Age | Commit message (Collapse) | Author |
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Unfortunately this doesn't make all tests compilable due
to all sort of weird and wonderful bad levels includes
on Windows (G referenced from bf_blenlib) but at least
allows to selectively build tests for now.
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Please remember to change those each time you update building code and there is no version change.
Otherwise poeple re-running the script won't get the updated builds.
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Since we're now on 1.7 we can skip building the OSL testsuite. It was giving various compilation errors on different machines and we don't need them anyway...so just disabling them in the script.
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D1751, remove this library since its quite a specific - only supports an older version of this codec.
Also ffmpeg has added support for recent versions of the codec.
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too much accross distros...
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OpenVDB is like a 30-years old lib when it comes to building it - not even a configure.sh script!
This makes it impossible to auto-build (install_deps is not a new CMake!).
So for now, just storing some template code for it, and expected version/deps data
in --show-deps option.
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simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
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Even when static option isn't enabled, use the static library path if the dynamic library isn't found.
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Blender builds properly without extra Python packages,
avoid FUD for new devs.
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This variables are being cached anyway and can only be changed on first run,
no need to keep reporting them again and again.
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This patch will match where install_deps puts OpenSubdiv.
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Based on patch D1644 by Jeffrey Hoover
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The main purpose of such linking is to make Blender compatible with
NVidia's debuggers and profilers which are doing some LD_PRELOAD
magic to intercept some function calls. Such magic conflicts with
our CUDA wrangler magic and causes segmentation faults.
The option is disabled by default, so there's no affect on any of
artists.
In order to make Blender linked directly against CUDA library use
the WITH_CUDA_DYNLOAD CMake option (it's marked as advanced).
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distro.
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And we can even use vanilia version of OSL now! :D
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script as sudo then)
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it's no longer used by any of the parts of Blender.
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Arg, forgot half of it, sorry for the noise. :|
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message.
Reported by venomgfx on IRC, thanks.
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Logically it is intern library since being mainly developed by 1.5 blender guys.
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The idea is to split them into two separate targets and have dedicated include
directories list for each of them in order to avoid some annoying include header
modifications in comparison with upstream.
Reviewers: campbellbarton, juicyfruit
Differential Revision: https://developer.blender.org/D1706
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release environment
It was not updated in ages and in fact, it's easier to wrap release environment
into Docker or VirtualBox image.
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While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.
What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.
Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.
This commit includes:
- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
(this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
as well
Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit
Reviewed By: campbellbarton, juicyfruit
Differential Revision: https://developer.blender.org/D1680
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cmake_qtcreator_project.py now takes a '--build-dir' argument.
Since introduction of argparse, accessing last argv from project_info is no longer working.
Now require a call to project_info.init before use.
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- Remove deprecated/unused builders
- Remove unused SCons OSX slave configuration
- Remove SCons slave logic, it is not giving error about unknown building
system used for the slave.
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Funny thing, 32bit OSX slave was always building 64bit CUDA kernels
and nobody never noticed this..
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