Age | Commit message (Collapse) | Author |
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It should no longer be tied to OpenVDB and OpenImageDenoise then.
Differential Revision: https://developer.blender.org/D6029
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The goal is to make it able to use pre-compiled CentOS libraries on a
more modern system. Main issue was that it's possible that the compiler
on a newer version is defaulting to different C++11 ABI.
This change makes it so that if there is NO native libraries in the
lib folder and there IS pre-compiled CentOS folder, it will be used and
compiler will be forced to old ABI.
Differential Revision: https://developer.blender.org/D6031
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The submodules don't have remote branches configured, skip that test since
we assume pulling from the "origin" remote anyway.
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Checking out release branches in submodules, and printing some more
informative messages when that fails.
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Thanks to Ray Molenkamp for the help with the Windows implementation.
Fixes T70521
Differential Revision: https://developer.blender.org/D6023
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Removes custom logic from buildbot's packing step.
This also removes icons/ folder, but CMake was already copying the
icons to the root of the install folder.
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It made it Mesa to be compiled with swrast rather than with llvmpipe.
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Only compiled on Linux.
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Off-by-one calculating parent folders.
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The CMAKE_SOURCES variable is not yet initialized when the buildbot
configuration is read. This is similar to the include of full release
configuration happening earlier in the file.
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Just skip convenience test that checks if a rebase/merge is in progress.
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mostly minor c/cxx/linker flags, only tested with clang 9.0.0
Differential Revision: https://developer.blender.org/D5976
Reviewers: brecht, jesterking
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I have no explanation on why this is needed, but it refused to
find opus without it.
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Opus support was enabled in 2ddfd51810e0. This commit adds the Opus
library and configures FFmpeg to be compiled with Opus support.
NOTE: It may be required to run `cmake -U '*FFMPEG_LIBRARIES*' .` in
your Blender build directory in order to refresh the `FFMPEG_LIBRARIES`
setting and add libopus.
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This issue was two-fold:
- In the VPX library build script: missing `--enable-vp8` and
`--enable-vp9` meant that the choice to enable these codecs or not was
left to the library's `configure` script, rather than an explicit choice.
On the build-bot it chose to not enable them.
- Missing pkgconfig paths passed to the FFmpeg build script
Thanks @brecht for helping out.
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Problem was twofold
1) `GENERATOR_IS_MULTI_CONFIG` is a property not a variable so
the test for it would always be false, unless you set a custom
CMAKE_INSTALL_PREFIX (like the buildbot does) the unit tests
would have a wrong working directory and complain about missing
dlls or blender executable
2) Tests added outside of `/test` (like libmv) would have no working
folder set since the variable would not be visible for them.
consulted @sergey who voiced the opinion that duplicating the code
to the test macro was slightly less evil than moving it to the main
CMakeLists.txt
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1) Clang was given the wrong VS version to emulate when used in
combination with VS2019 causing build issues.
2) The erroneous supplied parameter `-std::c++11`caused CMake to
fail running its compiler detection scripts.
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And fall back to python3 from our libraries for other commands, once checked
out with make update.
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When calling make.bat multiple times to rebuild blender
make.bat failed to rebuild if a custom build dir was set.
reported and fixed on chat by @dgsantana
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Use cmake TIMESTAMP for BUILD_DATE+TIME
this simplifies code a lot
and even makes it more portable to other platforms
TIMESTAMP is available since cmake-2.8.11 ; blender already requires
cmake>=3.5 so that is fine.
Note that with CMake>=3.8, if defined, the SOURCE_DATE_EPOCH envvar
will be used by CMake here.
Reviewers: mont29, campbellbarton
Reviewed By: mont29, campbellbarton
Differential Revision: https://developer.blender.org/D5760
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This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards.
It is still currently experimental. Most features are supported, but a few
are still missing like baking, branched path tracing and using CPU memory.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX
For building with Optix support, the Optix SDK must be installed. See here for
build instructions:
https://wiki.blender.org/wiki/Building_Blender/CUDA
Differential Revision: https://developer.blender.org/D5363
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Differential Revision: https://developer.blender.org/D5715
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This prints a more informative message, and is convenient when working with
local changes or in a branch where you only need to update submodules or tests.
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Run these tests from the install directory so they can find dlls.
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Blender can only be run correctly from the install path since it requires Python
scripts, dynamic libraries and other files to be present. By default the install
path is the same as the build path, so it works anyway. But on the buildbot it
isn't. There was a workaround but it failed on Windows and macOS.
Now tests run from the install path. Detecting that path for ctest is more
complicated than I would like, but I couldn't find a better solution.
Ref T69541.
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These are not used in master yet, but they are needed for the functions branch.
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These will not stop the build on failure yet, first step is to get them passing
more reliably.
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* Auto detect rc and release version cycle in BKE_blender_version.h.
* On Windows, generate zip and installer if a release is detected.
* On macOS, always generate a dmg instead of zip.
* Use standard package names without hash if a release is detected.
* Buildbot package names now match platform names in releases.
Ref T67056
Differential Revision: https://developer.blender.org/D5643
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On some systems this would use the builtin echo command without support for
the -e option.
Thanks Alexander Gavrilov for helping find this.
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* Move common code into buildbot_utils.py
* Remove legacy code from removed builders
* Split code into smaller functions
Differential Revision: https://developer.blender.org/D5642
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