Age | Commit message (Collapse) | Author |
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clang
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This commit contains the minimum to make clang build/work with blender, asan and ninja build support is forthcoming
Things to note:
1) Builds and runs, and is able to pass all tests (except for the freestyle_stroke_material.blend test which was broken at that time for all platforms by the looks of it)
2) It's slightly faster than msvc when using cycles. (time in seconds, on an i7-3370)
victor_cpu
msvc:3099.51
clang:2796.43
pavillon_barcelona_cpu
msvc:1872.05
clang:1827.72
koro_cpu
msvc:1097.58
clang:1006.51
fishy_cat_cpu
msvc:815.37
clang:722.2
classroom_cpu
msvc:1705.39
clang:1575.43
bmw27_cpu
msvc:552.38
clang:561.53
barbershop_interior_cpu
msvc:2134.93
clang:1922.33
3) clang on windows uses a drop in replacement for the Microsoft cl.exe (takes some of the Microsoft parameters, but not all, and takes some of the clang parameters but not all) and uses ms headers + libraries + linker, so you still need visual studio installed and will use our existing vc14 svn libs.
4) X64 only currently, X86 builds but crashes on startup.
5) Tested with llvm/clang 6.0.0
6) Requires visual studio integration, available at https://github.com/LazyDodo/llvm-vs2017-integration
7) The Microsoft compiler spawns a few copies of cl in parallel to get faster build times, clang doesn't, so the build time is 3-4x slower than with msvc.
8) No openmp support yet. Have not looked at this much, the binary distribution of clang doesn't seem to include it on windows.
9) No ASAN support yet, some of the sanitizers can be made to work, but it was decided to leave support out of this commit.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D3304
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ninja is an alternative to msbuild designed for fast rebuilds. However there is no IDE support, builds only from the command line.
Comparison between msbuild and ninja for a full build, build time in seconds.
Full Clean Build
msbuild 867.5
Ninja 801.2
Difference -66.3 (-7.6%)
Minor Change
msbuild 43.0
Ninja 14.9
Difference -28.1 (-64.4%)
No Changes
msbuild 23.0
Ninja 6.1
Difference -16.9 (-73.5%)
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make.bat was starting to become hard to maintain, this refactors it into separate batch files for each stage of the process.
-Improved detection of msvc2013/2015
-Improved failure handling.
-Added check for working msbuild and C++ compiler
-Added verbose switch to ease trouble shooting.
-Added Check if svn/cmake/git are in the path before using them
-Display the build configuration before asking to download the libraries
-Offer an option to recover an interrupted checkout of the libraries.
-Automatically check out sub-modules in-case they are missing.
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/Volumes/External HD/blender-build)
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Was broken by f1e6838376a.
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disable WITH_OPENVDB_BLOSC if Blosc libraries cannot be found.
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elimination.
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OpenVDB would always build without BLOSC and TBB support on case-sensitive file systems.
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Differential Revision: https://developer.blender.org/D3109
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Split out undo API from ED_util.h into ED_undo.h
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- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
undo data is restored.
- Some undo types accumulate changes (image & text editing)
others store the state multiple times (with de-duplication).
This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
manage restoring correct ID's.
Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
Previously this wasn't done, making history fail in some cases.
This can be optimized to skip some combinations of undo steps.
grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.
See D3113
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- See `--log` help message for usage.
- Supports enabling categories.
- Color severity.
- Optionally logs to a file.
- Currently use to replace printf calls in wm module.
See D3120 for details.
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Two issues are fixed with this commit:
1) When we build OIIO (on unixoid build environments) and no /src/doc/oiiotool was present we had no build target for it (which led to a build error). As we don't need docs for OIIO, we disable it now.
2) We specified a var that OIIO does not recognize (was removed upstream a long time ago): ILMBASE_VERSION.
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we do not ship with hdf5 support for alembic on any of the platforms.
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Was mixed with object functionality.
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Even the boost people have given up trying to keep up with the rapid release
of new msvc versions, and have removed the warn for now see: https://github.com/boostorg/config/commit/5ad0730630188b55e2ee554dec53b5498fc0a030#diff-eac863c1d46c77471e54e8818aab7534
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"AppleClang" was not properly detected here. Now make the compiler ID
test a bit less compact but consistent with other code.
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Those are stored in blender-buildbot repository now, so having them in
Blender only causes extra work to keep files in sync.
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device_cuda.cpp.
Fermi code in Cycles kernel and texture system are coming next.
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We've got quite comprehensive BMesh based implementation, which is way easier
for maintenance than abandoned Carve library.
After all the time BMesh implementation was working on the same level of
limitations about manifold meshes and touching edges than Carve. Is better
to focus on maintaining one boolean implementation now.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D3050
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This patch changes the huge list of projects in visual studio into a nice tree matching the source folder structure. see D2823 for details.
Differential Revision: http://developer.blender.org/D2823
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Differential Revision: https://developer.blender.org/D3032
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Without this, adding/removing icons wouldn't force cmake to re-run
making builds fail.
This is the same issue with globbing source code.
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Use the libraries if they exist in ../lib/linux_x86_64 or similar, so
that you can run "make deps && make full" to get a full static build.
Note that install_deps.sh is still the only officially supported way to
build Blender dependencies on Linux, but this may be useful to some.
Differential Revision: https://developer.blender.org/D2980
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Patch by Lucas Walter (@lucasw), thanks.
Reviewers: mont29
Reviewed By: mont29
Subscribers: mont29
Differential Revision: https://developer.blender.org/D2983
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Report from @cyaoeu that compiling failed for Japanese system language.
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