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2022-04-29Fix CMake error in new builds after previous NanoVDB fixBrecht Van Lommel
2022-04-29Fix missing NanoVDB patch for HIP support, after unifying with OpenVDBBrecht Van Lommel
This patch has also been contributed upstream, so will not be needed anymore soon. Also automatically clear cached variables for new nanovdb location in libs.
2022-04-28Fix T97666: Blender not starting on macOS 10.14 after library upgradeBrecht Van Lommel
2022-04-25CMake: add `^NANOVDB` to variables to reset after library upgradeSybren A. Stüvel
Cycles needed this to build properly after switching to the newly built libraries.
2022-04-20Build: updates for Blender to build against new 3.2 librariesBrecht Van Lommel
Building against the existing 3.1 libraries should continue to work, until the precompiled libraries are committed for all platforms. * Enable WebP by default. * Update Windows for new library file names. * Automatically clear outdated CMake cache variables when upgrading to new libraries. * Fix static library linking order issues on Linux for OpenEXR and OpenVDB. Implemented by Ray Molenkamp, Sybren Stüvel and Brecht Van Lommel. Ref T95206
2022-04-18Build: link with GameController and CoreHaptics frameworks on macOSBrecht Van Lommel
In preparation of upcoming SDL upgrade, which uses these.
2022-04-05Cycles: Use USD dependencies when building Hydra render delegatePatrick Mours
Adds support for linking with some of the dependencies of a USD build instead of the precompiled libraries from Blender, specifically OpenSubdiv, OpenVDB and TBB. Other dependencies keep using the precompiled libraries from Blender, since they are linked statically anyway so it does't matter as much. Plus they have interdependencies that are difficult to resolve when only using selected libraries from the USD build and can't simply assume that USD was built with all of them. This patch also makes building the Hydra render delegate via the standalone repository work and fixes various small issues I ran into in general on Windows (e.g. the use of both fixed paths and `find_package` did not seem to work correctly). Building both the standalone Cycles application and the Hydra render delegate at the same time is supported now as well (the paths in the USD plugin JSON file are updated accordingly). All that needs to be done now to build is to specify a `PXR_ROOT` or `USD_ROOT` CMake variable pointing to the USD installation, everything else is taken care of automatically (CMake targets are loaded from the `pxrTargets.cmake` of USD and linked into the render delegate and OpenSubdiv, OpenVDB and TBB are replaced with those from USD when they exist). Differential Revision: https://developer.blender.org/D14523
2022-03-25MSVC: Fix build issue with webpRay Molenkamp
The webp variables should only be set if the libs actually exist in the lib folder
2022-03-25ImBuf: Add support for WebP image formatAaron Carlisle
Currently only supports single image frames (no animation possible). If quality slider is set to 100 then lossless compression will be used, otherwise lossy compression is used. Gives about 35% reduction of filesize save when re-saving splash screens with lossless compression. Also saves much faster, up to 15x faster than PNG with a better compression ratio as a plus. Note, this is currently left disabled until we have WebP libs (see T95206) For testing precompiled libs can be downloaded from Google: https://storage.googleapis.com/downloads.webmproject.org/releases/webp/index.html Differential Revision: https://developer.blender.org/D1598
2022-03-23Cycles: Add Hydra render delegatePatrick Mours
This patch adds a Hydra render delegate to Cycles, allowing Cycles to be used for rendering in applications that provide a Hydra viewport. The implementation was written from scratch against Cycles X, for integration into the Blender repository to make it possible to continue developing it in step with the rest of Cycles. For this purpose it follows the style of the rest of the Cycles code and can be built with a CMake option (`WITH_CYCLES_HYDRA_RENDER_DELEGATE=1`) similar to the existing standalone version of Cycles. Since Hydra render delegates need to be built against the exact USD version and other dependencies as the target application is using, this is intended to be built separate from Blender (`WITH_BLENDER=0` CMake option) and with support for library versions different from what Blender is using. As such the CMake build scripts for Windows had to be modified slightly, so that the Cycles Hydra render delegate can e.g. be built with MSVC 2017 again even though Blender requires MSVC 2019 now, and it's possible to specify custom paths to the USD SDK etc. The codebase supports building against the latest USD release 22.03 and all the way back to USD 20.08 (with some limitations). Reviewed By: brecht, LazyDodo Differential Revision: https://developer.blender.org/D14398
2022-03-07Cleanup: fix various typosBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D14203
2022-02-22Merge branch 'blender-v3.1-release'Sergey Sharybin
2022-02-22Fix compilation error on certain platformsSergey Sharybin
Atomic operations performed by the C++ standard library might require libatomic on platforms which do not have hardware support for those operations. This change makes it that such configurations are automatically detected and -latomic is added when needed. Differential Revision: https://developer.blender.org/D14106
2022-02-17Merge branch 'blender-v3.1-release'Sebastian Parborg
2022-02-17Cleanup: Move more cmake library variables to be advancedSebastian Parborg
I noticed that there were a few variables that should not be visible per default. It seems to me to simply be an oversight, so I went ahead and cleaned them up. Reviewed By: Sybren, Ray molenkamp Differential Revision: http://developer.blender.org/D14132
2022-02-11File headers: use SPDX license for CMake filesCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-28Cleanup: spelling in commentsCampbell Barton
Also minor wording improvements.
2022-01-27Build: enable Python 3.10 on macOSBrecht Van Lommel
2022-01-27cmake/windows: Enable Python 3.10Ray Molenkamp
2022-01-27Windows: Retire MSVC 2017 supportRay Molenkamp
The lower bar for building blender is now MSVC 2019 16.9.16.
2022-01-26Revert "CMake: include BROTLI_LIBRARIES in FREETYPE_LIBRARIES on UNIX"Campbell Barton
This reverts commit 086f1911698154edd4cc19dc966e966bb0060917. There was apparently a problem using APPEND which wasn't referenced in the commit log. Added comment noting the reason for the discrepancy.
2022-01-26CMake: include BROTLI_LIBRARIES in FREETYPE_LIBRARIES on UNIXCampbell Barton
This was already done for APPLE & WIN32, which would reference these libraries twice. Now append BROTLI_LIBRARIES to FREETYPE_LIBRARIES when they're required for linking. No functional changes as all references to FREETYPE_LIBRARIES also used BROTLI_LIBRARIES.
2022-01-26CMake: add WITH_SYSTEM_FREETYPE to link against the systems freetypeCampbell Barton
2022-01-26CMake: resolve issues using pre-compiled & system libraries for UnixCampbell Barton
When LIBDIR existed, searching for system libraries would always first search 'LIBDIR'. This meant "WITH_SYSTEM_*" would still prefer LIBDIR versions of libraries if they exist. The presence of LIBDIR also ignored the setting for WITH_STATIC_LIBS which is now restored to the cached value once pre-compiled libraries have been handled.
2022-01-25CMake/Linux: only link to brotli when using static precompiled librariesSybren A. Stüvel
The Brotli library only needs to be explicitly linked when using the statically linked libraries. When using system libs they're shared, and the .so loading mechanism takes care of dependencies.
2022-01-25CMake/Linux: find Brotli library the proper waySybren A. Stüvel
Use a `FindBrotli.cmake` module instead of manually appending library paths. This is just for Linux; Windows and macOS will be reviewed separately.
2022-01-24Linux/CMake: link `libbbrotli*.a` along with new FreeTypeSybren A. Stüvel
Add `libbrotlidec-static.a` and `libbrotlicommon-static.a` to the CMake `$FREETYPE_LIBRARIES` variable; they'll be required when the Linux libs for the FreeType upgrade lands (D13448). The order of libraries is different compared to the similar lines in the Windows and Apple CMake files, to prevent linker errors on Linux.
2022-01-21Build: update macOS for FreeType library with woff2 supportBrecht Van Lommel
Ref D13448, T93161
2022-01-21cmake/win: Platform update for freetype 2.11.0Ray Molenkamp
freetype now depends on brotli
2022-01-21Cmake/Deps: Freetype 2.11.0 / brotli 1.0.9Ray Molenkamp
The UI team requested adding woff2 support to freetype. this required a new dependency brotli. This changes adds brotili to the builder and bumps freetype to version 2.11.0 As freetype now depends on other libraries, for consistency all use of ${FREETYPE_LIBRARY} in cmake has been updated to use ${FREETYPE_LIBRARIES} adjustments have been made in the windows platform file, all other platforms use cmake's FindFreeType.cmake which already sets this variable. reviewed by: brecht Differential Revision: https://developer.blender.org/D13448
2022-01-17CMake: resolve issue finding moldCampbell Barton
The default installation path uses `libexec`, missed this as the package for Arch replaces this with `lib`, now both are checked.
2022-01-16macOS: fix llvm-ranlib invalid option errorAnkit Meel
2022-01-15CMake: only ever enable one alternative linker for UNIX/GCCCampbell Barton
Since the option to enable linkers are booleans, it's possible to enable them all at once. Now only the first enabled + available linker is used (with priority given to link is with better performance).
2022-01-15CMake: use LINKER flags instead of CFLAGS for setting the linkerCampbell Barton
Set the linker using CMAKE_*_LINKER_FLAGS instead of {C/CXX}FLAGS. There is no advantage in using the CFLAGS to set the linker, it has the downside of triggering a full rebuild when changing the linker. Tested building Blender and the bpy.so Python module. Ref D13833 Reviewed by: sergey, brecht
2022-01-14macOS: silence bundle identifier mismatch Xcode warningAnkit Meel
Blender.xcodeproj User-supplied CFBundleIdentifier value 'org.blenderfoundation.blender' in the Info.plist must be the same as the PRODUCT_BUNDLE_IDENTIFIER build setting value ''. Reviewed By: #platform_macos, brecht Differential Revision: https://developer.blender.org/D13826
2022-01-14CMake: add WITH_LINKER_MOLD option for GCC/Clang Unix platformsCampbell Barton
Can give considerably faster linking, especially on system with many cores. The mold linker recently reached 1.0, see: https://github.com/rui314/mold The current stable release of GCC can't use this linker via -fuse-ld=mold, so this patch uses the "-B" argument to add a binary directory containing an alternate "ld" command that points to "mold" (which is part of the default mold installation). Some timing tests for linking full builds for AMD TR 3970X: - BFD: 20.78 seconds. - LLD: 12.16 seconds. - GOLD: 7.21 seconds. - MOLD: 2.53 seconds. Ref D13807 Reviewed by: sergey, brecht
2022-01-13Fix link errors after recent FFMPEG / link_directories changesBrecht Van Lommel
2022-01-13CMake: use FFmpeg find module on LinuxBrecht Van Lommel
And change install_deps.sh to build shared (instead of static) FFMPEG libraries, for consistency with other library dependencies and to simplify the logic. This may require users of install_deps.sh to rebuild FFMPEG. This is the last step that lets us get rid of LIBPATH variables and link_directories() entirely, as recommended by the CMake docs. Some fixes were needed in the find FFMPEG module to make it actually work, this code was unused up to now. Followup to D8855. Differential Revision: https://developer.blender.org/D9177
2022-01-12Revert "CMake: use FFmpeg find module on Linux"Brecht Van Lommel
This reverts commit 62a0de1673302fb7f15fe06efaf6f0f97d92d240. Linux buildbot is giving link errors.
2022-01-12CMake: use FFmpeg find module on LinuxBrecht Van Lommel
And change install_deps.sh to build shared (instead of static) FFMPEG libraries, for consistency with other library dependencies and to simplify the logic. This may require users of install_deps.sh to rebuild FFMPEG. This is the last step that lets us get rid of LIBPATH variables and link_directories() entirely, as recommended by the CMake docs. Some fixes were needed in the find FFMPEG module to make it actually work, this code was unused up to now. Followup to D8855. Differential Revision: https://developer.blender.org/D9177
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
Includes unwanted changes This reverts commit 46e049d0ce2bce2f53ddc41a0dbbea2969d00a5d.
2022-01-12BLI: Refactor vector types & functions to use templatesClment Foucault
This patch implements the vector types (i.e:`float2`) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the `blender::math` namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. ####Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: `float3::reflect()`). ####Upsides: - Still support `.x, .y, .z, .w` for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. ####Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call `len_squared_v3v3` in `math::length_squared()` and call it a day. - Type cast does not work with the template version of the `math::` vector functions. Meaning you need to manually cast `float *` and `(float *)[3]` to `float3` for the function calls. i.e: `math::distance_squared(float3(nearest.co), positions[i]);` - Some parts might loose in readability: `float3::dot(v1.normalized(), v2.normalized())` becoming `math::dot(math::normalize(v1), math::normalize(v2))` But I propose, when appropriate, to use `using namespace blender::math;` on function local or file scope to increase readability. `dot(normalize(v1), normalize(v2))` ####Consideration: - Include back `.length()` method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches `delaunay_2d.cc` and the intersection code. I would like to know @howardt opinion on the matter. - The `noexcept` on the copy constructor of `mpq(2|3)` is being removed. But according to @JacquesLucke it is not a real problem for now. I would like to give a huge thanks to @JacquesLucke who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: https://developer.blender.org/D13791
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
Reverted because the commit removes a lot of commits. This reverts commit a2c1c368af48644fa8995ecbe7138cc0d7900c30.
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
This patch implements the vector types (i.e:float2) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the blender::math namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: float3::reflect()). Upsides: - Still support .x, .y, .z, .w for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call len_squared_v3v3 in math::length_squared() and call it a day. - Type cast does not work with the template version of the math:: vector functions. Meaning you need to manually cast float * and (float *)[3] to float3 for the function calls. i.e: math::distance_squared(float3(nearest.co), positions[i]); - Some parts might loose in readability: float3::dot(v1.normalized(), v2.normalized()) becoming math::dot(math::normalize(v1), math::normalize(v2)) But I propose, when appropriate, to use using namespace blender::math; on function local or file scope to increase readability. dot(normalize(v1), normalize(v2)) Consideration: - Include back .length() method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches delaunay_2d.cc and the intersection code. I would like to know @Howard Trickey (howardt) opinion on the matter. - The noexcept on the copy constructor of mpq(2|3) is being removed. But according to @Jacques Lucke (JacquesLucke) it is not a real problem for now. I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: http://developer.blender.org/D13791
2022-01-12CMake: exclude linker options for APPLE and non-UNIXCampbell Barton
These are only used for non-apple unix systems.
2022-01-10macOS: fix xcrun sdk detection for minimal CLTAnkit Meel
Differential Revision: https://developer.blender.org/D13783
2021-12-07Build: clean up handling of some Cycles build optionsBrecht Van Lommel
* Don't link embree / OSL when WITH_CYCLES is disabled * Simplify lite config by disabling Cycles as a whole using this * Remove code handling the removed WITH_CYCLES_NETWORK option
2021-11-17cleanup: fix typos in comments and docsluzpaz
Followup to https://developer.blender.org/D10288 Reviewed By: Blendify Differential Revision: https://developer.blender.org/D10346
2021-11-04Cleanup: capitalize ON/OFF with CMakeCampbell Barton