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2020-02-07BuildSystem/Cleanup: Fix warning behaviour regarding library dependenciesRay Molenkamp
Adding USD to a lite build fails to build due to boost errors, when you turn boost on and rebuild still boost errors, boost was silently turned off since it was not deemed needed. Once boost was forced on, it still fails due to TBB being off. This patch fixes: - The Silent disabling of boost - Add a check that USD is is not on before doing that - move the TBB checks to a central location rather than the individual platform files - Add USD to the TBB checks. Differential Revision: https://developer.blender.org/D6479 Reviewers: brecht, sybren
2020-02-06Code_Cleanup_Day/Windows: Clean-up windows API Level.Ray Molenkamp
Not sure when this happened but apparently the lower bar is now windows 7 [1] This patch bumps to API version to 0x0601 (Win7) and cleans up any uses that worked around the globally set API version. [1] https://www.blender.org/download/requirements/ Reviewed By: brecht Differential Revision: https://developer.blender.org/D6758
2020-02-05Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-05Fix finding freetype on Linux not using pre-compiled libsCampbell Barton
Finding X11 before platform libs caused freetype not to use pre-compiled libraries.
2020-02-05Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-05CMake: remove non-standard package search pathsCampbell Barton
Reduce the number of possible locations used to find libraries, to simplify troubleshooting. Only keep '*_ROOT_DIR' and the path used by 'install_deps.sh'.
2020-02-04Merge branch 'blender-v2.82-release'Julian Eisel
2020-02-04Fix wrong glColor3usv array size check in clang array checkerSimon G
Differential Revision: https://developer.blender.org/D6716
2020-02-04Merge branch 'blender-v2.82-release'Sergey Sharybin
2020-02-04CMake: Attempt to fix tests on buildbotSergey Sharybin
An educated guess to put ensure order of static libraries initialization. A bit weird, since OpenImageDenoise should be depending on TBB, but that is likely being ensured by bf_compositor. Linking succeeded on my Intel machine, and blenloader_test was passing when doing manual test on buildbot.
2020-01-31Merge branch 'blender-v2.82-release'Brecht Van Lommel
2020-01-31Fix tests failing on AMD Ryzen, due TBB initialization order issueBrecht Van Lommel
Similar fix as the one we did for the blender executable, see T72015.
2020-01-26CMake: Fix precompiled Boost libraries on LinuxNathan Craddock
When building with precompiled libraries on Linux, CMake used boost libs from the system outside the lib dir. This restricts CMake to use only the libraries from the precompiled libraries. Reviewed By: sergey Differential Revision: https://developer.blender.org/D6659
2020-01-23CMake: Refactor external dependencies handlingSergey Sharybin
This is a more correct fix to the issue Brecht was fixing in D6600. While the fix in that patch worked fine for linking it broke ASAN runtime under some circumstances. For example, `make full debug developer` would compile, but trying to start blender will cause assert failure in ASAN (related on check that ASAN is not running already). Top-level idea: leave it to CMake to keep track of dependency graph. The root of the issue comes to the fact that target like "blender" is configured to use a lot of static libraries coming from Blender sources and to use external static libraries. There is nothing which ensures order between blender's and external libraries. Only order of blender libraries is guaranteed. It was possible that due to a cycle or other circumstances some of blender libraries would have been passed to linker after libraries it uses, causing linker errors. For example, this order will likely fail: libbf_blenfont.a libfreetype6.a libbf_blenfont.a This change makes it so blender libraries are explicitly provided their dependencies to an external libraries, which allows CMake to ensure they are always linked against them. General rule here: if bf_foo depends on an external library it is to be provided to LIBS for bf_foo. For example, if bf_blenkernel depends on opensubdiv then LIBS in blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES. The change is made based on searching for used include folders such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries to LIBS ion that CMakeLists.txt. Transitive dependencies are not simplified by this approach, but I am not aware of any downside of this: CMake should be smart enough to simplify them on its side. And even if not, this shouldn't affect linking time. Benefit of not relying on transitive dependencies is that build system is more robust towards future changes. For example, if bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES and all such code is moved to bf_blenkernel this will not break linking. The not-so-trivial part is change to blender_add_lib (and its version in Cycles). The complexity is caused by libraries being provided as a single list argument which doesn't allow to use different release and debug libraries on Windows. The idea is: - Have every library prefixed as "optimized" or "debug" if separation is needed (non-prefixed libraries will be considered "generic"). - Loop through libraries passed to function and do simple parsing which will look for "optimized" and "debug" words and specify following library to corresponding category. This isn't something particularly great. Alternative would be to use target_link_libraries() directly, which sounds like more code but which is more explicit and allows to have more flexibility and control comparing to wrapper approach. Tested the following configurations on Linux, macOS and Windows: - make full debug developer - make full release developer - make lite debug developer - make lite release developer NOTE: Linux libraries needs to be compiled with D6641 applied, otherwise, depending on configuration, it's possible to run into duplicated zlib symbols error. Differential Revision: https://developer.blender.org/D6642
2020-01-21Fix: Building with clang on windows.Ray Molenkamp
The USD landing broke building with clang on windows due to a couple of reasons: 1) Some incompatibilities in their headers [1] only one of them was important for us and is included in our patchset now. 2) clangs lld wanted the full path to the libusd_b library when using the whole archive link option, while msvc can figure it out from just the library name. Tested with clang/msvc and msbuild and ninja generators [1] https://github.com/PixarAnimationStudios/USD/issues/1030
2020-01-21Windows: Update platform_win32.cmake to boost 1.70Ray Molenkamp
to match the updated libs in svn.
2020-01-17Build: fix Linux linking errors with some combinations of build optionsBrecht Van Lommel
Differential Revision: https://developer.blender.org/D6600
2020-01-05CMake: enable FFTW for headless & bpy configurationsCampbell Barton
This caused the ocean modifier to be disabled.
2019-12-16Mantaflow [Part 4]: Adapted build configSebastián Barschkis
Smaller changes in the build files to reflect the new Mantaflow macro. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3853
2019-12-16Cleanup: whitespaceCampbell Barton
2019-12-14USD: on Apple disable USD if library cannot be foundSybren A. Stüvel
When building with `WITH_USD=ON` on Apple but the USD library cannot be found, the CMake script now just sets `WITH_USD=OFF`.
2019-12-13USD: Introducing a simple USD ExporterSybren A. Stüvel
This commit introduces the first version of an exporter to Pixar's Universal Scene Description (USD) format. Reviewed By: sergey, LazyDodo Differential Revision: https://developer.blender.org/D6287 - The USD libraries are built by `make deps`, but not yet built by install_deps.sh. - Only experimental support for instancing; by default all duplicated objects are made real in the USD file. This is fine for exporting a linked-in posed character, not so much for thousands of pebbles etc. - The way materials and UV coordinates and Normals are exported is going to change soon. - This patch contains LazyDodo's fixes for building on Windows in D5359. == Meshes == USD seems to support neither per-material nor per-face-group double-sidedness, so we just use the flag from the first non-empty material slot. If there is no material we default to double-sidedness. Each UV map is stored on the mesh in a separate primvar. Materials can refer to these UV maps, but this is not yet exported by Blender. The primvar name is the same as the UV Map name. This is to allow the standard name "st" for texture coordinates by naming the UV Map as such, without having to guess which UV Map is the "standard" one. Face-varying mesh normals are written to USD. When the mesh has custom loop normals those are written. Otherwise the poly flag `ME_SMOOTH` is inspected to determine the normals. The UV maps and mesh normals take up a significant amount of space, so exporting them is optional. They're still enabled by default, though. For comparison: a shot of Spring (03_035_A) is 1.2 GiB when exported with UVs and normals, and 262 MiB without. We probably have room for optimisation of written UVs and normals. The mesh subdivision scheme isn't using the default value 'Catmull Clark', but uses 'None', indicating we're exporting a polygonal mesh. This is necessary for USD to understand our normals; otherwise the mesh is always rendered smooth. In the future we may want to expose this choice of subdivision scheme to the user, or auto-detect it when we actually support exporting pre-subdivision meshes. A possible optimisation could be to inspect whether all polygons are smooth or flat, and mark the USD mesh as such. This can be added when needed. == Animation == Mesh and transform animation are now written when passing `animation=True` to the export operator. There is no inspection of whether an object is actually animated or not; USD can handle deduplication of static values for us. The administration of which timecode to use for the export is left to the file-format-specific concrete subclasses of `AbstractHierarchyIterator`; the abstract iterator itself doesn't know anything about the passage of time. This will allow subclasses for the frame-based USD format and time-based Alembic format. == Support for simple preview materials == Very simple versions of the materials are now exported, using only the viewport diffuse RGB, metallic, and roughness. When there are multiple materials, the mesh faces are stored as geometry subset and each material is assigned to the appropriate subset. If there is only one material this is skipped. The first material if any) is always applied to the mesh itself (regardless of the existence of geometry subsets), because the Hydra viewport doesn't support materials on subsets. See https://github.com/PixarAnimationStudios/USD/issues/542 for more info. Note that the geometry subsets are not yet time-sampled, so it may break when an animated mesh changes topology. Materials are exported as a flat list under a top-level '/_materials' namespace. This inhibits instancing of the objects using those materials, so this is subject to change. == Hair == Only the parent strands are exported, and only with a constant colour. No UV coordinates, no information about the normals. == Camera == Only perspective cameras are supported for now. == Particles == Particles are only written when they are alive, which means that they are always visible (there is currently no code that deals with marking them as invisible outside their lifespan). Particle-system-instanced objects are exported by suffixing the object name with the particle's persistent ID, giving each particle XForm a unique name. == Instancing/referencing == This exporter has experimental support for instancing/referencing. Dupli-object meshes are now written to USD as references to the original mesh. This is still very limited in correctness, as there are issues referencing to materials from a referenced mesh. I am still committing this, as it gives us a place to start when continuing the quest for proper instancing in USD. == Lights == USD does not directly support spot lights, so those aren't exported yet. It's possible to add this in the future via the UsdLuxShapingAPI. The units used for the light intensity are also still a bit of a mystery. == Fluid vertex velocities == Currently only fluid simulations (not meshes in general) have explicit vertex velocities. This is the most important case for exporting velocities, though, as the baked mesh changes topology all the time, and thus computing the velocities at import time in a post-processing step is hard. == The Building Process == - USD is built as monolithic library, instead of 25 smaller libraries. We were linking all of them as 'whole archive' anyway, so this doesn't affect the final file size. It does, however, make life easier with respect to linking order, and handling upstream changes. - The JSON files required by USD are installed into datafiles/usd; they are required on every platform. Set the `PXR_PATH_DEBUG` to any value to have the USD library print the paths it uses to find those files. - USD is patched so that it finds the aforementioned JSON files in a path that we pass to it from Blender. - USD is patched to have a `PXR_BUILD_USD_TOOLS` CMake option to disable building the tools in its `bin` directory. This is sent as a pull request at https://github.com/PixarAnimationStudios/USD/pull/1048
2019-12-06Windows: Fix failing tests due to missing manifest.Ray Molenkamp
Tests were missing a manifest, and were importing the wrong version of Microsoft.Windows.Common-Controls causing blenloader_test, bmesh_core_test and alembic_test to fail due a loader error.
2019-12-06Cleanup/Windows: Separate out the MS-CRT into a subfolderRay Molenkamp
In older versions the ms crt was only a few dlls, in recent versions this jumped to over 40 leading to quite a bit of clutter in our bin folder. This change moves the CRT into its own folder. For developers that generally already have the runtime globaly available on their machine, there is a new cmake option (WITH_WINDOWS_BUNDLE_CRT, default ON) that you can use to toggle installing the runtime to the blender bin folder, and save some time during the initial build, this option is off by default for only the developer profile. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6132
2019-11-29CMake: Remove stray WITH_JACK in blender_release.cmakeRay Molenkamp
Missed one in the previous commit.
2019-11-29CMake: Remove stray WITH_JACK in full configurationRay Molenkamp
2019-11-28Build: change CMake option defaults to match "make full"Brecht Van Lommel
Previously some important features like OpenSubdiv were disabled by default, which caused confusion. The purpose of disabling some of these features was to avoid potentiall build errors on Linux. But with precompiled libraries, install_deps.sh and better library availability checking this is hopefully not much of a problem anymore. This makes "make full" obsolete, but it's kept to not break docs or shell scripts that people may have, and the .cmake config file remains useful to modify an existing build folder. This also changes some option to only be available on platforms where they are actually supported (WITH_JACK, WITH_TBB_MALLOC_PROXY and X11 options). Fixes T69742 Differential Revision: https://developer.blender.org/D6306
2019-11-28Tests: Blendfile-loading test classSybren A. Stüvel
This new test class minimally sets up Blender so that it can load blend files and construct a depsgraph without crashing. Note that it hasn't been tested on very complex blend files, so it may still crash when the loaded blend file references/requires uninitialised data structures. The test will certainly crash with Blend files created with Blender older than 2.80, as the versioning code requires space types to be registered. This is normally done by initialising the window manager, which is not done in this test. The WM requires Python to run, which in turn requires that Blender finds the release directory in the same directory that contains the running executable, which is not the case for GTest tests (they are written to `bin/tests/executablename`. Reviewed By: sergey, mont29 Differential Revision: https://developer.blender.org/D6246
2019-11-28Buildbot: Migrate package archive format for Linux from tar.bz2 to tar.xzJens
xz compresses 25% better than bz2, reducing download times and server load. The numbers: blender-2.80-linux-glibc217-x86_64.tar.bz2 (release): 134 886 174 bytes with xz: 96 181 604 bytes (-28.7%) with xz -9: 93 871 548 bytes (-30.4%) blender-2.81-7c1fbe24ca33-linux-glibc217-x86_64.tar.bz2 (beta): 173 600 363 bytes with xz: 133 100 664 bytes (-23.3%) with xz -9: 129 534 124 bytes (-25.4%) xz also decompresses more than twice as fast as bz2, however compression needs four times as long (on my 7-year-old laptop 3-4 minutes instead of <1). Also xz has become more common than bz2, e.g. Debian/Ubuntu deb packages have been xz-compressed for years, so the dpkg package manager as well as systemd and grub all depend on liblzma being present, whereas bz2 is becoming more and more optional. Current Linux archives also include the UID/GID of whatever user account happens to be used for building by the blender.org infrastructure. If someone then installs these archives as root e.g. to /usr/local/... and doesn't pay full attention the files remain owned by a regular user, which is a serious security issue. This patch fixes that by setting the UID/GID to 0. Differential Revision: https://developer.blender.org/D6138
2019-11-27Cleanup/CMake: Remove dormant windows codesign codeRay Molenkamp
This was added years ago to prepare for code-signing the executable but was never used, buildbots use a different mechanism now to sign so no need to keep this around.
2019-11-25Cleanup: remove unused CMake WITH_MOD_CLOTH_ELTOPO optionCampbell Barton
2019-11-20Cleanup: remove WITH_RAYOPTIMIZATIONCampbell Barton
This is redundant as WITH_CPU_SSE adds these flags when they're supported.
2019-11-13Add support for the TBB allocator on windows.Ray Molenkamp
The heap on windows is single threaded causing it to lag behind linux in performance in allocation heavy multithreaded scenarios, BVH building is a prime example. See https://developer.blender.org/D6218 for benchmark results for testing with the allocator enabled/disabled you can set the environment variable TBB_MALLOC_DISABLE_REPLACEMENT=1 to disable the TBB allocator. Reviewed By: @sergey Differential Revision: https://developer.blender.org/D6218
2019-11-08Windows: Switch to the dynamic C runtimeRay Molenkamp
This change switches windows to the dynamic C runtime avoiding issues coming from mixing the static and dynamic runtime like the ones outlined in [1] [1] https://developer.blender.org/D5387#122165 Differential Revision: https://developer.blender.org/D6175 Reviewed by: @Sergey
2019-10-28CMake: update cmake_consistency_checkCampbell Barton
Support for listing files which are known not to exist (needed by standalone cycles).
2019-10-28CMake: add missing headers, use space before commentsCampbell Barton
2019-10-23CMake: disable OpenMP on macOS bpy_module configCampbell Barton
This gives linking errors on build.
2019-10-12macOS: add opus to FFMPEG_LIBRARIESArto Kitula
2019-10-10Fix build error on Windows after recent changesBrecht Van Lommel
2019-10-10Build: add WITH_TBB option, in preparation of sculpt using itBrecht Van Lommel
It should no longer be tied to OpenVDB and OpenImageDenoise then. Differential Revision: https://developer.blender.org/D6029
2019-10-10CMake: Allow to use pre-compiled CentOS librariesSergey Sharybin
The goal is to make it able to use pre-compiled CentOS libraries on a more modern system. Main issue was that it's possible that the compiler on a newer version is defaulting to different C++11 ABI. This change makes it so that if there is NO native libraries in the lib folder and there IS pre-compiled CentOS folder, it will be used and compiler will be forced to old ABI. Differential Revision: https://developer.blender.org/D6031
2019-10-09GPU: show more descriptive labels on unsupported GPU dialogBrecht Van Lommel
Thanks to Ray Molenkamp for the help with the Windows implementation. Fixes T70521 Differential Revision: https://developer.blender.org/D6023
2019-10-07CMake: Add support for building with OpenMP support for clang on windows.Ray Molenkamp
mostly minor c/cxx/linker flags, only tested with clang 9.0.0 Differential Revision: https://developer.blender.org/D5976 Reviewers: brecht, jesterking
2019-10-05Make this link again; needs more work for orbis to work.Howard Trickey
2019-10-04Add Opus audio library and configure FFmpeg to use itSybren A. Stüvel
Opus support was enabled in 2ddfd51810e0. This commit adds the Opus library and configures FFmpeg to be compiled with Opus support. NOTE: It may be required to run `cmake -U '*FFMPEG_LIBRARIES*' .` in your Blender build directory in order to refresh the `FFMPEG_LIBRARIES` setting and add libopus.
2019-10-03Fix: Unit tests on windows.Ray Molenkamp
Problem was twofold 1) `GENERATOR_IS_MULTI_CONFIG` is a property not a variable so the test for it would always be false, unless you set a custom CMAKE_INSTALL_PREFIX (like the buildbot does) the unit tests would have a wrong working directory and complain about missing dlls or blender executable 2) Tests added outside of `/test` (like libmv) would have no working folder set since the variable would not be visible for them. consulted @sergey who voiced the opinion that duplicating the code to the test macro was slightly less evil than moving it to the main CMakeLists.txt
2019-09-19Use cmake TIMESTAMP for BUILD_DATE+TIMEBernhard M. Wiedemann
Use cmake TIMESTAMP for BUILD_DATE+TIME this simplifies code a lot and even makes it more portable to other platforms TIMESTAMP is available since cmake-2.8.11 ; blender already requires cmake>=3.5 so that is fine. Note that with CMake>=3.8, if defined, the SOURCE_DATE_EPOCH envvar will be used by CMake here. Reviewers: mont29, campbellbarton Reviewed By: mont29, campbellbarton Differential Revision: https://developer.blender.org/D5760
2019-09-13Cycles: add Optix device backendPatrick Mours
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards. It is still currently experimental. Most features are supported, but a few are still missing like baking, branched path tracing and using CPU memory. https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX For building with Optix support, the Optix SDK must be installed. See here for build instructions: https://wiki.blender.org/wiki/Building_Blender/CUDA Differential Revision: https://developer.blender.org/D5363
2019-09-13Add QuadriFlow remesherSebastian Parborg
2019-09-09Cleanup: trailing space, remove tabs, pep8Campbell Barton