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Can give considerably faster linking, especially for debug builds.
This may be enabled by default but needs to be more thoroughly tested.
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sccache [1] is one of the few ccache like solutions that will
work on windows.
sccache support can be enabled with the `WITH_WINDOWS_SCCACHE`
cmake option however it will only will work with ninja as the
build system, msbuild is not supported currently.
Advanced option, developes are expected to obtain and configure
sccache on their own.
```
Full build no cache 1428.90s (100.00%)
Full build cached 434.34s ( 30.40%)
```
[1] https://github.com/mozilla/sccache
Reviewed By: nicholas_rishel, Brecht
Differential Revision: https://developer.blender.org/D7466
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Otherwise file browsers do not recognize the Blender executable. This is
already done for official releases.
We leave it off for non-portable builds, since that's how Linux distribution
packages will typically build Blender and we can continue to follow the OS
default there. Using a file browser to launch executables from e.g. /usr/bin
would be rare as wel.
Differential Revision: https://developer.blender.org/D7363
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Path to the jsons was wrong so they were not copied
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Following up to b555b8d.
Building Blender with hidden symbols but using libraries with visible symbols
was giving linker warnings, specifically for USD. So revert that for now, as
it was not needed for the bugfix.
Hide USD symbols (some of which are not in the USD namespace) to avoid potential
conflicts. May potentially help with AMD OpenCL issues in T74262.
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On macOS this is part of the collada folder, but for Linux xml2 is in its own
folder for precompiled libraries.
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Differential Revision: https://developer.blender.org/D7309
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This means symbols from Blender itself and most external libraries. We can't
just hide all because that breaks some libraries. The better solution would
be to rebuild all library dependencies with hidden visibility.
Fixes T75223: Luxrender add-on failing to load on macOS
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Need to give correct SDKROOT.
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The spelling should match exactly between how package is called in
find_package and in FIND_PACKAGE_HANDLE_STANDARD_ARGS.
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Happens on macOS 10.15.4 and Xcode 11.4.
The reason of failure is caused by following factors:
- xcodebuild reports full semantic macOS SDK version 10.15.4
- The actual SDK file path will only include major and minor part
of the version (10.15, MacOSX10.15.sdk)
- Previous CMake code of ours expected direct match between SDK
version and file path.
The solution is to make our detection code a bit more flexible and
additionally check for major.minor macOS SDK version in the path.
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The specific goal of this change is to get rid of separate code paths
for older and newer Xcode versions.
The version 8.2 is picked since it's the latest version which runs on
macOS 10.11 (which is our current deployment target). If that turns
out too new for some reason the alternative would be to require Xcode
version 5.
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The main CMakeLists already requires CMake 3.5, so there is no point of
requiring "newer" CMake on macOS.
This was a code from a while back where CMake 3 was not required on all
platforms.
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Legacy code did not take into account the fact that major version can
be two digits. This was causing "Xcode 11.4" to be detected as "11.".
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The OpenXR-SDK contains utilities for using the OpenXR standard
(https://www.khronos.org/openxr/). Namely C-headers and a so called
"loader" to manage runtime linking to OpenXR platforms ("runtimes")
installed on the user's system.
The WITH_XR_OPENXR build option is disabled by default for now, as there
is no code using it yet. On macOS it will remain disabled for now, it's
untested and there's no OpenXR runtime in sight for it.
Some points on the OpenXR-SDK dependency:
* The repository is located at
https://github.com/KhronosGroup/OpenXR-SDK (Apache 2).
* Notes on updating the dependency:
https://wiki.blender.org/wiki/Source/OpenXR_SDK_Dependency
* It contains a bunch of generated files, for which the sources are in a
separate repository
(https://github.com/KhronosGroup/OpenXR-SDK-Source).
* We could use that other repo by default, but I'd rather go with the
simpler solution and allow people to opt in if they want advanced dev
features.
* We currently use the OpenXR loader lib from it and the headers.
* To use the injected OpenXR API-layers from the SDK (e.g. API
validation layers), the SDK needs to be compiled from this other
repository.
The extra "XR_" prefix in the build option is to avoid mix-ups of OpenXR
with OpenEXR.
Most of this comes from the 2019 GSoC project, "Core Support of Virtual
Reality Headsets through OpenXR"
(https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).
Differential Revision: https://developer.blender.org/D6188
Reviewed by: Campbell Barton, Sergey Sharybin, Bastien Montagne, Ray
Molenkamp
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Recent refactor external dependencies handling (D6642)
improperly linked all library dependencies with public
linkage rather than interface linkage. Causing excessive
(re)builds of subprojects when not needed.
This patch restores the interface linkage.
Reviewed By: brecht sergey
Differential Revision: https://developer.blender.org/D6983
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And other code tweaks to make this library more consistent with others.
Differential Revision: https://developer.blender.org/D6864
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System GLEW often is not new enough, which gives error on startup. The build
correctness should not be affected by using lite vs. full, so better to leave
this out than save compiling one extra file.
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This will more important when we start using OpenVDB in more modules.
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On Linux, precompiled libraries may be made with a glibc version that is
incompatible with the system libraries that Blender is built on. To solve
this we add a few -ffast-math symbols that can be missing.
Differential Revision: https://developer.blender.org/D6930
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Based on work by Nathan Craddock, with further changes to apply it to all
precompiled libraries.
Differential Revision: https://developer.blender.org/D6929
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Bringing Embree's motion blur closer to Cycles' native blur.
This requries Embree 3.8.0 or newer.
Differential Revision: https://developer.blender.org/D6575
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This extends FindOpenShadingLanguage.cmake to also look for the location of
stdosl.h and adds the path to the invocation of oslc to deal with the headers
being in different locations a little better.
Differential Revision: https://developer.blender.org/D6865
Reviewers: brecht
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- Doesn't work
- If it worked, having a different CRT than the rest of
the process would not be a good thing.
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MSVC has a conformance mode (/permissive-) where the C++ standard is more strictly
enforced. This mode is available on MSVC 15.5+ [1]
This patch enables this mode on compilers that support it and cleans up the few violations it threw up in the process.
- Mantaflow was using M_PI without requesting them using the _USE_MATH_DEFINES define to opt in to non default behaviour.
- Collada did not include the right header for std::cerr, this seemingly was fixed for other platforms already but put inside a platform guard.
- Ghost had some scoping issues regarding uninitialized variables and goto behaviour
Second landing of this patch, earlier commit was reverted due to some compiler configurations having slipped though testing
[1] https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance
Differential Revision: https://developer.blender.org/D6824
Reviewed By: brecht
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support it."
It is breaking compilation on some configurations, revert for now while
i see what is wrong.
This reverts commit 9fe469c110940af5d2525158305d5d365bd15276.
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MSVC has a conformance mode (/permissive-) where the C++ standard is more strictly
enforced. This mode is available on MSVC 15.5+ [1]
This patch enables this mode on compilers that support it and cleans up the few violations it threw up in the process.
- Mantaflow was using M_PI without requesting them using the _USE_MATH_DEFINES define to opt in to non default behaviour.
- Collada did not include the right header for std::cerr, this seemingly was fixed for other platforms already but put inside a platform guard.
- Ghost had some scoping issues regarding uninitialized variables and goto behaviour
[1] https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance
Differential Revision: https://developer.blender.org/D6824
Reviewed By: brecht
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USD "library" directory was not set, leading to an error
during the INSTALL phase.
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This commit adds the download, extract, patch, build, and install of the
Universal Scene Description (USD) library to the `install_deps.sh`
script.
Reviewed By: mont29, LazyDodo
Differential Revision: https://developer.blender.org/D6478
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Adding USD to a lite build fails to build due to boost errors, when you turn
boost on and rebuild still boost errors, boost was silently turned off since
it was not deemed needed. Once boost was forced on, it still fails due to TBB
being off.
This patch fixes:
- The Silent disabling of boost
- Add a check that USD is is not on before doing that
- move the TBB checks to a central location rather than the individual platform files
- Add USD to the TBB checks.
Differential Revision: https://developer.blender.org/D6479
Reviewers: brecht, sybren
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Not sure when this happened but apparently the lower bar is now windows 7 [1]
This patch bumps to API version to 0x0601 (Win7) and cleans up any uses that
worked around the globally set API version.
[1] https://www.blender.org/download/requirements/
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6758
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Finding X11 before platform libs caused freetype not to use
pre-compiled libraries.
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Reduce the number of possible locations used to find libraries,
to simplify troubleshooting.
Only keep '*_ROOT_DIR' and the path used by 'install_deps.sh'.
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Differential Revision: https://developer.blender.org/D6716
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An educated guess to put ensure order of static libraries initialization.
A bit weird, since OpenImageDenoise should be depending on TBB, but that
is likely being ensured by bf_compositor.
Linking succeeded on my Intel machine, and blenloader_test was passing
when doing manual test on buildbot.
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Similar fix as the one we did for the blender executable, see T72015.
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When building with precompiled libraries on Linux, CMake used boost libs
from the system outside the lib dir. This restricts CMake to use only the
libraries from the precompiled libraries.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D6659
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This is a more correct fix to the issue Brecht was fixing in D6600.
While the fix in that patch worked fine for linking it broke ASAN
runtime under some circumstances.
For example, `make full debug developer` would compile, but trying
to start blender will cause assert failure in ASAN (related on check
that ASAN is not running already).
Top-level idea: leave it to CMake to keep track of dependency graph.
The root of the issue comes to the fact that target like "blender" is
configured to use a lot of static libraries coming from Blender sources
and to use external static libraries. There is nothing which ensures
order between blender's and external libraries. Only order of blender
libraries is guaranteed.
It was possible that due to a cycle or other circumstances some of
blender libraries would have been passed to linker after libraries
it uses, causing linker errors.
For example, this order will likely fail:
libbf_blenfont.a libfreetype6.a libbf_blenfont.a
This change makes it so blender libraries are explicitly provided
their dependencies to an external libraries, which allows CMake to
ensure they are always linked against them.
General rule here: if bf_foo depends on an external library it is
to be provided to LIBS for bf_foo.
For example, if bf_blenkernel depends on opensubdiv then LIBS in
blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES.
The change is made based on searching for used include folders
such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries
to LIBS ion that CMakeLists.txt. Transitive dependencies are not
simplified by this approach, but I am not aware of any downside of
this: CMake should be smart enough to simplify them on its side.
And even if not, this shouldn't affect linking time.
Benefit of not relying on transitive dependencies is that build
system is more robust towards future changes. For example, if
bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES
and all such code is moved to bf_blenkernel this will not break
linking.
The not-so-trivial part is change to blender_add_lib (and its
version in Cycles). The complexity is caused by libraries being
provided as a single list argument which doesn't allow to use
different release and debug libraries on Windows. The idea is:
- Have every library prefixed as "optimized" or "debug" if
separation is needed (non-prefixed libraries will be considered
"generic").
- Loop through libraries passed to function and do simple parsing
which will look for "optimized" and "debug" words and specify
following library to corresponding category.
This isn't something particularly great. Alternative would be to
use target_link_libraries() directly, which sounds like more code
but which is more explicit and allows to have more flexibility
and control comparing to wrapper approach.
Tested the following configurations on Linux, macOS and Windows:
- make full debug developer
- make full release developer
- make lite debug developer
- make lite release developer
NOTE: Linux libraries needs to be compiled with D6641 applied,
otherwise, depending on configuration, it's possible to run into
duplicated zlib symbols error.
Differential Revision: https://developer.blender.org/D6642
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The USD landing broke building with clang on windows
due to a couple of reasons:
1) Some incompatibilities in their headers [1] only one
of them was important for us and is included in our patchset
now.
2) clangs lld wanted the full path to the libusd_b library
when using the whole archive link option, while msvc can
figure it out from just the library name.
Tested with clang/msvc and msbuild and ninja generators
[1] https://github.com/PixarAnimationStudios/USD/issues/1030
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to match the updated libs in svn.
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Differential Revision: https://developer.blender.org/D6600
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This caused the ocean modifier to be disabled.
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