Age | Commit message (Collapse) | Author |
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Differential Revision: https://developer.blender.org/D3109
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Split out undo API from ED_util.h into ED_undo.h
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- Undo that changes modes currently asserts,
since undo is now screen data.
Most likely we will change how object mode and workspaces work
since it's not practical/maintainable at the moment.
- Removed view_layer from particle settings
(wasn't needed and complicated undo).
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- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
undo data is restored.
- Some undo types accumulate changes (image & text editing)
others store the state multiple times (with de-duplication).
This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
manage restoring correct ID's.
Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
Previously this wasn't done, making history fail in some cases.
This can be optimized to skip some combinations of undo steps.
grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.
See D3113
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- See `--log` help message for usage.
- Supports enabling categories.
- Color severity.
- Optionally logs to a file.
- Currently use to replace printf calls in wm module.
See D3120 for details.
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Two issues are fixed with this commit:
1) When we build OIIO (on unixoid build environments) and no /src/doc/oiiotool was present we had no build target for it (which led to a build error). As we don't need docs for OIIO, we disable it now.
2) We specified a var that OIIO does not recognize (was removed upstream a long time ago): ILMBASE_VERSION.
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we do not ship with hdf5 support for alembic on any of the platforms.
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Was mixed with object functionality.
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Even the boost people have given up trying to keep up with the rapid release
of new msvc versions, and have removed the warn for now see: https://github.com/boostorg/config/commit/5ad0730630188b55e2ee554dec53b5498fc0a030#diff-eac863c1d46c77471e54e8818aab7534
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"AppleClang" was not properly detected here. Now make the compiler ID
test a bit less compact but consistent with other code.
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Those are stored in blender-buildbot repository now, so having them in
Blender only causes extra work to keep files in sync.
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device_cuda.cpp.
Fermi code in Cycles kernel and texture system are coming next.
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We've got quite comprehensive BMesh based implementation, which is way easier
for maintenance than abandoned Carve library.
After all the time BMesh implementation was working on the same level of
limitations about manifold meshes and touching edges than Carve. Is better
to focus on maintaining one boolean implementation now.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D3050
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This patch changes the huge list of projects in visual studio into a nice tree matching the source folder structure. see D2823 for details.
Differential Revision: http://developer.blender.org/D2823
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Differential Revision: https://developer.blender.org/D3032
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Without this, adding/removing icons wouldn't force cmake to re-run
making builds fail.
This is the same issue with globbing source code.
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Use the libraries if they exist in ../lib/linux_x86_64 or similar, so
that you can run "make deps && make full" to get a full static build.
Note that install_deps.sh is still the only officially supported way to
build Blender dependencies on Linux, but this may be useful to some.
Differential Revision: https://developer.blender.org/D2980
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