug.cgi?id=47984 This matches the behavior on Linux.
2020-10-22Fix build error Python module build and Embree on macOSBrecht Van Lommel
Setting the stack size only works for executables, for shared libraries the host application controls it.
2020-10-19CMake/macOS: use system OpenAL for the time being.Ankit Meel
Revert part of {rB83124856d05ee4da605ab247e6}
2020-10-19Cmake/macOS: strictly disallow searching in frameworksAnkit Meel
This is a stricter version of the change made in {rBbb872b25f219d1a9bc2446228b6dc} Cmake must never look into Frameworks when the system library guards (`without_system_libs_begin`/`without_system_libs_end`) are present. OpenAL didn't follow this and OpenAL.framework in Xcode would be used. The Cmake's `FindOpenAL.cmake` looks for both library (in this case, the .framework file), and include dir. Precompiled libraries don't contain the former. So `find_package` cannot be used, or it becomes the hack that {rBb2c707747da9} removed. So hardcode the include dir path, and other variables. Reviewed By: brecht Differential Revision: https://developer.blender.org/D9267
2020-10-16CMake/macOS: Search for headers in Frameworks last.Ankit Meel
https://devtalk.blender.org/t/libpng-version-mismatch/15799/ By default, `CMAKE_FIND_FRAMEWORK` is `FIRST`. CMake searches headers and libraries separately. So library is found in LIBDIR, and headers like those in Mono are detected before the headers in LIBDIR, and we get a version mismatch. So set the priority of Frameworks to `LAST`. https://gitlab.kitware.com/cmake/cmake/-/issues/18921 https://gitlab.kitware.com/cmake/cmake/-/issues/16427 {rBbac91956ae97} tried to fix the same issue, but it didn't work. It's fine to keep the changes made there, just removing the comment that may give false sense of security.
2020-10-16CMake/macOS: Restore TIFF's optional status.Ankit Meel
{rB1f6b7387ad01}
2020-10-15CMake/macOS: set package_ROOT for PNG, JPEG, TIFFAnkit Meel
https://devtalk.blender.org/t/libpng-version-mismatch/15799/ In this case, CMake finds libraries in `LIBDIR`, but picks headers from `/Library/Frameworks/` (Mono framework). CMP0074 is already enabled, so use it.
2020-10-13CMake/macOS: find ZLib before setting CMAKE_PREFIX_PATHAnkit Meel
https://devtalk.blender.org/t/building-blender-on-macos-fails/15756/ In some cases, CMake finds the Zlib supplied with OpenCollada pre-compiled libraries, and not the system one.
2020-10-10CMake/macOS/OpenMP: copy the library near tests.Ankit Meel
For multi-config generators, tests are in `bin/tests/<config>` folder. and OpenMP cannot be found at `@executable_path/../Resources/lib`. So create that folder and put the library there to be used by tests. It is not ideal to copy the library around. When minimum CMake version is changed to 3.12, FindOpenMP by CMake can be used for this whole block of code. Then a nice rpath based solution can be used.
2020-10-10CMake/macOS/OpenMP: allow use of LLVM-Clang with OpenMP.Ankit Meel
The "Apple" part is guaranteed by the platform file. "Clang" is enough to differentiate it from other compilers. Came across this due to the custom built LLVM toolchain I'm using.
2020-10-09Cleanup: CMake/macOS: remove boost from OIIO libs.Ankit Meel
Introduced by me in {rB1f6b7387ad0177c1dec9bb83b7}.
2020-10-09CMake/macOS: Remove _LIBPATH, avoid link_directories.Ankit Meel
After tests were bundled in a single executable and cycles and libmv created their own tests, the warnings on macOS have gone over 800. The reason is setting `*_LIBRARIES` to names of the libraries and later using `link_directories` to link them properly. https://cmake.org/cmake/help/latest/command/link_directories.html > Note This command is rarely necessary and should be avoided where > there are other choices. Prefer to pass full absolute paths to > libraries where possible, since this ensures the correct library > will always be linked. The find_library() command provides the > full path, which can generally be used directly in calls to > target_link_libraries(). Warnings like the following popup for every target/executable, for every library it links to. ``` ld: warning: directory not found for option '-L/Users/me/blender-build/blender/../lib/darwin/jpeg/lib/Debug' ``` The patch completes a step towards removing `link_directories` as mentioned in TODO at several places. The patch uses absolute paths to link libraries and removes all `*_LIBPATH`s except `PYTHON_LIBPATH` from `platform_apple.cmake` file. (The corner case where it's used seems like dead code. Python is no longer shipped with that file structure.) Also, unused code for LLVM-3.4 has been removed. Also, guards to avoid searching libraries in system directories have been added. `APPLE` platform now no longer needs `setup_libdirs`, `cycles_link_directories`, and `link_directories`. The number of warnings now is less than 100, most of them being deprecation ones in dependencies. This patch depended on {rBb746179d0add}, {rB2fdbe4d05011}, {rB402a4cadba49} and {rBd7f482f88ecb}. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8855
2020-10-05Cycles: Add NanoVDB support for rendering volumesPatrick Mours
NanoVDB is a platform-independent sparse volume data structure that makes it possible to use OpenVDB volumes on the GPU. This patch uses it for volume rendering in Cycles, replacing the previous usage of dense 3D textures. Since it has a big impact on memory usage and performance and changes the OpenVDB branch used for the rest of Blender as well, this is not enabled by default yet, which will happen only after 2.82 was branched off. To enable it, build both dependencies and Blender itself with the "WITH_NANOVDB" CMake option. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8794
2020-09-24GMP/CMake: Remove duplicate GMP search logic.Ankit Meel
Original was added in rB83f8223543f58c3b0881a03b6e9ddffff91. Duplicate was added in the merge rB9e09b5c418c0a436e3c84ccf. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8822
2020-09-18Fix T78793, T79707: Cycles crash on macOS with older CPUsBrecht Van Lommel
Embree static libraries need additional linking flags to avoid SSE and AVX symbols getting mixed up.
2020-09-17macOS: Added potrace in platform apple cmakeSebastián Barschkis
Ref T80818 Reviewed By: brecht Maniphest Tasks: T80818 Differential Revision: https://developer.blender.org/D8922
2020-09-15ASan/macOS: fix incomplete C/CXX compiler flags.Ankit Meel
While testing for {rB40dcf686f04f}, compiler flags got mixed up and non-working ASan configuration was committed. Platform file, which is `include`d after the `CMAKE_C_FLAGS_DEBUG` etc., are set, overwrites those flags instead of appending to them. To fix this, `PLATFORM_CFLAGS` is used to pass the `-fsanitize=*` flags to the C/C++ compiler. Tested on fresh build using both Xcode and Ninja, with & without ccache. Also silence a clang warning for multi-config generators: the object size sanitizer has no effect at -O0, but is explicitly enabled: -fsanitize=object-size [-Winvalid-command-line-argument] Reviewed By: brecht Differential Revision: https://developer.blender.org/D8879
2020-08-28Merge newboolean branch into master.Howard Trickey
This is for design task T67744, Boolean Redesign. It adds a choice of solver to the Boolean modifier and the Intersect (Boolean) and Intersect (Knife) tools. The 'Fast' choice is the current Bmesh boolean. The new 'Exact' choice is a more advanced algorithm that supports overlapping geometry and uses more robust calculations, but is slower than the Fast choice. The default with this commit is set to 'Exact'. We can decide before the 2.91 release whether or not this is the right choice, but this choice now will get us more testing and feedback on the new code.
2020-08-14Merge branch 'blender-v2.90-release'Philipp Oeser
2020-08-13Fix T78065: OSL shader compilation fails on macOSBrecht Van Lommel
2020-08-07Cleanup: CMake warnings related to "find package" modulesSebastian Parborg
Fix package name missmatch in a few module files. IE "ALEMBIC" was defined in the file but the find_package commands used "Alembic" Some modules state that they set and use the _LIBRARY variable but the do in fact not do this. Removed these comments from those files.