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2016-09-22Buildinfo: Improve behavior with detached HEADSergey Sharybin
Try real hard to detect which branch we've detached from.
2016-09-22CMake: Fix copy-paste errorSergey Sharybin
2016-09-19Buildbot: Another attempt to have OSX builder fixedSergey Sharybin
2016-09-19Buildbot: Temporary disable CUBIN compilationSergey Sharybin
2016-09-19Buildbot: Attempt to use proper Clang for CUDA binariesSergey Sharybin
2016-09-16Buildbot: Disable QuickTime for the time beingSergey Sharybin
Buildbot machine was updated to the new SDK which seems to have QTKit removed. For until we've installed older SDK or ported our code to a new AVFramework disabling QuickTime.
2016-09-15Bring blender_release.cmake uptodate with the changes from D2227lazydodo
2016-09-15[windows] add some helpers to make.bat to facilitate making release builds.lazydodo
New features: 1) Release target that checks for both cuda 7.5 and 8 with WITH_CYCLES_CUDA_BINARIES=ON and CYCLES_CUDA_BINARIES_ARCH=sm_20;sm_21;sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61 options set. 2) Option to switch between x86 and x64 builds, the default remains (auto detect the architecture) but can be overridden. 3) Option to switch between vs12(2013) and vs14(2015) default is 2013. Reviewers: juicyfruit, sergey Reviewed By: sergey Tags: #platform:_windows Differential Revision: https://developer.blender.org/D2180
2016-09-14CMake: decouple WITH_CYCLES_OPENSUBDIV from WITH_OPENSUBDIV, and enable on OS X.Brecht Van Lommel
Reviewed By: sergey Differential Revision: https://developer.blender.org/D2227
2016-09-11[CMAKE/Platform/Windows] Only perform version check if the actual compiler ↵lazydodo
is MSVC
2016-09-06[cmake/cpack] allow override of package namelazydodo
Cpack generates a standard filename with git information in it, which might not always be wanted for release builds, this patch adds an option to override that default filename. Reviewers: sergey, juicyfruit Reviewed By: juicyfruit Differential Revision: https://developer.blender.org/D2199
2016-09-05Attempt to fix compilation error with static boost on certain platformsSergey Sharybin
This was reported in T49231.
2016-08-31[Windows] Add support for code signing the final binaries.lazydodo
The option is controlled with the WITH_WINDOWS_CODESIGN option and needs: - Signtool must be found on the system, the standard windows sdk folders will be searched for it. - The path to the pfx file (WINDOWS_CODESIGN_PFX) - The password for the pfx , this can either be set by the WINDOWS_CODESIGN_PFX_PASSWORD variable but given that ends up in CMakeCache.txt (which might be undesirable) there is a backup option of setting the PFXPASSWORD environment variable on the system. Reviewers: sergey, juicyfruit Reviewed By: juicyfruit Tags: #bf_blender, #platform:_windows Differential Revision: https://developer.blender.org/D2182
2016-08-26Fix linking issue with OpenEXR and Zlib.Kévin Dietrich
Link Zlib after OpenEXR. Differential Revision: https://developer.blender.org/D2176
2016-08-24Windows Packaging : Make package-name confirm to the windows[32/64] naming ↵lazydodo
scheme we use.
2016-08-23D2078 Windows : add option to prevent find_package from picking up the wrong ↵lazydodo
libraries and use hardcoded paths instead.
2016-08-22Build Packaging : Set proper package name on Windows.lazydodo
2016-08-17CMake: Move main platform checks to separate filesSergey Sharybin
Basically title says it all. The goal is to make platform maintenance easier, so you don't have to constantly scroll back and forth looking for if() branches to check which exact platform you're currently working on. Ideally we also would move option defaults to a platform files, but that i'm not sure how to implement in a nice way yet. Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2148
2016-08-10Updated install_deps.sh to OSD 3.0.5 (and switch from git repo to download ↵Bastien Montagne
archive of sources).
2016-08-06Basic Alembic supportKévin Dietrich
All in all, this patch adds an Alembic importer, an Alembic exporter, and a new CacheFile data block which, for now, wraps around an Alembic archive. This data block is made available through a new modifier ("Mesh Sequence Cache") as well as a new constraint ("Transform Cache") to somewhat properly support respectively geometric and transformation data streaming from alembic caches. A more in-depth documentation is to be found on the wiki, as well as a guide to compile alembic: https://wiki.blender.org/index.php/ User:Kevindietrich/AlembicBasicIo. Many thanks to everyone involved in this little project, and huge shout out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the custom builds and compile fixes. Reviewers: sergey, campbellbarton, mont29 Reviewed By: sergey, campbellbarton, mont29 Differential Revision: https://developer.blender.org/D2060
2016-08-02Buildbot: Use annoying hybrid setup of two CUDA toolkitsSergey Sharybin
This is for until we'll solve issues with toolkit 8.0.
2016-08-01Buildbot: Enable proper Pascal architectureSergey Sharybin
2016-08-01Buildbot: Seems quotes are not really needed when passing listSergey Sharybin
2016-08-01Buildbot: Attempt to enable sm_60 CUDA architecture for build slavesSergey Sharybin
2016-08-01Cleanup: unused vars, imports, pep8Campbell Barton
2016-07-30Cleanup: pep8Campbell Barton
2016-07-29Add GMock library which is responsive for dealing with mock objectsSergey Sharybin
2016-07-25Call to python3 for stand-alone scriptsCampbell Barton
Needed since Debian & FreeBSD both move away from keeping a synlink to `python`.
2016-07-18[MSVC/LNK4199/Cleanup] Delay loading is causing linker warnings.Ray Molenkamp
We recently added delay-loading of the openmp dll's so we no longer had to use the stub loader, we however put these linker flags on the global linker flags causing any sub projects not using openmp to spit linker warning 4199 while building, ``` Warning LNK4199 /DELAYLOAD:vcomp140.dll ignored; no imports found from vcomp140.dll datatoc k:\BlenderGit\build_windows_2015a\source\blender\datatoc\LINK 1 ``` This patch makes the delay-load only apply to the blender project. Reviewers: sergey Subscribers: sergey Tags: #bf_blender Differential Revision: https://developer.blender.org/D2092
2016-07-14CMake: per-target CFLAG & CXXFLAG supportCampbell Barton
Applying cflags globally can be problematic especially with extern, intern libs. Now flags from target named will be used when defined, allowing for developers to define flags for modules they maintain. Convention is CMAKE_CFLAGS_${UPPERCASE_TARGET_NAME}, (CXXFLAGS for C++). eg: CMAKE_CFLAGS_BF_BLENDER, CMAKE_CFLAGS_MAKESDNA, CMAKE_CXXFLAGS_CYCLES_KERNEL On Linux run `make help` for full list of names, MSVC shows these in the solution.
2016-07-12Revert "OpenJPEG: update to 2.1 from 1.5"Sergey Sharybin
This reverts commit f12204196fb1ee985ab9745cf9c70877601145f9. Campbell, sorry. have to revert this for the time being. We've missed some very important bits, such as: - FFmpeg is usually linked against OpenJPEG - OIIO needs OpenJPEG as well. For FFmpeg issues we can either disable OpenJPEG there (since we don't really use it), or bump FFmpeg to version 3.1.1 which can use either of OpenJPEG 1.5 or 2.1. For OIIO we do need OpenJPEG support (otherwise Cycles will not be able to use j2k/j2c textures) and currently there is NO solution to make OIIO working with OpenJPEG 2.1. According to Matthias Fauconneau (aka mfv) Larry is working on the patch to get OIIO work with OpenJPEG 2.1, but it'll take some time still. I've tried to look into support of some sort of build system flag and do ifdefs, but it all becomes quite nasty, especially with bundled OpenJPEG bumped to 2.1. Surely such an update is something we'll have to apply to but at this exact moment it causes quite some pain for all developers. Suggest to wait for until OIIO supports OpenJPEG 2.1 and then go with the updates for real.
2016-07-12OpenJPEG: update to 2.1 from 1.5Campbell Barton
Stream handling has changed so this required changes to how files & memory are accessed.
2016-07-03Update pacman pkgbuildCampbell Barton
2016-07-02Install Deps: Use OSL 1.7.3, latest bugfix release.Thomas Dinges
2016-06-11BGE: DeckLink card support for video capture and streaming.Benoit Bolsee
You can capture and stream video in the BGE using the DeckLink video cards from Black Magic Design. You need a card and Desktop Video software version 10.4 or above to use these features in the BGE. Many thanks to Nuno Estanquiero who tested the patch extensively on a variety of Decklink products, it wouldn't have been possible without his help. You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink The full API details and samples are in the Python API documentation. bge.texture.VideoDeckLink(format, capture=0): Use this object to capture a video stream. the format argument describes the video and pixel formats and the capture argument the card number. This object can be used as a source for bge.texture.Texture so that the frame is sent to the GPU, or by itself using the new refresh method to get the video frame in a buffer. The frames are usually not in RGB but in YUV format (8bit or 10bit); they require a shader to extract the RGB components in the GPU. Details and sample shaders in the documentation. 3D video capture is supported: the frames are double height with left and right eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to sample the 3D frame when the BGE is also in stereo mode. This allows to composite a 3D video stream with a 3D scene and render it in stereo. In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional performance boost by using 'GPUDirect': a method to send a video frame to the GPU without going through the OGL driver. The 'pinned memory' OGL extension is also supported (only on high-end AMD GPU) with the same effect. bge.texture.DeckLink(cardIdx=0, format=""): Use this object to send video frame to a DeckLink card. Only the immediate mode is supported, the scheduled mode is not implemented. This object is similar to bge.texture.Texture: you need to attach a image source and call refresh() to compute and send the frame to the card. This object is best suited for video keying: a video stream (not captured) flows through the card and the frame you send to the card are displayed above it (the card does the compositing automatically based on the alpha channel). At the time of this commit, 3D video keying is supported in the BGE but not in the DeckLink card due to a color space issue.
2016-06-10Install_deps: add '--no-build' option to prevent compiling anything.Bastien Montagne
2016-06-08Buildobt: Update master configSergey Sharybin
2016-06-08Buildbot: Give 2015 builds different nameSergey Sharybin
2016-06-08Buildbot: Trickery for MSVC2015 and NVCCSergey Sharybin
2016-06-07Cuda 7.5 cannot be made to work with a supported cl.exe version in the same ↵Martijn Berger
way as cuda 6.0 does allow, disabling cuda kernels on buildbot for now
2016-06-07Cuda 7.5 cannot be made to work with a supported cl.exe version in the same ↵Martijn Berger
way as cuda 6.0 does allow, disabling cuda kernels on buildbot for now
2016-06-07readfile: optimization for undoCampbell Barton
Was using O(n^2) lookup on ID's with undo. This caused undo to hang with 1000's of data-blocks (especially with heavy scenes & outliner-space, which doesn't even need to be visible to cause a slow-down). Internally this uses a ghash per id-type, which is lazy-initialized. Each key uses the name and library since there may be name collisions between libraries. Developer Notes: - Adds small `BKE_main_idmap_*` API. - Needed to change linking order for this to build.
2016-06-04buildbot work around cuda / msvc compatibility issues attempt 2/ passing a ↵Martijn Berger
string from python to cmake to nvcc is harder then it looks
2016-06-04buildbot work around cuda / msvc compatibility issuesMartijn Berger
2016-05-31Buildbot: Attempt to fix buildbot after recent changeSergey Sharybin
2016-05-31Buildbot: Use proper list management functionSergey Sharybin
Spotted by Campbell, thanks!
2016-05-31Buildbot: Pass proper generator for MSVC 2015 builderSergey Sharybin
2016-05-30CMake: Workaround to get Libmv compiled with latest GccSergey Sharybin
2016-05-24ndof: build system cleanupMike Erwin
Only Linux needs a lib linked in (libspnav). ghostndof3dconnexion refers to an obsolete Mac driver shim.
2016-05-22Code refactor: add generic Cycles node infrastructure.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D2016