Age | Commit message (Collapse) | Author |
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Added shfolder.lib linking for win9x SHGetFolderPath() support.
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added new ffmpeg libraries to scons win32 msvc build.
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so that it is defined only there where needed when needed.
* dxguid is necessary only when building WITH_BF_OPENAL=1. I already added the mingw version to our SVN in lib/windows/openal/lib and now I made sure it is linked against only when needed.
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It adds read only dds support. (Writing will come later)
Kent
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* rebuilt ffmpeg libraries. h264 now actually works.
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Update configs to use Python 2.5. To quote from IRC:
07:17 * stivs waves his +5 Mouse of Power and authorizes jestie to update all of scons to py 2.5.
07:17 < stivs> let the screaming begin!
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Enable Bullet2 for Scons. This should work for all platforms, but please, test, test,
test, test, test (ad infinitum)
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Temporarily disabled game engine for scons and Makefiles (nan_definitions?), this to upgrade to Bullet 2.x
scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now.
CMake and MSVC needs still disabling of game engine.
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from Guillaume Lecocq
I also added -D_CRT_SECURE_NO_DEPRECATE to shut the newer msvc version about deprecated functions (sprintf et al).
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- cleanup for wintab library headers
- properly define BF_WINTAB and BF_WINTAB_INC
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Kent
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file I modified for the other patch. So I'm being bad and combining them
together.
First one is added -lXi to LLIBS for solaris. (Makes it so it compiles
again with the tablet stuff added)
Second one is the real commit its an expansion of patch #4458
This adds optional ICONV lining to support international fonts in the
file selector. Thanks to wisit venita (dripstone) I mostly just cleaned
it up a little and made it optional via defines.
Its currently turned off for all platforms except for solaris on scons.
For scons see your config/(platform).py file look for WITH_BF_ICONV
For the Makefiles look at source/nan_definitions.mk look for WITH_ICONV
(basically you'll want to export WITH_ICONV=true and possibly set some other
stuff)
Let me know if there are any problems.
Kent
--
mein@cs.umn.edu
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* Source Browser support. When BF_DEBUG=1 .bsc-files will be created in BF_BUILDDIR. .pdb-files are in the root source dir
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* Add WITH_BF_YAFRAY, which per default is 'true', so no visible changes for developers (and users).
Set WITH_BF_YAFRAY to 'false', and you'll save some major compile time :) Also handy if you're strapped for memory and compilation fails on yafray compilation due
to this.
- this commit also has a few whitespace changes and
- made BF_NO_ELBEEM a proper BoolOption. This will be renamed to WITH_BF_ELBEEM in the near future...
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* removed unused options BF_VERSE_LIBPATH, BF_VERSE, BF_VERSE_LIBS, since they are not used at all.
* some whitespace mods
There should be no more issues with "libverse.lib" not being found (or anything like
that).
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Emanuel Greisen.
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- this patch adds verse support for SCons, which can be enabled by
giving WITH_BF_VERSE=1, ie. on command-line
- this patch also adds a custom lib dir possibility. From the patch description:
"To set a custom ../lib dir, put LCGDIR="path to lib dir, including the platform folder name!" in your user-config.py."
* Fixed win32-vc-config.py so that it links to the proper library. Reported by Brandano.
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* Link to png_st. Jens reported linking with dynamic lib crashed, but with static doesn't.
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* added default compilers for darwin and win32-vc. Sorry orangers :) (Note:
this was not slapping opportunity related to cross-compile)
/Nathan
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+ SCons support for pthreads-win32. Library will be committed shortly into
lib/windows, so be sure to check commit list and update that as well
when the pthread lib is available.
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* accidently left WITH_BF_STATICOPENGL enabled for non-linux. tsktsk.
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* when WITH_BF_STATICOPENGL=1 on Linux Blender will be statically linked
against GL libraries. NOTE: I used values that worked on my machine -
platform managers and people who have better knowledge about this, please
modify config/linux2-config.py accordingly.
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* cleaning cruft away
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* remove useless BF_TIFF* options. Upon closer inspection of code, only
path to headers is needed
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lukep, I didn't touch darwin-config.py yet, because you're still
working on it. But if you could see and make similar changes as
I did to the rest.
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* add REL_CFLAGS and REL_CCFLAGS when not building debug. This adds NDEBUG
to compile on Win32
* fix path to makesdna binary
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* This commit is all of the rewrite work done on the SCons system. For
documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
contains valuable information, along with what still needs to be done.
- linux, os x and windows compile now.
- files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
- NOTE: Jean-Luc P will commit sometime during the weekend proper
appit() for OS X. For now, copy the resulting binary to an
existing .app bundle.
- features:
- cleaner structure for better maintenance
- cleaner output during compile
- better handling of build options
- general overall speed increase
- see the wiki for more info
Cygwin, FreeBSD and Solaris systems still need work. For these systems:
1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
2) set the proper defaults for your platform
3) mail me at jesterking at letwory dot net with you configuration. if
you need any modifications to the system, do send a patch, too.
I'll be giving first-aid today and tomorrow, after that it'll be all
regular development work :)
/Nathan
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