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2017-06-08Cleanup: cmake indentation, missing includeCampbell Barton
2017-05-27Remove MinGW supportAaron Carlisle
The Issue ======= For a long time now MinGW has been unsupported and unmaintained and at this point, it looks like something that we should just leave behind and move on. Why Remove ========== One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based. However, now that this is no longer true we have basically stopped updating the need CMake files. Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see: https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch If we wanted to keep MinGW then we would need to make more custom patches to the external libs and this is not something our platform maintainers are willing to do. For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3 Fixes T51301 Differential Revision: https://developer.blender.org/D2648
2017-04-23CMake: move some Apple specific code into platform_apple_xcode.cmake.Brecht Van Lommel
2017-04-22OSX: satisfy macro to also apply alembic testsJens Verwiebe
2017-04-21[cmake] Fix Alembic build errors with msvclazydodo
2017-03-11Cleanup: code style & cmakeCampbell Barton
2017-01-29[msvc] Set proper OpenSubdiv flags when not using find_package to find ↵lazydodo
opensubdiv. Fixes T50548
2017-01-25[Cycles/MSVC/Testing] Fix broken test code.lazydodo
Currently the tests don't run on windows for the following reasons 1) render_graph_finalize has an linking issue due missing a bunch of libraries (not sure why this is not an issue for linux) 2) This one is more interesting, in test/python/cmakelists.txt ${TEST_BLENDER_EXE_BARE} and ${TEST_BLENDER_EXE} are flat out wrong, but for some reason this doesn't matter for most tests, cause ctest will actually go out and look for the executable and fix the path for you *BUT* only for the command, if you use them in any of the parameters it'll happily pass on the wrong path. 3) on linux you can just run a .py file, windows is not as awesome and needs to be told to run it with pyton. 4) had to use the NAME/COMMAND long form of add_test otherwise $<TARGET_FILE:blender> doesn't get expanded, why? beats me. 5) missing idiff.exe for msvc2015/x64 in the libs folder. This patch addresses 1-4 , but given I have no working Linux build environment, I'm unsure if it'll break anything there 5 has been fixed in rBL61751 Reviewers: juicyfruit, brecht, sergey Reviewed By: sergey Subscribers: Blendify Tags: #cycles, #automated_testing Differential Revision: https://developer.blender.org/D2367
2016-12-04Fix macOS 10.9 build when using OIIO without FFmpeg.Brecht Van Lommel
2016-12-04[msvc] Changes for new oiio/ffmpeg versions.lazydodo
2016-12-03CMake: update for macOS 10.9 libs with ffmpeg 3.2.1 and webp support.Brecht Van Lommel
2016-11-29[msvc] remove /opt all together and revert to the default behavior /opt:ref ↵lazydodo
for release builds, /opt:noref for debug builds.
2016-11-28[msvc] change linker options from /opt:noref to /opt:ref, saves about 20% ↵lazydodo
off the executable size Nobody appears to know why this option was on (and just on for just x64 at that)
2016-11-17[MSVC] Preliminary VS2017 support.lazydodo
2016-11-02CMake: Make ld.gold linker optionalSergey Sharybin
Some platforms are having hard time using this linker so added an option to not use it. The options is an advanced one and enabled by default so should not cause any changes for current users.
2016-10-25CMake: Followup to previous commit, try to ensure -ldl is always lastSergey Sharybin
Seems CMake will rearrange and copy libraries which are passed to the linker when some of the libraries is listed twice (for example, -lz from png libraries and -l for blender itself). This was causing libopenimageio to be added somewhere at the end of linking flags without -ldl followed after which was causing linking issues.
2016-10-25Fix possible compilation error with OIIO enabledSergey Sharybin
OIIO library has plugin API which uses dlopen()/dlclose() so need to link OIO libraries against dl library.
2016-10-09CMake changes for new macOS target 10.9 / libc++ libraries.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D2283
2016-09-29Revert "[Windows/MSVC] Blosc doesn't require debug libraries."lazydodo
turns out it's a C++ lib now-days and it *DOES* require debug libs. This reverts commit bde5eb8b6303d8d92b7c41d4a3f041bbb73c162d.
2016-09-27[Windows/MSVC] Blosc doesn't require debug libraries.lazydodo
2016-09-14CMake: decouple WITH_CYCLES_OPENSUBDIV from WITH_OPENSUBDIV, and enable on OS X.Brecht Van Lommel
Reviewed By: sergey Differential Revision: https://developer.blender.org/D2227
2016-09-11[CMAKE/Platform/Windows] Only perform version check if the actual compiler ↵lazydodo
is MSVC
2016-09-05Attempt to fix compilation error with static boost on certain platformsSergey Sharybin
This was reported in T49231.
2016-08-31[Windows] Add support for code signing the final binaries.lazydodo
The option is controlled with the WITH_WINDOWS_CODESIGN option and needs: - Signtool must be found on the system, the standard windows sdk folders will be searched for it. - The path to the pfx file (WINDOWS_CODESIGN_PFX) - The password for the pfx , this can either be set by the WINDOWS_CODESIGN_PFX_PASSWORD variable but given that ends up in CMakeCache.txt (which might be undesirable) there is a backup option of setting the PFXPASSWORD environment variable on the system. Reviewers: sergey, juicyfruit Reviewed By: juicyfruit Tags: #bf_blender, #platform:_windows Differential Revision: https://developer.blender.org/D2182
2016-08-23D2078 Windows : add option to prevent find_package from picking up the wrong ↵lazydodo
libraries and use hardcoded paths instead.
2016-08-17CMake: Move main platform checks to separate filesSergey Sharybin
Basically title says it all. The goal is to make platform maintenance easier, so you don't have to constantly scroll back and forth looking for if() branches to check which exact platform you're currently working on. Ideally we also would move option defaults to a platform files, but that i'm not sure how to implement in a nice way yet. Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2148