Age | Commit message (Collapse) | Author |
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Conflicts:
source/blender/blenloader/intern/versioning_270.c
source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
source/blender/depsgraph/intern/builder/deg_builder_relations.cc
source/blender/editors/space_view3d/drawobject.c
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anyway even if we told cmake we want release
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anyway even if we told cmake we want release
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Conflicts:
intern/cycles/blender/addon/properties.py
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compile-only' part of the script.
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Some platforms are having hard time using this linker so added an option
to not use it. The options is an advanced one and enabled by default so
should not cause any changes for current users.
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Seems CMake will rearrange and copy libraries which are passed to the linker
when some of the libraries is listed twice (for example, -lz from png libraries
and -l for blender itself). This was causing libopenimageio to be added somewhere
at the end of linking flags without -ldl followed after which was causing linking
issues.
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OIIO library has plugin API which uses dlopen()/dlclose() so need to
link OIO libraries against dl library.
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When ED_screen_animation_play is called from wm_event_do_handlers,ScrArea *sa = CTX_wm_area(C); is NULL in ED_screen_animation_timer.
Informing the audio system in CTX_data_main_set, that a new Main has been set.
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Conflicts:
source/blender/blenloader/intern/versioning_defaults.c
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deb testing...
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For now, we merely add an option that sets CXXFLAGS envvar with
'--std=c++11' option.
There is no check done to ensure compatibility with the system
libraries, mainly because:
- It is all but trivial to get this information in a generic and
reliable way.
- Currently even cutting edge distributions may still distribute some c++98
libraries.
- With recent stdlibc++, both ABIs are supported together, which means
that incompatibilities are rather unlikely.
To summarize: if your system is recent and built with gcc-5.1 or more,
you should not experience too much troubles with c++11.
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Differential Revision: https://developer.blender.org/D2283
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Was broken since splitting BKE_blender_version from BKE_blender.
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turns out it's a C++ lib now-days and it *DOES* require debug libs.
This reverts commit bde5eb8b6303d8d92b7c41d4a3f041bbb73c162d.
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Try real hard to detect which branch we've detached from.
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Buildbot machine was updated to the new SDK which seems to have
QTKit removed.
For until we've installed older SDK or ported our code to a new
AVFramework disabling QuickTime.
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New features:
1) Release target that checks for both cuda 7.5 and 8 with WITH_CYCLES_CUDA_BINARIES=ON and CYCLES_CUDA_BINARIES_ARCH=sm_20;sm_21;sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61 options set.
2) Option to switch between x86 and x64 builds, the default remains (auto detect the architecture) but can be overridden.
3) Option to switch between vs12(2013) and vs14(2015) default is 2013.
Reviewers: juicyfruit, sergey
Reviewed By: sergey
Tags: #platform:_windows
Differential Revision: https://developer.blender.org/D2180
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Reviewed By: sergey
Differential Revision: https://developer.blender.org/D2227
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is MSVC
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Cpack generates a standard filename with git information in it, which might not always be wanted for release builds, this patch adds an option to override that default filename.
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Differential Revision: https://developer.blender.org/D2199
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This was reported in T49231.
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The option is controlled with the WITH_WINDOWS_CODESIGN option and needs:
- Signtool must be found on the system, the standard windows sdk folders will be searched for it.
- The path to the pfx file (WINDOWS_CODESIGN_PFX)
- The password for the pfx , this can either be set by the WINDOWS_CODESIGN_PFX_PASSWORD variable but given that ends up in CMakeCache.txt (which might be undesirable) there is a backup option of setting the PFXPASSWORD environment variable on the system.
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Tags: #bf_blender, #platform:_windows
Differential Revision: https://developer.blender.org/D2182
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Link Zlib after OpenEXR.
Differential Revision: https://developer.blender.org/D2176
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scheme we use.
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libraries and use hardcoded paths instead.
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Basically title says it all.
The goal is to make platform maintenance easier, so you don't have
to constantly scroll back and forth looking for if() branches to
check which exact platform you're currently working on.
Ideally we also would move option defaults to a platform files,
but that i'm not sure how to implement in a nice way yet.
Reviewers: mont29
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D2148
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archive of sources).
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All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
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This is for until we'll solve issues with toolkit 8.0.
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