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2008-11-06* While making changes to btools.py and Blender.py, I completely forgot ↵Nathan Letwory
about the name changes. Here they are. Platform managers, double check that the compiler flag options still work.
2008-11-05* enable openjpeg building for win32/msvcNathan Letwory
* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
2008-11-05=== SCons ===Nathan Letwory
* BlenderLib now expects lists for all compiler related flags (release, profile, debug, warn). I changed the default config files, but do double-check your user-config files, esp. if you did a full copy of an old default platform config
2008-10-31* silence compiler about warnings for C++ files a bit more.Nathan Letwory
- from what I can see now, the larger part of warnings is now about conversions "possible loss of data" (ie. double to float, etc).
2008-10-31corrections to the C_WARN and CC_WARN variables for scons config. I didn't ↵Martin Poirier
actually changed what the flags were, just the format, but Platform Maintainers, please check.
2008-10-31Fix compile flags in linux config to fit Nathan's changes.Martin Poirier
Warning to others: Those flags are lists now, be careful and update other configs if needed.
2008-10-31* Minimum SCons version is now 1.0.0Nathan Letwory
- Code has been changed to reflect this (ie. deprecated functions are not anymore used) * clean up the C and C++ compiler flags mess. - in the environment construction of BlenderLib all the compile flag governing options have been split in the *C*, *CC* and *CXX* containing equivalents. C is for C compiler only flags. CC is for C and C++ compiler flags and CXX is for C++ compiler only flags. All the platform default config files need to be double checked and fixed wherever it looks necessary. Either DIY, or send me a note with needed changes. - a start for the BlenderLib parameter list has been made - all the SConscripts need to be checked and modified to hand in flags properly. * A theeth request: make -jN settable in the config file. - I give you BF_NUMJOBS, which is set to 1 by default. In your user-config.py, set BF_NUMJOBS=4 to have 4 parallel jobs handled. Yay.
2008-10-22default opengl static locations was to try /usr/libGL.a, use the oprngl lib ↵v2.48aCampbell Barton
path instead - /usr/X11R6/lib/libGL.a
2008-10-22* Minor cleanup of SCons filesNathan Letwory
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1 - changed SConscripts accordingly
2008-10-20=== SCons ===Nathan Letwory
[#17867] Adds option to SCONS to generate Python API documentation Added patch from Brandano with some small improvements (BF_DOCDIR, clean) by yours truly. To use make sure you have epydoc installed. Enable with WITH_BF_BPYDOC=1.
2008-10-05== FFMPEG ==Peter Schlaile
Added optional OGG / theora / vorbis support. (OGG-format encoding is currently disabled, since the bundled ffmpeg version is broken here) Fixed a bug with PTS-encoding, to make theora work. You have to explicitly enable it and currently only scons is supported. Otherwise: enjoy! :)
2008-10-02* use release flags as default, except for openmp supportNathan Letwory
2008-09-18scons options BF_CXX, WITH_BF_STATICCXX, BF_CXX_LIB_STATIC for static ↵Campbell Barton
linking to stdc++ because of problems running blender on some systems.
2008-09-16added static openal and openexr options for scons.Campbell Barton
also added a target 'blenderlite' - turns almost everything off, compressed binary is ~3.4meg
2008-09-14scons option for linking python statically - useful for building a more ↵Campbell Barton
compatible blenderplayer, where most games python scripts only use builtin modules anyway.
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
2008-08-07Disable redcode (the file format of RED one, R3D) by default.Ken Hughes
2008-06-03== RED one (redcode) ==Peter Schlaile
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-05-30Reverted win installer to give 'current user' option only for Application Data.Simon Clitherow
Added shfolder.lib linking for win9x SHGetFolderPath() support.
2008-05-03change default for darwin for better compatibility with gcc4.0Jean-Luc Peurière
2008-05-01* remove redundant line.Nathan Letwory
2008-04-29getting ARB shaders working again in GE.Jean-Luc Peurière
This is is a kludge, and only to get a release working. later solution is to use glew
2008-04-28follow-up for the universal darwin config.pyJean-Luc Peurière
also added bal level call stub for set_last_seq, player building was broken by recent commit
2008-04-28attempt for an universal Os X config fileJean-Luc Peurière
should work both on intel and powerpc from 10.36 (ppc only) to 10.5 please test
2008-04-21== SCONS ==Andrea Weikert
added new ffmpeg libraries to scons win32 msvc build.
2008-03-22NDOF support added to trunk from ndof branch.Jean-Luc Peurière
The latter is now obsolete and will be soon removed. Some tiny build tweaks for darwin committed in preparation of bigger changes for proper SDK suport both on intel and ppc
2008-03-14update to trunk r14104Jean-Luc Peurière
blenderbuttons is good and it compiles
2008-03-14resolved conflict state with HEAD r14096Jean-Luc Peurière
blenderbuttons still bad not let this compile
2008-03-07* on win32 with msvc USE_OPENAL was defined for the entire source. Made it ↵Nathan Letwory
so that it is defined only there where needed when needed. * dxguid is necessary only when building WITH_BF_OPENAL=1. I already added the mingw version to our SVN in lib/windows/openal/lib and now I made sure it is linked against only when needed.
2008-02-18making the new transform methods work on Os XJean-Luc Peurière
getndof return a 7 floats array, but only the first 6 are axis the last one is a delta and seems to be much smaller on windows systems this value should be ignored for the moment
2008-02-06It is now possible to compile a profiling build with mingw+scons. Joshua Leung
Here are the changes I've had to make: * Added default settings for BF_PROFILE and BF_PROFILE_FLAGS for mingw * Made makesdna.c link with profiling flags too. This fixes some linking problems related to guardedmalloc for linking it. I'm not sure if this breaks compiling with BF_PROFILE on other platforms.
2008-01-29oops, left in a line I shouldnt haveCampbell Barton
2008-01-29added a note for scons openexr compiling, because I had some trouble using ↵Campbell Barton
our own exr build and had to work out whats goin on.
2008-01-19missing header from editipo.cCampbell Barton
2008-01-19made BINRELOC disabled by default with scons, only enable for linuxCampbell Barton
2008-01-19Added "WITH_BF_BINRELOC = 'false'" for msvc+scons tooJoshua Leung
2008-01-19Disabled "WITH_BF_BINRELOC" for mingwJoshua Leung
2008-01-19Fixing makefiles for binreloc I made it use flags like otherKent Mein
things default on for linux. ideasman helped me get scons working. Cmake still needs some love... Kent
2007-12-26=Scons ffmpeg link order update=Joseph Eagar
Update link order for ffmpeg on win32, patch provided by Anders Nor "Debolaz" Berle on irc.
2007-12-25=Scons ffmpeg update and avi fix=Joseph Eagar
Updated scons to work with the ffmpeg binaries in lib/windows/gcc again. Also fixed a bug reported by Debolaz on irc. Blender's internal avi reading (which can only read simple formats like motion jpeg) was telling the video code it could read all avis, without checking their codec. To fix this, I copied AVI_open_movie(), and modified it to to replace AVI_is_avi(). Now it properly checks the codec, and validates the header.
2007-09-27== FFMPEG ==Peter Schlaile
Another fix for external ffmpeg building.
2007-09-27== FFMPEG ==Peter Schlaile
Minor fix for using system's ffmpeg.
2007-09-27== FFMPEG ==Peter Schlaile
First round of scons support for internal ffmpeg.
2007-09-23== Sequencer / FFMPEG ==Peter Schlaile
Updated to latest FFMPEG-version, which uses new swscaler.
2007-08-30change to darwin base config that stayed in the pipeJean-Luc Peurière
2007-08-19new default for using openexr lib in our svnJean-Luc Peurière
2007-07-30Reverting to python 2.5 and openEXR true as defaultJoilnen Leite
2007-07-30Font previewJoilnen Leite
2007-07-01* make sure stdc++ is linked against.Nathan Letwory
2007-06-25This commit is a modified version of patch #6860Kent Mein
It adds read only dds support. (Writing will come later) Kent