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2009-07-22Merge with 2.5 -r 21003:21788.Arystanbek Dyussenov
Run smoothly :)
2009-07-21Make linux/scons default to python 3.1 rather then the version scons runs with.Campbell Barton
for a while py2.x will work but eventually be dropped when most OS's support it, so Id recommend upgrading. The following instructions are only needed if you don't use python3.1 installed in the default location. For releases users wont have to worry about this. # in python3.1 source dir, build and install into your own dir, /opt/py31 is just an example. ./configure --prefix="/opt/py31"; make; make install # In the scons user-config.py... BF_PYTHON = "/opt/py31" # ... now build ... # # Blender now needs 2 things to run. ./lib/libpython3.1.so and the python modules. # Symlink (or copy) python modules, blender sets this path for modules on startup if it is found. ln -s /opt/py31/lib/python3.1 ~/.blender/python # Currently static linking is not working without hacks because of limitations in scons. # for releases we can workaround, but for now its easier to set an environment variable. # To start blender so it can find libpython3.1.so make this into a shell script to save yourself typing it in all the time. export LD_LIBRARY_PATH="/opt/py31/lib/" ./blender
2009-07-182.5 - Optimisations for Keyframe Drawing in DopeSheetJoshua Leung
Keyframes are now prepared for drawing by being added to a binary-tree structure instead of using insertion-sort on a Double-Linked List. This gives rather significant improvements on a few bad cases (*). I've implemented a basic Red-Black Tree whose nodes/data-structures can also be used as a simple Double-Linked List (ListBase) for this purpose. The implementation of this tree currently does not have support for removing individual nodes, since such capabilities aren't needed yet. Stats (using keyframes from an imported .bvh animation file): * When only the keyframes are drawn (i.e. long keyframes are not identified), the time needed to draw the DopeSheet region 10 times went down from 4000ms to about 300ms. * When long keyframes are considered as well, the same test has gone from 6000ms to 3000ms. There is still a bottleneck there that I haven't been able to remove yet (an attempt at this made the runtimes go through the roof - 32000 ms for the test done here). Assorted Notes: * Added missing headers for some files * Fixed profiling flags for mingw. There was an extra space which prevented the sound-code from compiling.
2009-07-17* revert reversion by Genscher. This '/MT' business is now handled in Blender.pyNathan Letwory
2009-07-16Win64: revert to use static msvc libs againDaniel Genrich
2009-07-16SConsNathan Letwory
* ensure all SConscripts are ready for win64-vc (where necessary). * ensure we have proper _DEBUG flag for Python when we're doing a debug build. * some cleaning up of linking etc. * ensure /EHsc is there for game engine modules.
2009-07-16make py3.1 default for mingw/scons too.Nathan Letwory
2009-07-15* set py 3.1 as default for windowsNathan Letwory
* add some ignores for some warnings (which seem to be ignored on nixes already). * add zips for py 3.0 and py 3.1. Note: py 3.1 zip contains entire Lib
2009-07-09mingw-config.py prepared for work with python 2.5 and 2.6 controlled by only ↵Remigiusz Fiedler
one parameter: BF_PYTHON_VERSION. It needs the files: libpython25.a and libpython26.a to be copied to \\lib\windows\python\lib\
2009-07-09mingw-config.py prepared for work with python 2.5 and 2.6 controlled by only ↵Remigiusz Fiedler
one parameter: BF_PYTHON_VERSION. It needs the files: libpython25.a and libpython26.a to be copied to \\lib\windows\python\lib\
2009-06-21Spring CleaningCampbell Barton
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this. * removed deprecated solid physics library, sumo integrations and qhull, a dependency * removed ODE, was no longer being build or supported * remove BEOS and AMIGA defines and references in Makefiles.
2009-06-19Merged 2.5 -r 20124:21003Chingiz Dyussenov
2009-06-17Importer base for Chingiz.Arystanbek Dyussenov
2009-06-13merged from trunk 20741:20848 Campbell Barton
* Missing changes to release/windows/installer * Sequencer fixes in source/blender/src/seqaudio.c dont apply to 2.5 * brechts fix for #18855 r20763 wasnt merged, does this apply to 2.5?
2009-06-12=== SCons ===Nathan Letwory
* make the nsis installer script automatically use the Python version we build against * bump Python version used
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-06-07Bugfix: WITH_BF_OPENMP=0 wasn't respected anymore, removed LARGEADRESSAWARE ↵Daniel Genrich
(does make no sense on 64bit)
2009-06-07Added BF_OPENCOLLADA_* and BF_PCRE_* scons settings to linux config. Chingiz Dyussenov
OpenCollada and pcre are added as 3rd party libraries collada module depends on. I now build Blender with: scons BF_DEBUG=1 BF_OPENCOLLADA_LIBPATH=/home/chin/src/opencollada/ BF_OPENCOLLADA=/home/chin/src/opencollada
2009-06-012.5Ton Roosendaal
Cleanup commit: - Yafray removed. Also did cmake/scons files, but didn't compile with it, so test would be appreciated :) - Removed old crap from Windows release dir, should be checked on further by windows release builder later.
2009-05-25Created blender/source/collada skeleton for new 'bf_collada' libArystanbek Dyussenov
- setup SConscript, not sure about these values: libtype='core', priority=150 - only scons build on linux is set up - not configured to link to OpenCollada yet
2009-05-15Bug/patch #18714: fix game engine sound on OS X Intel, patch byBrecht Van Lommel
Ken Hursh and myself. * Get rid of dependency on ALUT. It is really only used to load a WAV file, and apparently crashing doing so on OS X Intel, (perhaps due to endian issues?). There was already own code for doing this on some system, so now it uses that. That code had it's own endian issues which are now fixed, along with better checks to avoid crashing on corrupt or unsupported files. * Also get rid of some unecessarily complicate #ifdefs. * According to the bug report OS X Intel OpenAL only works with static openal linking still (WITH_BF_STATICOPENAL for scons).
2009-05-07python is not being very helpful!Campbell Barton
It seems 2.5 gives the version as a string, 2.6 as ints
2009-05-07[#18702] FBX exported hemi light crashes mayaCampbell Barton
- bugfix, off by 1 when clamping lamp types, caused blender to write an invalid lamp type - error in last commit (renamed function)
2009-05-07use the python version scons is running with by default on linux, will make ↵Campbell Barton
it easier for people with new distros that only come with python 2.6
2009-05-06Big, big commit!!Diego Borghetti
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
2009-04-30enable game engine and player by defaultCampbell Barton
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-182.5 / win64Nathan Letwory
* make sure right libname is used for gettext.
2009-03-31[#18473] SCons build fails when linking blender when WITH_BF_OGG enabledCampbell Barton
fix for linking on linux
2009-03-26scons+msvc update for the FFMpeg recent updatesDalai Felinto
2009-03-24[#18260] FMOD RemovalCampbell Barton
from Jorg Muller (nexyon) also removed references to CVS in install
2009-03-23irix/scons: use $LCGDIR/sdl instead of $LCGDIR/SDL. Stefan Gartner
Fixed bug #18293: SDL files under lib for irix-6.5-mips are included twice
2009-03-22== FFMPEG ==Peter Schlaile
Updated ffmpeg to release version 0.5 updated x264 to today's daily build thanks to ben2610 for first patches (but you got hddaudio.c wrong :)
2009-03-16Custom python wasnt building without BF_PYTHON_LIBPATH setCampbell Barton
2009-03-03(which was the wrong one. of course)Nathan Letwory
2009-03-032.5 / SCons / Win64Nathan Letwory
- add a very preliminary config.
2009-01-262.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17853:HEAD
2009-01-24[#18164] jpeg2000 patch, with some fixes from Peter too.Campbell Barton
Support for jpeg2000 and writing DCI Cinema standard files. Notes * 12 and 16bit channel depths are converted from/to blenders float buffer. * Grayscale/RGB with alpha supported. * Theres an option to save color channels as YCC rather then RGB. * Quality 100 saves lossless * The UI is a bit weired because of the DCI standards need to be given to the encoder.
2009-01-05added static python option for mingwCampbell Barton
2009-01-042.5 / CleanupNathan Letwory
- remove Verse support. This will be brought back in The Future (probably jiri + me) This means 5k lines less in blenkernel. - fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2009-01-04C files reference "libredcode/format.h", which only exist in ↵Campbell Barton
extern/libredcodec/format.h, so for now adding "extern/" as an include when redcode is enabled lets it compile, noticed there are some win32 ifdef's that don't do anything. should be fixed properly but this at least compiles for now.
2008-12-28* /W4 accidently slipped through.Nathan Letwory
2008-12-242.5 - node editorNathan Letwory
Commit of WIP code (what code isn't wip, these days ;) - only drawing code as basis to work further from (and have less conflicts between different systems I work on)
2008-12-17FFmpeg upgrade to revision 12758 (avformat version 52.13): support ↵Benoit Bolsee
libavdevice for video capture in VideoTexture module (BGE). Makefile, CMake, scons updated. FFmpeg binaries will have to be rebuilt for certain OS (irix), win32 binaries already up to date. You MUST do a clean rebuild after this patch. Scons users: pay attention that the config/<os>-config.py files have changed, adapt your user-config.py in consequence
2008-12-142.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17434:HEAD
2008-12-07* blenderlite works now on windows too.Nathan Letwory
- when WITH_BF_SDL=True entry-point is mainCTRStartup (due to SDL) - with WITH_BF_SDL=False this should be just main
2008-11-30scons build dir was assumed to be relative, this isn't always the case. ↵Joseph Eagar
also, defined BF_PROFILE_FLAGS for win32-ming.
2008-11-21This is patch [#17896] Irix Build FilesKent Mein
Submitted By: Timothy Baldridge (tbaldridge) Add's scons support for irix. Kent
2008-11-18some scons command line args were not working since recent changes- Campbell Barton
scons CCFLAGS="-O0 -ggdp3" for example would pass on the args including the "'s to scons, causing the build to fail.
2008-11-17Added BF_PROFILE_LINKFLAGS, Compiling with BF_PROFILE=1 was also throwing a ↵Campbell Barton
python error.