Age | Commit message (Collapse) | Author |
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* make the nsis installer script automatically use the Python version we build against
* bump Python version used
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Ken Hursh and myself.
* Get rid of dependency on ALUT. It is really only used to
load a WAV file, and apparently crashing doing so on OS X Intel,
(perhaps due to endian issues?). There was already own code
for doing this on some system, so now it uses that. That code
had it's own endian issues which are now fixed, along with
better checks to avoid crashing on corrupt or unsupported files.
* Also get rid of some unecessarily complicate #ifdefs.
* According to the bug report OS X Intel OpenAL only works with
static openal linking still (WITH_BF_STATICOPENAL for scons).
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It seems 2.5 gives the version as a string, 2.6 as ints
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- bugfix, off by 1 when clamping lamp types, caused blender to write an invalid lamp type
- error in last commit (renamed function)
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it easier for people with new distros that only come with python 2.6
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fix for linking on linux
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from Jorg Muller (nexyon)
also removed references to CVS in install
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Fixed bug #18293: SDL files under lib for irix-6.5-mips are included twice
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Updated ffmpeg to release version 0.5
updated x264 to today's daily build
thanks to ben2610 for first patches (but you got hddaudio.c wrong :)
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Support for jpeg2000 and writing DCI Cinema standard files.
Notes
* 12 and 16bit channel depths are converted from/to blenders float buffer.
* Grayscale/RGB with alpha supported.
* Theres an option to save color channels as YCC rather then RGB.
* Quality 100 saves lossless
* The UI is a bit weired because of the DCI standards need to be given to the encoder.
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extern/libredcodec/format.h, so for now adding "extern/" as an include when redcode is enabled lets it compile,
noticed there are some win32 ifdef's that don't do anything.
should be fixed properly but this at least compiles for now.
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libavdevice for video capture in VideoTexture module (BGE). Makefile, CMake, scons updated. FFmpeg binaries will have to be rebuilt for certain OS (irix), win32 binaries already up to date. You MUST do a clean rebuild after this patch. Scons users: pay attention that the config/<os>-config.py files have changed, adapt your user-config.py in consequence
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Submitted By:
Timothy Baldridge (tbaldridge)
Add's scons support for irix.
Kent
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scons CCFLAGS="-O0 -ggdp3"
for example would pass on the args including the "'s to scons, causing the build to fail.
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python error.
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with makesdna, the only way I could build and link was as a
win32 binary.
Still unable to link blender.exe
and run with wine.
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when building with mingw. Now there is no need to do extra copying/config changing
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done like that yet, needs some extra thought to handle differences between vc and mingw setup
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about the name changes.
Here they are.
Platform managers, double check that the compiler flag options still work.
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* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems
- I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution
This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
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* BlenderLib now expects lists for all compiler related flags (release, profile, debug, warn).
I changed the default config files, but do double-check your user-config files, esp. if you did
a full copy of an old default platform config
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- from what I can see now, the larger part of warnings is now about conversions "possible loss of data" (ie. double to float, etc).
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actually changed what the flags were, just the format, but Platform Maintainers, please check.
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Warning to others: Those flags are lists now, be careful and update other configs if needed.
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- Code has been changed to reflect this (ie. deprecated functions are not anymore used)
* clean up the C and C++ compiler flags mess.
- in the environment construction of BlenderLib all the compile flag governing options have been split in the *C*, *CC* and *CXX* containing equivalents.
C is for C compiler only flags. CC is for C and C++ compiler flags and CXX is for C++ compiler only flags.
All the platform default config files need to be double checked and fixed wherever it looks necessary. Either DIY, or send me a note with needed changes.
- a start for the BlenderLib parameter list has been made - all the SConscripts need to be checked and modified to hand in flags properly.
* A theeth request: make -jN settable in the config file.
- I give you BF_NUMJOBS, which is set to 1 by default. In your user-config.py, set BF_NUMJOBS=4 to have 4 parallel jobs handled. Yay.
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path instead - /usr/X11R6/lib/libGL.a
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- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
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[#17867] Adds option to SCONS to generate Python API documentation
Added patch from Brandano with some small improvements (BF_DOCDIR, clean) by yours truly.
To use make sure you have epydoc installed. Enable with WITH_BF_BPYDOC=1.
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Added optional OGG / theora / vorbis support.
(OGG-format encoding is currently disabled, since the bundled ffmpeg version
is broken here)
Fixed a bug with PTS-encoding, to make theora work.
You have to explicitly enable it and currently only scons is supported.
Otherwise: enjoy! :)
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linking to stdc++ because of problems running blender on some systems.
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also added a target 'blenderlite' - turns almost everything off, compressed binary is ~3.4meg
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compatible blenderplayer, where most games python scripts only use builtin modules anyway.
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the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
be at the origin.
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This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.
It is also a rather challenging task, to make 4k-float-footage realtime :)
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Added shfolder.lib linking for win9x SHGetFolderPath() support.
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This is is a kludge, and only to get a release
working. later solution is to use glew
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also added bal level call stub for set_last_seq,
player building was broken by recent commit
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should work both on intel and powerpc
from 10.36 (ppc only) to 10.5
please test
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added new ffmpeg libraries to scons win32 msvc build.
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The latter is now obsolete and will be soon
removed.
Some tiny build tweaks for darwin committed
in preparation of bigger changes for proper
SDK suport both on intel and ppc
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blenderbuttons is good
and it compiles
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blenderbuttons still bad
not let this compile
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so that it is defined only there where needed when needed.
* dxguid is necessary only when building WITH_BF_OPENAL=1. I already added the mingw version to our SVN in lib/windows/openal/lib and now I made sure it is linked against only when needed.
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