Age | Commit message (Collapse) | Author |
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Conflicts resolved:
source/blenderplayer/bad_level_call_stubs/SConscript
Partly reverted changes to intern/cycles/blender/addon/ui.py in revision 52899
to make it easier to merge trunk changes.
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Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c
Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
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harmless global/local naming conflict.
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Didn't count indentation correct..
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which have been removed.
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Make it so install directory is being nicely
cleaned before next build, which makes it
automatically removing all old files from
previous installations.
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using methods from it
Otherwise linux buildbot fails dramatically.
That revision also leads to msvc runtime libs being removed, will fix this
in separate commit.
Take more respect for such creepy as linux and windows platforms, they're not so bad!
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by Andrey Izrantsev (bdancer)
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Resolved conflicts:
release/scripts/startup/bl_ui/space_view3d.py
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to include a few more that gcc is using too.
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* Disable OIIO test and cmd tools per default, they are not needed for Blender.
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you make static builds!), and add it as CMake option.
Patch by gdh (Gavin Howard), many thanks!
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* Use OIIO 1.1.7, this removes the need for the ugly patch.
* Use official OSL 1.3.0 repo
* Print OSL path for scons
Tested on Ubuntu 12.10 x64.
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* Deprecate computing capability 1.3 (sm_13)
This commit disables auto build of sm_13 CUDA platform, which means that starting with Blender 2.67, we don't support sm_13 devices anymore. It has become difficult to support that and it was already feature incomplete (no render-passes, AO, Multi Closure etc).
It's still possible to manually enable sm_13 for own tests, but building might break in the future.
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crosscompilation, but was caused by some bugs in toolkit itself.
Shall be all fine now (at least it is on my laptop now).
Let give it another try!
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Crosscompiling of cubins doesn't work on linux with toolkit 4.2,
so use native toolkit for now. Disabled sm_13 for 32bit platform
for now.
Would keep cudakernels build target for a while. It doesn't hurt
being in the code and it could be helpful again once we'll switch
to toolkit 5.x where crosscompilation works fine.
Some further tweaks could probably be needed still, let's see how
building goes on buildbot now :)
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Conflicts resolved:
release/datafiles/startup.blend
release/scripts/startup/bl_ui/properties_render.py
source/blender/SConscript
source/blender/blenloader/intern/readfile.c
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'/usr/lib' lib search path, in last position! Previously we could have a bunch of those, even in first position, which would e.g. prevent linking against a custom boost in /opt/lib/boost if you had a system boost installed...
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* One more fix for Boost Linker errors with new OSL master branch.
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Conflicts resolved:
source/blender/blenfont/SConscript
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/intern/rna_scene.c
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QtCreator fails
from Philipp Oeser (lichtwerk)
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on boost by default because it locale libraries are needed
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- cycles ui used 'cscene' for scene.cycles and scene.cycles_curves
- style cleanup
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You served well and now desired retirement, but you'll always live in our hearts.
And for sure -- monument!
+-------------------------------------------+
/ ++==+ . .. . ... . .. . /
/ // ++==++ ++ ++ ++==++ ++==++ /
/ // // // //\\//\\ // // // // /
/ ++==+ ++==++ // \\ //==++ ++==++ /
/ . ... .. . // .. ... /
+-------------------------------------------+
Some notes:
- Removed all code which was from inside ifdef WITH_COMPOSITOR_LEGACY
- Removed some functions which were used by old compositor only but
weren't ported to new color management
- Removed WITH_COMPOSITOR_LEGACY from build systems
- node_composite_util.h was in fatc used by compo nodes specification
files, so added it back to cmake.
Could be cleaned up by moving header files to files where they're
actually needed but would consider this is a separate task.
- Should be no functional changes!
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Issue was caused by how CUDA devices availability done in Cycles.
Basically, if there's no WITH_CUDA_BINARIES buildtime, nvcc becomes
mandatory dependency.
Since kernels are building in separate target now, this logic broke
a bit.
Perhaps condition in util_cuda shall be changed to be a bit smarter,
but for now just work-around by enabling CUDA binaries when building
Cycles. Made it empty arch list to be sure no kernels will try to
re-compile after cudakernels target is done.
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Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenloader/intern/readfile.c
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- BF_BITNESS should be passed as a command line argument
- Made it so CUDA binaries and OSL compiled scripts would
be installed regardless WITH_BF_PYTHON (which seems to
be quite obvious)
- Disable overwrite install, so CUDA kernels installed by
it's build target will be preserved when building blender
itself.
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Solves memory limit issues when building sm_13 for 32bit platform.
Some further refinement of patch could be needed.
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It's intended to perform compilation of CUDA kernels only,
without doing anything with other sources/resources and
main purpose of this target is to be able to compile cuda
kernels in completely different environment than the rest
of blender was compiled.
This is needed for linux build environment, where sm_13
compilation fails dramatically in 32bit chroot but could
be compiled in 64bit environment.
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