Age | Commit message (Collapse) | Author |
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http://wiki.blender.org/index.php/Dev:Doc/CodeStyle
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qtcreator/netbeans/error-checkers.
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The blender.config file used for local #defines in qtcreator projects is rewritten on every project update. To avoid losing user settings these can now be written to an optional blender_custom.config file, which is then merged into the main blender.config on updates.
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then they needed to be.
update to clang_array_check.py - parse function definitions lazily for some speedup.
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Warns if an array is passed to a function where the array is declared larger, eg float[2] argument is passed function defined as float[3], (or a greater size).
Existing free static checkers dont do this from what I can tell.
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This adds cmake code for LLVM on linux and updates the cmake code used for OSX.
LLVM is linked like other external libraries now, by using the setup_liblinks and setup_libdirs macros instead of the PLATFORM_LINKFLAGS variable.
The use of llvm-config for getting a list of libraries can also be simplified quite a bit.
Caching the LLVM_DIRECTORY and LLVM_VERSION strings could be nicer though.
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* Change Addons Link to point to the manual instead of the dev documentation.
* Add sm_30 to Linux build configuration.
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(1.47 -> 1.49)
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* Change names of libraries for mingw32 boost to 1.49
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been), add extra gcc warnings to cmake.
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This commit integrates support of OpenColorIO library into build systems.
It also contains C-API for OpenColorIO library which could be used by Blender.
CMake has got find rules familiar to OpenImageIO's one which makes it easier
for build system to find needed libraries and includes. Scons only could use
explicitly defined paths to libraries and includes.
C-API would be compiled and Blender would be linked against C-API and OpenColorIO
but it wouldn't affect on Blender behavior at all.
OpenColorIO could be disabled by setting up WITH_OCIO to Off in CMake and
setting WITH_BF_OCIO in Scons.
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C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
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passed is not found in the list.
- BKE_pose_copy_data() check for target pointer is no longer valid and infact comparing against un-initialized memory in some cases.
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definition from the cycles macro file to the top-level CMakeLists.txt. This makes the OSL_LIBRARIES and other variables accessible throughout Blender cmake scripts and especially in the creator module for linking libraries.
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builds but unfortunately it looks like there is some issue still which mostly shows when openmp threads stop. This causes crashes after rendering with subsurf, multires, when calculating fluids and possibly when other functionality is used as well.
This should make MinGW64 builds quite stable again :)
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exceptions are propagated between shared libraries. We already use g++ when linking with cmake.
This solves crash when trying to render with missing files on MinGW-w64 cycles. The cause was an OpenEXR exception that went uncaught when trying to check the file's extension through OpenImageIO while building the shader tree. Thus my bug-hunting frustration can end with a happy chord.
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* Added WITH_BF_COMPOSITOR_LEGACY, enabled per default.
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into account
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re-make generated files.
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made some changes to startup.c
- change default player to internal since its working now.
- added new screen for full screen 3d viewport (nice for demo's and navigating)
- disable cursor depth option (was enabled by default because of re-used flag)
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it detect directory structure used for libs in our svn (<root>/include/<component>/include)
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editing COM_OpenCLKernels.cl and rebuilding and means we dont have to have both files in svn.
updates made to cmake and scons.
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* Some refactor, use set_lib_path macro again, which simplifies the code a bit.
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Carve proved it's a way to go, so the time have came to get rid of old
boolean operation module which isn't used anymore.
Still kept BOP interface but move it to BSP module. At some point it
could be cleaned up further (like perhaps removed extra abstraction
level or so) but would be nice to combine such a refactor with making
BSP aware of NGons.
Tested on linux using both cmake and scons, possible regressions on
windows/osx. Would check windoes build just after commit.
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Uses the same libs as release environment does
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Assumes numpy is installed to the BF_PYTHON/site-packages/numpy directory,
could be tweaked further, but this should be enough to setup release
building environment.
Seems blender can't import numpy, but that doesn't seem to be scons issue,
the same happens here with cmake too. Would ask Campbell to help looking
into this.
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Xcode 4.4
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existing items
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default for MinGW.
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* WITH_BF_COMPOSITOR option, to disable tile compositor compilation.
* Removed unused SCons file.
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