Age | Commit message (Collapse) | Author |
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decode errors in some cases.
This should fix an error with generated qtcreator projects.
also replace decoded bytes for unicode escape sequences in the VIEW3D_MT_edit_text_chars menu.
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- remove / comment unused python vars
- replace mul_v3_fl(somevec, -1.0f); with negate_v3(somevec);
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and throwing errors)
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builders can easily find interesting for them flag.
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Buildbot is using different settings for blender and player,
enable fftw library in rules for player now.
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CYCLES_CUDA_BINARIES_ARCH as advanced.
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by Matt Ebb, Hamed Zaghaghi
This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]
The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.
[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean
[2]
http://www.savetheoceansim.com
[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
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system libraries by default if we have a lib/ directory.
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directory if available, which should make building with ffmpeg and cycles easier.
If this folder is not available or another path is specified in user-config.py
or CMakeCache.txt, this should have no effect. Wiki build instructions now show
how to use these.
http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Linux
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* Fix excessive fireflies in Velvet BSDF (patch by David).
* Disable some unused SSE code
* Remove RTTI disabling flags for now, this is giving some compile issues and
was only needed of OSL which we're not using yet.
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seems they should be added but evidently work fine without.
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- Also changed buildbot settings so now linking should happe staticly
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* OpenEXR doesn't need debug suffix
* Fix libmv template issue when linking by removing duplicate libmv inclusion. I wonder how this never turned up in release builds as well.
Important: Since OpenImageIO went into trunk, OpenEXR, possibly along with other image libraries will need to be turned on too because OIIO depends on them.
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Noticed still missing: OSX file copying (cycles .py files, kernel files, licenses).
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OpenEXR, Game Engine and Player, enable latest features, and solve link order for gcc. So MinGW is right now fully supported as a build system for release type builds. Debug builds not tested.
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* Scons: Disable Cycles per default on Linux/Mac for now until compile issues have been sorted out.
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* Fixing x64 compile with Cycles.
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* Fixed Boost libs names after upgrade to 1.47
* Remove old reference to space_sound from cmake.
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No CUDA compiling yet, will be added later.
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Documentation:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles
Cycles is available is an extra render engine from the top header. It's not
feature complete, consider this as a first preview release. Known bugs:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/KnownIssues
Building currently only works with CMake, SCons support is being worked on
and should be available soon.
Also missing still is precompiled OpenImageIO and Boost for Linux, these will
be added later in lib/linux*, if you do not have these installed on your
system, Cycles will simply not be available.
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noticeable on large files.
- also netbeans project file generator now uses branch name for project.
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other than source/creator.
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===========================
Commiting camera tracking integration gsoc project into trunk.
This commit includes:
- Bundled version of libmv library (with some changes against official repo,
re-sync with libmv repo a bit later)
- New datatype ID called MovieClip which is optimized to work with movie
clips (both of movie files and image sequences) and doing camera/motion
tracking operations.
- New editor called Clip Editor which is currently used for motion/tracking
stuff only, but which can be easily extended to work with masks too.
This editor supports:
* Loading movie files/image sequences
* Build proxies with different size for loaded movie clip, also supports
building undistorted proxies to increase speed of playback in
undistorted mode.
* Manual lens distortion mode calibration using grid and grease pencil
* Supervised 2D tracking using two different algorithms KLT and SAD.
* Basic algorithm for feature detection
* Camera motion solving. scene orientation
- New constraints to "link" scene objects with solved motions from clip:
* Follow Track (make object follow 2D motion of track with given name
or parent object to reconstructed 3D position of track)
* Camera Solver to make camera moving in the same way as reconstructed camera
This commit NOT includes changes from tomato branch:
- New nodes (they'll be commited as separated patch)
- Automatic image offset guessing for image input node and image editor
(need to do more tests and gather more feedback)
- Code cleanup in libmv-capi. It's not so critical cleanup, just increasing
readability and understanadability of code. Better to make this chaneg when
Keir will finish his current patch.
More details about this project can be found on this page:
http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011
Further development of small features would be done in trunk, bigger/experimental
features would first be implemented in tomato branch.
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object_camera_matrix(...) for x and y args, looks like an accident
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* Basic support for OpenImageIO and Boost libraries
* Path to libraries added for win32/64-vc-config.py, still commented out.
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* Minor cleanup
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line if both weren't defined.
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