Age | Commit message (Collapse) | Author |
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Updated scons to work with the ffmpeg binaries in
lib/windows/gcc again. Also fixed a bug reported by
Debolaz on irc. Blender's internal avi reading (which can
only read simple formats like motion jpeg) was telling the
video code it could read all avis, without checking their
codec.
To fix this, I copied AVI_open_movie(), and modified it to
to replace AVI_is_avi(). Now it properly checks the codec,
and validates the header.
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Another fix for external ffmpeg building.
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Minor fix for using system's ffmpeg.
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First round of scons support for internal ffmpeg.
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Updated to latest FFMPEG-version, which uses new swscaler.
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It adds read only dds support. (Writing will come later)
Kent
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assume os x 10.4 as defaut
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* rebuilt ffmpeg libraries. h264 now actually works.
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Update configs to use Python 2.5. To quote from IRC:
07:17 * stivs waves his +5 Mouse of Power and authorizes jestie to update all of scons to py 2.5.
07:17 < stivs> let the screaming begin!
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to uncomment if necessary.
libalut is becoming problematic. some distros have it, some do not.
At least one considers it deprecated, iirc.
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[ #5833 ] 2.43 RC2: Incorrect Bone rotation when 3D cursor set as Pivot
There's really ugly stuff going on with pose mode rotation in transform which I'll have to fix later, in the mean time, this commit fixes the problem (which happens when you rotate bones in post mode around an arbitrary point) and includes some juicy comments to further document the actual architectural problem.
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Enable Bullet2 for Scons. This should work for all platforms, but please, test, test,
test, test, test (ad infinitum)
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Temporarily disabled game engine for scons and Makefiles (nan_definitions?), this to upgrade to Bullet 2.x
scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now.
CMake and MSVC needs still disabling of game engine.
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from Guillaume Lecocq
I also added -D_CRT_SECURE_NO_DEPRECATE to shut the newer msvc version about deprecated functions (sprintf et al).
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- cleanup for wintab library headers
- properly define BF_WINTAB and BF_WINTAB_INC
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Kent
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file I modified for the other patch. So I'm being bad and combining them
together.
First one is added -lXi to LLIBS for solaris. (Makes it so it compiles
again with the tablet stuff added)
Second one is the real commit its an expansion of patch #4458
This adds optional ICONV lining to support international fonts in the
file selector. Thanks to wisit venita (dripstone) I mostly just cleaned
it up a little and made it optional via defines.
Its currently turned off for all platforms except for solaris on scons.
For scons see your config/(platform).py file look for WITH_BF_ICONV
For the Makefiles look at source/nan_definitions.mk look for WITH_ICONV
(basically you'll want to export WITH_ICONV=true and possibly set some other
stuff)
Let me know if there are any problems.
Kent
--
mein@cs.umn.edu
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* Source Browser support. When BF_DEBUG=1 .bsc-files will be created in BF_BUILDDIR. .pdb-files are in the root source dir
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* Add WITH_BF_YAFRAY, which per default is 'true', so no visible changes for developers (and users).
Set WITH_BF_YAFRAY to 'false', and you'll save some major compile time :) Also handy if you're strapped for memory and compilation fails on yafray compilation due
to this.
- this commit also has a few whitespace changes and
- made BF_NO_ELBEEM a proper BoolOption. This will be renamed to WITH_BF_ELBEEM in the near future...
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* removed unused options BF_VERSE_LIBPATH, BF_VERSE, BF_VERSE_LIBS, since they are not used at all.
* some whitespace mods
There should be no more issues with "libverse.lib" not being found (or anything like
that).
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Emanuel Greisen.
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BF_DEBUG=1'
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- this patch adds verse support for SCons, which can be enabled by
giving WITH_BF_VERSE=1, ie. on command-line
- this patch also adds a custom lib dir possibility. From the patch description:
"To set a custom ../lib dir, put LCGDIR="path to lib dir, including the platform folder name!" in your user-config.py."
* Fixed win32-vc-config.py so that it links to the proper library. Reported by Brandano.
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BF_FFMPEG_LIBPATH = '$(BF_FFMPEG)/lib'
Needs to be:
BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib'
There are some commented out ones that should maybe be switched as well
so it doesn't happen again but this fixes the problem for now :)
Kent
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Submitted by Joseph Eagar (joeedh). windows/gcc ffmpeg library may need recompiling to support all codecs necessary (ie. H264 doesn't work).
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(I have one small problem with linking python's static library but
other than that this should work)
Kent
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statically-linked python releases won't work otherwise. Bugfixes for #4676
and #4486.
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magically be fixed.
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Win98 and Win95 systems without having to redirstribute shfolder.dll
- MINGW should compile too now (was problem when fucntionality was first introduced), tested with MINGW 5.0.2 (scons)
- added -lshell32 for the dependency on MINGW
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Houghton for this contribution.
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set BF_OPENGL to /usr rather than /usr/lib. thx Ken!
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This fixes some ld errors when the static versions of the EXR libs are used.
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Fixing compile for Windows mingw builds with cygwin make and scons.
Used SHGetFolderPath instead of SHGetSpecialFolderPath which is
better supported for mingw.
Thanks to Ralf Hoelzemer for the tip and the patch.
Let me know if any problems persist, I'll try to fix then.
--- Andrea
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* Applied patch #4012 by Joseph Eagar. The patch provides a way to quickly assign a list
of libraries to build with debug symbols. Usage:
scons BF_QUICKDEBUG=src,bf_blenkernel,bf_blenlib
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* Link to png_st. Jens reported linking with dynamic lib crashed, but with static doesn't.
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* CC and CXX for linux2
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* If you look quickly somewhere else, you won't notice the missing ''s
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