Age | Commit message (Collapse) | Author |
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one parameter: BF_PYTHON_VERSION.
It needs the files: libpython25.a and libpython26.a to be copied to \\lib\windows\python\lib\
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* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this.
* removed deprecated solid physics library, sumo integrations and qhull, a dependency
* removed ODE, was no longer being build or supported
* remove BEOS and AMIGA defines and references in Makefiles.
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* Missing changes to release/windows/installer
* Sequencer fixes in source/blender/src/seqaudio.c dont apply to 2.5
* brechts fix for #18855 r20763 wasnt merged, does this apply to 2.5?
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* make the nsis installer script automatically use the Python version we build against
* bump Python version used
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svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD
Notes:
* Game and sequencer RNA, and sequencer header are now out of date
a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
not needed anymore.
* Fix "duplicate strip" always increase the user count for ipo.
* IPO pinning on sequencer strips was lost during Undo.
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(does make no sense on 64bit)
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Cleanup commit:
- Yafray removed. Also did cmake/scons files, but didn't compile with it,
so test would be appreciated :)
- Removed old crap from Windows release dir, should be checked on
further by windows release builder later.
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Ken Hursh and myself.
* Get rid of dependency on ALUT. It is really only used to
load a WAV file, and apparently crashing doing so on OS X Intel,
(perhaps due to endian issues?). There was already own code
for doing this on some system, so now it uses that. That code
had it's own endian issues which are now fixed, along with
better checks to avoid crashing on corrupt or unsupported files.
* Also get rid of some unecessarily complicate #ifdefs.
* According to the bug report OS X Intel OpenAL only works with
static openal linking still (WITH_BF_STATICOPENAL for scons).
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It seems 2.5 gives the version as a string, 2.6 as ints
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- bugfix, off by 1 when clamping lamp types, caused blender to write an invalid lamp type
- error in last commit (renamed function)
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it easier for people with new distros that only come with python 2.6
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1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
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-r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
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* make sure right libname is used for gettext.
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fix for linking on linux
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from Jorg Muller (nexyon)
also removed references to CVS in install
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Fixed bug #18293: SDL files under lib for irix-6.5-mips are included twice
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Updated ffmpeg to release version 0.5
updated x264 to today's daily build
thanks to ben2610 for first patches (but you got hddaudio.c wrong :)
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- add a very preliminary config.
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-r17853:HEAD
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Support for jpeg2000 and writing DCI Cinema standard files.
Notes
* 12 and 16bit channel depths are converted from/to blenders float buffer.
* Grayscale/RGB with alpha supported.
* Theres an option to save color channels as YCC rather then RGB.
* Quality 100 saves lossless
* The UI is a bit weired because of the DCI standards need to be given to the encoder.
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- remove Verse support. This will be brought back in The Future (probably jiri + me)
This means 5k lines less in blenkernel.
- fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
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extern/libredcodec/format.h, so for now adding "extern/" as an include when redcode is enabled lets it compile,
noticed there are some win32 ifdef's that don't do anything.
should be fixed properly but this at least compiles for now.
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Commit of WIP code (what code isn't wip, these days ;)
- only drawing code as basis to work further from (and have less conflicts between different systems I work on)
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libavdevice for video capture in VideoTexture module (BGE). Makefile, CMake, scons updated. FFmpeg binaries will have to be rebuilt for certain OS (irix), win32 binaries already up to date. You MUST do a clean rebuild after this patch. Scons users: pay attention that the config/<os>-config.py files have changed, adapt your user-config.py in consequence
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-r17434:HEAD
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- when WITH_BF_SDL=True entry-point is mainCTRStartup (due to SDL)
- with WITH_BF_SDL=False this should be just main
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also, defined BF_PROFILE_FLAGS for win32-ming.
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Submitted By:
Timothy Baldridge (tbaldridge)
Add's scons support for irix.
Kent
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scons CCFLAGS="-O0 -ggdp3"
for example would pass on the args including the "'s to scons, causing the build to fail.
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python error.
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with makesdna, the only way I could build and link was as a
win32 binary.
Still unable to link blender.exe
and run with wine.
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svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17416:HEAD
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when building with mingw. Now there is no need to do extra copying/config changing
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done like that yet, needs some extra thought to handle differences between vc and mingw setup
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* merge the recent scons changes from trunk, so this means that the same rules now apply:
- scons-local available
- platform default configs updated
- check your user-config.py if you have made a full copy of default config
Note: BGE and blenderplayer still not working, but that is normal ;) (so turn them off!)
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about the name changes.
Here they are.
Platform managers, double check that the compiler flag options still work.
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* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems
- I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution
This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
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* BlenderLib now expects lists for all compiler related flags (release, profile, debug, warn).
I changed the default config files, but do double-check your user-config files, esp. if you did
a full copy of an old default platform config
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- from what I can see now, the larger part of warnings is now about conversions "possible loss of data" (ie. double to float, etc).
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actually changed what the flags were, just the format, but Platform Maintainers, please check.
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Warning to others: Those flags are lists now, be careful and update other configs if needed.
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- Code has been changed to reflect this (ie. deprecated functions are not anymore used)
* clean up the C and C++ compiler flags mess.
- in the environment construction of BlenderLib all the compile flag governing options have been split in the *C*, *CC* and *CXX* containing equivalents.
C is for C compiler only flags. CC is for C and C++ compiler flags and CXX is for C++ compiler only flags.
All the platform default config files need to be double checked and fixed wherever it looks necessary. Either DIY, or send me a note with needed changes.
- a start for the BlenderLib parameter list has been made - all the SConscripts need to be checked and modified to hand in flags properly.
* A theeth request: make -jN settable in the config file.
- I give you BF_NUMJOBS, which is set to 1 by default. In your user-config.py, set BF_NUMJOBS=4 to have 4 parallel jobs handled. Yay.
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path instead - /usr/X11R6/lib/libGL.a
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