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2009-12-23OSX / Scons : set MACOSX_DEPLOYMENT_TARGET env var to allow builds for older ↵Damien Plisson
systems
2009-12-10* WITH_BF_RAYOPTIMIZATION cleanup and flag separation by matd.Nathan Letwory
This adds BF_RAYOPTIMIZATION_SSE_FLAGS through which one can manage what SSE flags are best for the platform built for. Note that the ray optimizations coded by jaguarandi are SSE-intrinsics only.
2009-12-05* enabled COLLADA for mingw. (Compiles at least with MingW GCC 3.4.2).Nathan Letwory
2009-12-02Mac: Following 10.4 ppc libs availability, update cmake & scons default settingsDamien Plisson
2009-12-02Apply patch [#20145] Ghost Win32 roundup patch: Minimum Window Size, ↵Nathan Letwory
Continuous Grab and Drag And Drop This nice patch by Matt D. (matd in #blendercoders) adds three nice features that can be seen already in the other supported OSes: * minimum window size: to prevent some bugs with the window manager of Blender, system windows cannot be resized smaller than the minimum size. * Continuous Grab is finally in Windows! Default settings since alpha 0 already have the feature enabled by default, so grab a new build and enjoy :) * GHOST support for drag and drop added. This prepares Blender for drag and drop from OS -> Blender. Currently not very useful, since wm needs to be readied for that. But it does work (do BF_GHOST_DEBUG=1 build and drag a file onto a Blender window). Thanks Matt D.!
2009-12-01Mac scons config: enable cross-compile, set 10.4 as default for ppc (using ↵Damien Plisson
darwin-8.0.0-powerpc libs), set opencollada not to be built by default
2009-11-29Merge from COLLADA branch into trunk of -c 24572 (cmake and scons for ↵Arystanbek Dyussenov
OpenCollada @ 675, Linux) and 25001 (bone animation import). See corresponding log entries for more detail.
2009-11-19- remove CPPFLAG XP_UNIX from CMake, Scons and Irix make, checked our own ↵Campbell Barton
code and /usr/include, its only used in our netscape plugin. - CMake on unix default OpenMP to enabled. - Scons on linux default OpenMP to enabled. - copying python is slow, for scons only copy if the directory has not been created.
2009-11-18scons update to enable build with QTKit (Cocoa Quicktime)Damien Plisson
Thx Jens Verwiebe for the patch
2009-11-14- scons fix for 10.4 build (use the 10.4 libs dir)Damien Plisson
- warning fix in ghost/cocoa
2009-11-09Mac :Damien Plisson
- scons update to build with openCollada - scons & cmake update for render optimization cflags
2009-11-03== COLLADA ==Nathan Letwory
* fix win64 build and add proper library usage for COLLADA 64bit. Update also lib/win64 (r24263).
2009-11-02== COLLADA ==Nathan Letwory
* proper library names and order. Goes together with 76MB commit for r24225
2009-10-30Make Collada False by default everywhereMartin Poirier
2009-10-30Mac / COCOA : Damien Plisson
- fix 10.4 compile issues - fix some scons issues & add WITH_BF_COLLADA = False in scons darwin_config.py to allow build waiting for complete Collada Mac implementation
2009-10-30Merge of the COLLADA GSoC branch into trunk.Arystanbek Dyussenov
COLLADA code is disabled by default (it has dependencies requiring manual install). SCons and CMake builds are supported on Windows and Linux, no Mac building yet. More on building COLLADA code: http://wiki.blender.org/index.php/User:Kazanbas/Building_Collada_Branch. The detailed command log of the merge (can be useful for educational purposes): branch=https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-chingachgook # collada code svn copy $branch/source/blender/collada source/blender/collada # operator svn merge -c 20401,20955,21077,24077,24079 $branch/source/blender/windowmanager/intern/wm_operators.c source/blender/windowmanager/intern/wm_operators.c # menu svn merge -c 24079 $branch/release/scripts/ui/space_info.py release/scripts/ui/space_info.py # scons svn merge -c 20398 $branch/source/blender/SConscript source/blender/SConscript svn merge -c 20398,20691,20955,22726 $branch/tools/btools.py tools/btools.py svn merge -c 20691,20955,22726 $branch/tools/Blender.py tools/Blender.py svn merge -c 20398,20692,20955 $branch/config/linux2-config.py config/linux2-config.py svn merge -c 22726 $branch/config/win64-vc-config.py config/win64-vc-config.py svn merge -c 22726 $branch/config/win32-vc-config.py config/win32-vc-config.py svn merge -c 24077 $branch/source/blender/windowmanager/SConscript source/blender/windowmanager/SConscript # cmake svn merge -c 23319,23905,24077,24158 $branch/CMakeLists.txt CMakeLists.txt svn merge -c 23319 $branch/source/blender/CMakeLists.txt source/blender/CMakeLists.txt svn merge -c 23319 $branch/source/creator/CMakeLists.txt source/creator/CMakeLists.txt svn merge -c 23319 $branch/CMake/macros.cmake CMake/macros.cmake svn merge -c 24077 $branch/source/blender/windowmanager/CMakeLists.txt source/blender/windowmanager/CMakeLists.txt
2009-10-27Mac:Damien Plisson
Fixed gcc-4.0 compile error (cocoa) Updated scons to build cocoa (32bit & 64bit) (Thx Jens Verwiebe for the patch): - make sure right python is unzipped to app-bundle ( printing information at the end of compiling ) - make sure arch-setting appends needed flags ( depending on OSX-version obsolete sometimes but harmless ) - link correct frameworks depending on gfx-api ( cocoa/carbon) - conscript prepared for cocoa objC-files - link to openAL-framework, using the headers from blender-lib + the symbols in framework Usage instruction: The default build is Cocoa 32bit. To change it, copy config/darwin-config.py to user-config.py in the blender folder, and edit: - WITH_GHOST_COCOA & MACOSX_ARCHITECTURE variables to select cocoa/carbon, and the arch (i386, X86_64, ppc, ..) - the libs options as usual
2009-10-05* Unzip python bundle at the end of the build process. Patch by b333rt, thanks!Nathan Letwory
* remove /ARCH setting - is used only when building x86
2009-09-23* fixes for compiling with scons/mingw when BF_DEBUG=1. Needs svn up in ↵Nathan Letwory
lib/windows, where I added necessary mingw libs.
2009-09-21Better unix filesystem integration as documented hereCampbell Barton
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Unix_FHS for scons WITH_BF_FHS enabled an alternative layout eg. scons WITH_BF_FHS=1 BF_INSTALLDIR="/usr/local" for CMake just run "make install" after make (CMAKE_INSTALL_PREFIX is used for the base path) Currently only scripts use both the system and user path correctly, other areas of blender have their own path code inline with lots of ifdefs, needs to be carefully updated.
2009-09-02* BGE optimisation tweaks.Nathan Letwory
2009-09-02== SCons ==Nathan Letwory
* Add BGE_CXXFLAGS so we can get rid of hard-coded BGE compiler settings. This was only done for windows, but now linuxers and osxers should be able to set BGE-specific optimisation too. See the windows default configs for example.
2009-08-30Fix for libsndfile in mingw scons config.Joerg Mueller
2009-08-26libsndfile is not available yet for darwin, builders feel free to add the lib!Joerg Mueller
2009-08-25== SCons ==Nathan Letwory
* Add sndfile support (False by default). Note: for this to work, make sure that FFMPEG-support is disabled.
2009-08-25* removed misleading comments. In short: NEVER EVER copy platform defaults ↵Nathan Letwory
in their entirety as your user-config.py. I'm taking this commit log as an opportunity to also remind people of the existance of doc/blender-scons.txt . If you're a user reading these commit logs, and you haven't pre-ordered the Durian DVD yet, do so now: http://www.blender3d.org/e-shop/product_info_n.php?products_id=120
2009-08-24* merge r22734 from trunkNathan Letwory
NOTE: Remember to svn up your lib/windows. Also, CMake files might need updating still
2009-08-24* changes to work with updated FFMPEG libs. Mainly build system. CMake files ↵Nathan Letwory
may need changing too. NOTE: remember to svn up in lib/windows!
2009-08-22svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22668:22701Campbell Barton
2009-08-22- BGE, Some sensors, stored the event manager in 2 places (became confusing ↵Campbell Barton
to do changes in this area) - Change compiler warnings for linux/scons/C++
2009-08-17* Jack support should be off by default until things have been cleared up ↵Nathan Letwory
(see meeting notes 16.8.2009)
2009-08-17== SCons ==Nathan Letwory
* add jack support for audio system. Note that for OSX jack support is still off by default, since I'm not sure about what goes where. OSX maintainers, please check and fix.
2009-08-12* fixing linking flag form.Nathan Letwory
2009-08-102.5: Sound branch merge!Joerg Mueller
See mailing list for additional information.
2009-08-09fftw: fixing mac linking nameDaniel Genrich
2009-08-09Smoke: Daniel Genrich
* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined. * Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
2009-08-07osx scons/ffmpeg tweaksMatt Ebb
* options to enable building with precompiled ffmpeg (in /lib) rather than building from source in extern - this is off by default since I haven't compiled ffmpeg for ppc yet * tweaks to enable building ffmpeg on osx better out of the box (still need to install yasm with these options on though..)
2009-08-06* further cleanup of windows defaults for openalNathan Letwory
2009-08-06* update windows default config for the openal updates, merging r22241 from ↵Nathan Letwory
soundsystem branch
2009-08-05Update for new OpenAL windows library.Joerg Mueller
2009-08-03* small fix for python versionsMatt Ebb
2009-07-31setting WITH_BF_PLAYER = False as default to sconsDalai Felinto
(temporary solution to avoid linking problem reports over and over and over and over ... again) I obviously couldn't test this in all OS. If there is any problem with this commit please fell free to fix/let me know.
2009-07-28* scons changes for mac osx intel / precompiled python 3.1Matt Ebb
Feedback (especially on < 10.5) would be most appreciated!
2009-07-26svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20937:21899Campbell Barton
missing commits from peter 20942, 21165, 21170, 21174, 21597 these files still need manual merging source/blender/makesdna/DNA_sequence_types.h source/blender/src/sequence.c source/blender/src/seqeffects.c source/blender/src/editseq.c source/blender/include/BSE_sequence.h
2009-07-21Make linux/scons default to python 3.1 rather then the version scons runs with.Campbell Barton
for a while py2.x will work but eventually be dropped when most OS's support it, so Id recommend upgrading. The following instructions are only needed if you don't use python3.1 installed in the default location. For releases users wont have to worry about this. # in python3.1 source dir, build and install into your own dir, /opt/py31 is just an example. ./configure --prefix="/opt/py31"; make; make install # In the scons user-config.py... BF_PYTHON = "/opt/py31" # ... now build ... # # Blender now needs 2 things to run. ./lib/libpython3.1.so and the python modules. # Symlink (or copy) python modules, blender sets this path for modules on startup if it is found. ln -s /opt/py31/lib/python3.1 ~/.blender/python # Currently static linking is not working without hacks because of limitations in scons. # for releases we can workaround, but for now its easier to set an environment variable. # To start blender so it can find libpython3.1.so make this into a shell script to save yourself typing it in all the time. export LD_LIBRARY_PATH="/opt/py31/lib/" ./blender
2009-07-182.5 - Optimisations for Keyframe Drawing in DopeSheetJoshua Leung
Keyframes are now prepared for drawing by being added to a binary-tree structure instead of using insertion-sort on a Double-Linked List. This gives rather significant improvements on a few bad cases (*). I've implemented a basic Red-Black Tree whose nodes/data-structures can also be used as a simple Double-Linked List (ListBase) for this purpose. The implementation of this tree currently does not have support for removing individual nodes, since such capabilities aren't needed yet. Stats (using keyframes from an imported .bvh animation file): * When only the keyframes are drawn (i.e. long keyframes are not identified), the time needed to draw the DopeSheet region 10 times went down from 4000ms to about 300ms. * When long keyframes are considered as well, the same test has gone from 6000ms to 3000ms. There is still a bottleneck there that I haven't been able to remove yet (an attempt at this made the runtimes go through the roof - 32000 ms for the test done here). Assorted Notes: * Added missing headers for some files * Fixed profiling flags for mingw. There was an extra space which prevented the sound-code from compiling.
2009-07-17* revert reversion by Genscher. This '/MT' business is now handled in Blender.pyNathan Letwory
2009-07-16Win64: revert to use static msvc libs againDaniel Genrich
2009-07-16SConsNathan Letwory
* ensure all SConscripts are ready for win64-vc (where necessary). * ensure we have proper _DEBUG flag for Python when we're doing a debug build. * some cleaning up of linking etc. * ensure /EHsc is there for game engine modules.
2009-07-16make py3.1 default for mingw/scons too.Nathan Letwory