Age | Commit message (Collapse) | Author |
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This adds BF_RAYOPTIMIZATION_SSE_FLAGS through which one can manage
what SSE flags are best for the platform built for.
Note that the ray optimizations coded by jaguarandi are SSE-intrinsics only.
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darwin-8.0.0-powerpc libs), set opencollada not to be built by default
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Thx Jens Verwiebe for the patch
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- warning fix in ghost/cocoa
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- scons update to build with openCollada
- scons & cmake update for render optimization cflags
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- fix 10.4 compile issues
- fix some scons issues & add WITH_BF_COLLADA = False in scons darwin_config.py to allow build waiting for complete Collada Mac implementation
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Fixed gcc-4.0 compile error (cocoa)
Updated scons to build cocoa (32bit & 64bit) (Thx Jens Verwiebe for the patch):
- make sure right python is unzipped to app-bundle ( printing information at the end of compiling )
- make sure arch-setting appends needed flags ( depending on OSX-version obsolete sometimes but harmless )
- link correct frameworks depending on gfx-api ( cocoa/carbon)
- conscript prepared for cocoa objC-files
- link to openAL-framework, using the headers from blender-lib + the symbols in framework
Usage instruction:
The default build is Cocoa 32bit.
To change it, copy config/darwin-config.py to user-config.py in the blender folder, and edit:
- WITH_GHOST_COCOA & MACOSX_ARCHITECTURE variables to select cocoa/carbon, and the arch (i386, X86_64, ppc, ..)
- the libs options as usual
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http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Unix_FHS
for scons WITH_BF_FHS enabled an alternative layout eg.
scons WITH_BF_FHS=1 BF_INSTALLDIR="/usr/local"
for CMake just run "make install" after make (CMAKE_INSTALL_PREFIX is used for the base path)
Currently only scripts use both the system and user path correctly, other areas of blender have their own path code inline with lots of ifdefs, needs to be carefully updated.
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in their entirety as your user-config.py.
I'm taking this commit log as an opportunity to also remind people of the existance of doc/blender-scons.txt .
If you're a user reading these commit logs, and you haven't pre-ordered the Durian DVD yet, do so now: http://www.blender3d.org/e-shop/product_info_n.php?products_id=120
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* add jack support for audio system.
Note that for OSX jack support is still off by default, since
I'm not sure about what goes where. OSX maintainers, please check and fix.
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See mailing list for additional information.
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* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined.
* Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
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* options to enable building with precompiled ffmpeg (in /lib) rather than building from source in extern - this is off by default since I haven't compiled ffmpeg for ppc yet
* tweaks to enable building ffmpeg on osx better out of the box (still need to install yasm with these options on though..)
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(temporary solution to avoid linking problem reports over and over and over and over ... again)
I obviously couldn't test this in all OS. If there is any problem with this commit please fell free to fix/let me know.
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Feedback (especially on < 10.5) would be most appreciated!
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* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this.
* removed deprecated solid physics library, sumo integrations and qhull, a dependency
* removed ODE, was no longer being build or supported
* remove BEOS and AMIGA defines and references in Makefiles.
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Cleanup commit:
- Yafray removed. Also did cmake/scons files, but didn't compile with it,
so test would be appreciated :)
- Removed old crap from Windows release dir, should be checked on
further by windows release builder later.
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1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
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-r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
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-r17853:HEAD
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- remove Verse support. This will be brought back in The Future (probably jiri + me)
This means 5k lines less in blenkernel.
- fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
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libavdevice for video capture in VideoTexture module (BGE). Makefile, CMake, scons updated. FFmpeg binaries will have to be rebuilt for certain OS (irix), win32 binaries already up to date. You MUST do a clean rebuild after this patch. Scons users: pay attention that the config/<os>-config.py files have changed, adapt your user-config.py in consequence
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-r17434:HEAD
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scons CCFLAGS="-O0 -ggdp3"
for example would pass on the args including the "'s to scons, causing the build to fail.
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python error.
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* merge the recent scons changes from trunk, so this means that the same rules now apply:
- scons-local available
- platform default configs updated
- check your user-config.py if you have made a full copy of default config
Note: BGE and blenderplayer still not working, but that is normal ;) (so turn them off!)
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about the name changes.
Here they are.
Platform managers, double check that the compiler flag options still work.
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* BlenderLib now expects lists for all compiler related flags (release, profile, debug, warn).
I changed the default config files, but do double-check your user-config files, esp. if you did
a full copy of an old default platform config
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actually changed what the flags were, just the format, but Platform Maintainers, please check.
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- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
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[#17867] Adds option to SCONS to generate Python API documentation
Added patch from Brandano with some small improvements (BF_DOCDIR, clean) by yours truly.
To use make sure you have epydoc installed. Enable with WITH_BF_BPYDOC=1.
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linking to stdc++ because of problems running blender on some systems.
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also added a target 'blenderlite' - turns almost everything off, compressed binary is ~3.4meg
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the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
be at the origin.
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This is is a kludge, and only to get a release
working. later solution is to use glew
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also added bal level call stub for set_last_seq,
player building was broken by recent commit
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should work both on intel and powerpc
from 10.36 (ppc only) to 10.5
please test
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The latter is now obsolete and will be soon
removed.
Some tiny build tweaks for darwin committed
in preparation of bigger changes for proper
SDK suport both on intel and ppc
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blenderbuttons is good
and it compiles
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blenderbuttons still bad
not let this compile
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getndof return a 7 floats array, but only the first 6 are axis
the last one is a delta and seems to be much smaller on windows systems
this value should be ignored for the moment
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BF_DEBUG = 'true' set by default.
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