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QtKit was removed in macOS Sierra, this patch disables WITH_CODEC_QUICKTIME
in Sierra and greater versions of macOS.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D2645
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Similar to previous commit for Gflags.
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It is disabled by default, so should not affect existing configurations.
Main benefits of this goes as:
- Linux distros can use that to avoid libraries duplication and link
blender package against gflags package from the system.
- It it easier to test whether Blender works with updated version of
Gflags prior to re-bundling the library.
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bf_alembic depends on bf_bmesh, and should therefore be above it.
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opensubdiv. Fixes T50548
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Currently the tests don't run on windows for the following reasons
1) render_graph_finalize has an linking issue due missing a bunch of libraries (not sure why this is not an issue for linux)
2) This one is more interesting, in test/python/cmakelists.txt ${TEST_BLENDER_EXE_BARE} and ${TEST_BLENDER_EXE} are flat out wrong, but for some reason this doesn't matter for most tests, cause ctest will actually go out and look for the executable and fix the path for you *BUT* only for the command, if you use them in any of the parameters it'll happily pass on the wrong path.
3) on linux you can just run a .py file, windows is not as awesome and needs to be told to run it with pyton.
4) had to use the NAME/COMMAND long form of add_test otherwise $<TARGET_FILE:blender> doesn't get expanded, why? beats me.
5) missing idiff.exe for msvc2015/x64 in the libs folder.
This patch addresses 1-4 , but given I have no working Linux build environment, I'm unsure if it'll break anything there
5 has been fixed in rBL61751
Reviewers: juicyfruit, brecht, sergey
Reviewed By: sergey
Subscribers: Blendify
Tags: #cycles, #automated_testing
Differential Revision: https://developer.blender.org/D2367
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for release builds, /opt:noref for debug builds.
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off the executable size
Nobody appears to know why this option was on (and just on for just x64 at that)
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Some platforms are having hard time using this linker so added an option
to not use it. The options is an advanced one and enabled by default so
should not cause any changes for current users.
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Seems CMake will rearrange and copy libraries which are passed to the linker
when some of the libraries is listed twice (for example, -lz from png libraries
and -l for blender itself). This was causing libopenimageio to be added somewhere
at the end of linking flags without -ldl followed after which was causing linking
issues.
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OIIO library has plugin API which uses dlopen()/dlclose() so need to
link OIO libraries against dl library.
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When ED_screen_animation_play is called from wm_event_do_handlers,ScrArea *sa = CTX_wm_area(C); is NULL in ED_screen_animation_timer.
Informing the audio system in CTX_data_main_set, that a new Main has been set.
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Differential Revision: https://developer.blender.org/D2283
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turns out it's a C++ lib now-days and it *DOES* require debug libs.
This reverts commit bde5eb8b6303d8d92b7c41d4a3f041bbb73c162d.
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Try real hard to detect which branch we've detached from.
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New features:
1) Release target that checks for both cuda 7.5 and 8 with WITH_CYCLES_CUDA_BINARIES=ON and CYCLES_CUDA_BINARIES_ARCH=sm_20;sm_21;sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61 options set.
2) Option to switch between x86 and x64 builds, the default remains (auto detect the architecture) but can be overridden.
3) Option to switch between vs12(2013) and vs14(2015) default is 2013.
Reviewers: juicyfruit, sergey
Reviewed By: sergey
Tags: #platform:_windows
Differential Revision: https://developer.blender.org/D2180
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Reviewed By: sergey
Differential Revision: https://developer.blender.org/D2227
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is MSVC
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Cpack generates a standard filename with git information in it, which might not always be wanted for release builds, this patch adds an option to override that default filename.
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Differential Revision: https://developer.blender.org/D2199
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This was reported in T49231.
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The option is controlled with the WITH_WINDOWS_CODESIGN option and needs:
- Signtool must be found on the system, the standard windows sdk folders will be searched for it.
- The path to the pfx file (WINDOWS_CODESIGN_PFX)
- The password for the pfx , this can either be set by the WINDOWS_CODESIGN_PFX_PASSWORD variable but given that ends up in CMakeCache.txt (which might be undesirable) there is a backup option of setting the PFXPASSWORD environment variable on the system.
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Tags: #bf_blender, #platform:_windows
Differential Revision: https://developer.blender.org/D2182
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Link Zlib after OpenEXR.
Differential Revision: https://developer.blender.org/D2176
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scheme we use.
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libraries and use hardcoded paths instead.
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Basically title says it all.
The goal is to make platform maintenance easier, so you don't have
to constantly scroll back and forth looking for if() branches to
check which exact platform you're currently working on.
Ideally we also would move option defaults to a platform files,
but that i'm not sure how to implement in a nice way yet.
Reviewers: mont29
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D2148
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All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
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