Age | Commit message (Collapse) | Author |
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Explicitly disable these, rather than relying on them not being found.
Also, don't duplicates the architectures list.
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Make `CMAKE_OSX_DEPLOYMENT_TARGET` independent of buildbot settings and
always set to `OSX_MIN_DEPLOYMENT_TARGET`. That fixes the launch error
on OS older than buildbot's.
Remove unused `MACOSX_DEPLOYMENT_TARGET`.
Fix T88419
Diff D11323
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Bug in OSL itself, fix is submitted upstream.
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This flag is obsolete. In its current state (missing -D) it also
results in a CMake unknown argument error on macOS.
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The timeout was set to 60 seconds, which was problematic
for some of the larger files like boost from the blender
svn mirror.
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Add a `source_archive_complete` target for `make` that creates a source
archive including the source packages of Blender's dependencies.
This expands `make_source_archive.py` to include files from
`${BUILD_DIR}/source_archive/packages/` as well.
Reviewed By: dfelinto
Maniphest Tasks: T86124
Differential Revision: https://developer.blender.org/D10727
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When Blender's minor version was single digits, it wasn't properly
extracted. Resolve by adding zero padding.
Issue raised by @harley in D10954.
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'mypy --strict' passes without errors.
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'mypy --strict' passes without errors.
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- Remove `make_quicky` as on modern systems linking is the main
bottleneck, and there isn't such a gain from partial builds.
- Remove enum generator as `PyC_StringEnumItems` & `EnumPropertyItem`
are used in most places to access enums from Python, otherwise macros
are added via macros.
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Tell `FindOSL.cmake` where to find the shader header files. These have
moved from `${LIBDIR}/osl/shaders` to `${LIBDIR}/osl/share/OSL/shaders`
when OSL was upgraded (T85365).
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Correction in e5f0d176d4cfa020bfb4de78086007dcfd02e8f9
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Only done in top level CMakeLists, and platform_apple.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D10343
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It is a better default.
Reviewed By: sebbas, sybren
Differential Revision: https://developer.blender.org/D10652
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This enables ASAN support when used with VS 16.9
enable as usual in cmake with the WITH_COMPILER_ASAN
option, or when using make.bat just tag on `asan'
to the invocation, ie: `make lite 2019 asan`
MSVC: Asan support for 16.9
This enables ASAN support when used with VS 16.9
enable as usual in cmake with the WITH_COMPILER_ASAN
option, or when using make.bat just tag on `asan'
to the invocation, ie: `make lite 2019 asan`
Differential Revision: https://developer.blender.org/D7794
Reviewed By: brecht, sergey
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Reviewed By: #platform_macos, brecht
Maniphest Tasks: T86579
Differential Revision: https://developer.blender.org/D10664
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This adds CoreAudio as audio backend on macOS.
CoreAudio is the standard audio API on macOS.
Ref T86590
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This adds WASAPI as audio backend on Windows.
WASAPI is the modern standard audio API on
Windows introduced with Windows Vista.
Ref T86590
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This adds PulseAudio as audio backend on Linux.
PulseAudio is the main audio engine used on most,
if not all, Linux distributions today.
Ref T86590
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Final location in SVN was slightly different
than we were planning on.
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Minor adjustments that were missing when D10598 landed.
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Building deps on macOS arm64 has slightly different requirements.
Belongs to 4b3dcd80698a
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Allow downloading of source packages of Blender's dependencies, so that
it's easier to provide a "full source archive" that contains the blender
source + all dependencies archives. A `make` command for this will be
introduced soon.
This changes the deps builder slightly to be more flexible with the
origin of our source packages.
To support this a new CMake variable has been added called `PACKAGE_DIR`
where all sources archives will be stored.
default: a directory called `packages` in the build folder.
alternative-default: if a directory called `packages` exists in the
blender source folder that will be used. This is to support the "full
source archive" use case.
The download phase have been moved from the build phase to the configure
phase. Configure will download all sources validate the hashes while
downloading.
All `[depname].cmake` files have been changed to take a local
`file://[path_to_local_tarball]` path rather than a remote URI.
A second requirement was that there needed to be an option to grab the
sources from the blender SVN mirror rather than upstream. For this an
option has been added PACKAGE_USE_UPSTREAM_SOURCES (default ON). The
exact location in SVN still needs to be worked out, I tested with my
local webserver and codewise it checks out. The path that is in there
currently will not work (given there is no mirror there yet).
To build this mirror our local package caches can be used.
Reviewed By: lazydodo
Differential Revision: https://developer.blender.org/D10598
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- Add notes on portability.
- Use encoding argument for all file IO.
- Use integer math to calculate major/minor version, while float
division should be fine prefer matching Blender.
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This is a Python version of the existing `make_source_archive.sh`
script. IMO it's easier to read, and it'll also be easier to extend with
the necessary functionality for D10598.
The number of lines of code is larger than `make_source_archive.sh`, but
it has considerably less invocations of `awk` ;-) And also the filtering
is integrated, instead of forking out to Python to prevent certain files
to be included in the tarball.
Reviewed By: dfelinto, campbellbarton
Differential Revision: https://developer.blender.org/D10629
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Cleanup although it's harmless.
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compatibility with minimum macOS version
Similarly to other dependencies, the Python build should make use of the default CMake arguments. On macOS, for example, these arguments are required to set the deployment target correctly.
See also: https://devtalk.blender.org/t/compiling-latest-branch-on-macos-fails-undefined-symbol/17649
Reviewed By: brecht, sybren
Differential Revision: https://developer.blender.org/D10498
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* Only try to find sse2neon if Neon detected
* Only run Neon support test once
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macOS arm64 has extra requirements.
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Looks like they removed static libs by default in OCIO 2.0, for some
historical reasons `install_deps` was enforcing using only static libs
for this one, now removed it so that Blender buil can use usual so's.
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The location of the shaders changed with OSL 1.11.10. This commit is therefore in addition to D10212.
@sybren With the latest SVN libraries, I am fairly certain there is a "OSL not found" in the CMake output. Can you check on Linux?
@LazyDodo Since you haven't pushed the new OSL libs yet, this should not be a problem on Windows. So this will only be needed whenever those land.
Reviewed By: LazyDodo
Differential Revision: https://developer.blender.org/D10552
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This commit is addition to D10212. Apple arm64 support was left out in that patch.
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Straight up minor version bump, no anomalies to report
Reviewed By: sebbas, sybren
Differential Revision: https://developer.blender.org/D10523
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Due to moving the code the test binary was incorrectly compiled with OpenMP
flags. Move setting of the OpenMP flags to the appropriate place.
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Should have been part of D10367/rBa923a34de19c, but for some reasons it
did not make it into final commit...
Re T85365.
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Also bump exlusive maximal version to 3.11, since 3.10 is now supported.
Re T85365.
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Was disabled in rBc778fd981e63. Libraries have been updated in rBL62576.
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New libs have not landed in the SVN repository. Once they are up, this commit will be reverted.
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This bumps OSL to 1.11.10.0. OSL Has a new build time
dependency: Clang, and more importantly it expects
clang and llvm to share a library folder, which it
previously for us did not.
This patch changes:
-OSL Update to 1.11.10.0
-refactor the llvm/clang/clang-tools-extra builds into the llvm
build using the llvm-project tarball for building that has all
of the subprojects in it.
-update ispc/openmp builds since clang no longer its own dependency
and they have to depend on the llvm build now.
-Update the windows builder to use the 64 bit host tools since it
ran out of ram linking clang
-Since OSL now needs clang to link successfully a findclang.cmake
has been provided for linux/OSX
Differential Revision: https://developer.blender.org/D10212
Reviewed By: brecht, sebbas, sybren
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rBc70eb30240f8b5d5a8f2ac509f0eb585936142b5 added patch to use static
zlib on Linux. But also added flags to use the zlib in LIBDIR for
Python on macOS. That causes some shared libraries (binascii for one)
to link against libz.1.dylib which will not be there on users' systems.
Reuse the said patch for macOS also to avoid rpath issues.
Fix T85648.
Reviewed By: #platform_macos, brecht
Differential Revision: https://developer.blender.org/D10479
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This updates platform/platform_win32.cmake to support
both the old and new library names for OpenXR.
The new version links against one additional system
library and the debug library filename changed ever
so slightly.
This is a temporary workaround and can be removed
once the new lib versions have landed.
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Rather than hardcoding the lib names, read
boosts version.hpp and extract the version
from there.
This will make it easier to land lib changes
in the near future.
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The upgraded Mesa (see D10282) stores library files in `mesa/lib64`.
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Latest Xcode takes up 15GB, command line tools are only 1.2GB.
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