Age | Commit message (Collapse) | Author |
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-r17853:HEAD
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- remove Verse support. This will be brought back in The Future (probably jiri + me)
This means 5k lines less in blenkernel.
- fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
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-r17434:HEAD
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scons CCFLAGS="-O0 -ggdp3"
for example would pass on the args including the "'s to scons, causing the build to fail.
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python error.
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* merge the recent scons changes from trunk, so this means that the same rules now apply:
- scons-local available
- platform default configs updated
- check your user-config.py if you have made a full copy of default config
Note: BGE and blenderplayer still not working, but that is normal ;) (so turn them off!)
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about the name changes.
Here they are.
Platform managers, double check that the compiler flag options still work.
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* BlenderLib now expects lists for all compiler related flags (release, profile, debug, warn).
I changed the default config files, but do double-check your user-config files, esp. if you did
a full copy of an old default platform config
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actually changed what the flags were, just the format, but Platform Maintainers, please check.
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- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
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[#17867] Adds option to SCONS to generate Python API documentation
Added patch from Brandano with some small improvements (BF_DOCDIR, clean) by yours truly.
To use make sure you have epydoc installed. Enable with WITH_BF_BPYDOC=1.
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linking to stdc++ because of problems running blender on some systems.
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also added a target 'blenderlite' - turns almost everything off, compressed binary is ~3.4meg
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the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
be at the origin.
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This is is a kludge, and only to get a release
working. later solution is to use glew
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also added bal level call stub for set_last_seq,
player building was broken by recent commit
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should work both on intel and powerpc
from 10.36 (ppc only) to 10.5
please test
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The latter is now obsolete and will be soon
removed.
Some tiny build tweaks for darwin committed
in preparation of bigger changes for proper
SDK suport both on intel and ppc
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blenderbuttons is good
and it compiles
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blenderbuttons still bad
not let this compile
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getndof return a 7 floats array, but only the first 6 are axis
the last one is a delta and seems to be much smaller on windows systems
this value should be ignored for the moment
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BF_DEBUG = 'true' set by default.
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It adds read only dds support. (Writing will come later)
Kent
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notes :
it compiles but is non functional
lacks the platform specific changes in ghost ( i cant test windows)
lacks the code for plug-in.
the platform specific code will be added when we sync with Ettore work
the plug-in itself cannot be added here
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assume os x 10.4 as defaut
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Update configs to use Python 2.5. To quote from IRC:
07:17 * stivs waves his +5 Mouse of Power and authorizes jestie to update all of scons to py 2.5.
07:17 < stivs> let the screaming begin!
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Enable Bullet2 for Scons. This should work for all platforms, but please, test, test,
test, test, test (ad infinitum)
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Temporarily disabled game engine for scons and Makefiles (nan_definitions?), this to upgrade to Bullet 2.x
scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now.
CMake and MSVC needs still disabling of game engine.
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file I modified for the other patch. So I'm being bad and combining them
together.
First one is added -lXi to LLIBS for solaris. (Makes it so it compiles
again with the tablet stuff added)
Second one is the real commit its an expansion of patch #4458
This adds optional ICONV lining to support international fonts in the
file selector. Thanks to wisit venita (dripstone) I mostly just cleaned
it up a little and made it optional via defines.
Its currently turned off for all platforms except for solaris on scons.
For scons see your config/(platform).py file look for WITH_BF_ICONV
For the Makefiles look at source/nan_definitions.mk look for WITH_ICONV
(basically you'll want to export WITH_ICONV=true and possibly set some other
stuff)
Let me know if there are any problems.
Kent
--
mein@cs.umn.edu
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* Add WITH_BF_YAFRAY, which per default is 'true', so no visible changes for developers (and users).
Set WITH_BF_YAFRAY to 'false', and you'll save some major compile time :) Also handy if you're strapped for memory and compilation fails on yafray compilation due
to this.
- this commit also has a few whitespace changes and
- made BF_NO_ELBEEM a proper BoolOption. This will be renamed to WITH_BF_ELBEEM in the near future...
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* removed unused options BF_VERSE_LIBPATH, BF_VERSE, BF_VERSE_LIBS, since they are not used at all.
* some whitespace mods
There should be no more issues with "libverse.lib" not being found (or anything like
that).
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Emanuel Greisen.
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- this patch adds verse support for SCons, which can be enabled by
giving WITH_BF_VERSE=1, ie. on command-line
- this patch also adds a custom lib dir possibility. From the patch description:
"To set a custom ../lib dir, put LCGDIR="path to lib dir, including the platform folder name!" in your user-config.py."
* Fixed win32-vc-config.py so that it links to the proper library. Reported by Brandano.
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* added default compilers for darwin and win32-vc. Sorry orangers :) (Note:
this was not slapping opportunity related to cross-compile)
/Nathan
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Important note : for gcc3 linking you may have to remove -fexceptions
from LINKFLAGS but this is mandatory for gcc4
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* when WITH_BF_STATICOPENGL=1 on Linux Blender will be statically linked
against GL libraries. NOTE: I used values that worked on my machine -
platform managers and people who have better knowledge about this, please
modify config/linux2-config.py accordingly.
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* remove useless BF_TIFF* options. Upon closer inspection of code, only
path to headers is needed
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Important note, the install target install only the binary not the
packaged bunde for the moment
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- python 2.3 if you want python 2.4 add the 2 following lines in
user-config.py :
BF_PYTHON = '2.3'
BF_PYTHON = '/library.Frameworks/Python.framework/Versions/'
- disabled libtiff by default. new scons force lib linking & it shouldnt
will work on that
- added SystemStubs lib that 10.4 require in some circumstances.
10.3 users may have to remove it with this line :
LLIBS = 'stdc++'
additional notes :
OpenEXR libs and includes are searched in /usr/local
use by preference gcc3.3 gcc4 need some new libs i will commit shortly
you get in final an unpackaged binary. take a previous blender app and use
show package content command to navigate to Contents/MacOs. replace the
binary there by new one, and voila, you have a working new app.
will commit shortly the automatic packager
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* wrong format of two vars made darwin compile barf
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* This commit is all of the rewrite work done on the SCons system. For
documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
contains valuable information, along with what still needs to be done.
- linux, os x and windows compile now.
- files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
- NOTE: Jean-Luc P will commit sometime during the weekend proper
appit() for OS X. For now, copy the resulting binary to an
existing .app bundle.
- features:
- cleaner structure for better maintenance
- cleaner output during compile
- better handling of build options
- general overall speed increase
- see the wiki for more info
Cygwin, FreeBSD and Solaris systems still need work. For these systems:
1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
2) set the proper defaults for your platform
3) mail me at jesterking at letwory dot net with you configuration. if
you need any modifications to the system, do send a patch, too.
I'll be giving first-aid today and tomorrow, after that it'll be all
regular development work :)
/Nathan
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