Age | Commit message (Collapse) | Author |
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Split out undo API from ED_util.h into ED_undo.h
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Was mixed with object functionality.
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It has been deprecated since at least macOS 10.9 and fully removed in 10.12.
I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens.
Reviewers: mont29, dfelinto, juicyfruit, brecht
Reviewed By: mont29, brecht
Subscribers: Blendify, brecht
Maniphest Tasks: T52807
Differential Revision: https://developer.blender.org/D2333
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Self-explanatory. to find broken links run `sphinx-build -b linkcheck sphinx-in sphinx-out`
Reviewers: mont29
Tags: #bf_blender, #python, #infrastructure:_websites
Differential Revision: https://developer.blender.org/D2297
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Includes:
- Version bump to 2.78
- Doxy file update
- New splash screen
- Wrapped some do_versions with version check
- Updated template to use proper font
After poking around a lot it seems Droid Sans was used during 2.7x series.
(or at least difference between using this font and comparing to previous
splash screens gives none visible difference).
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This will be used for calculating bezier curves from freehand drawing,
may be used for other areas too.
Original code from GraphicsGems, 1990 (FitCurve.c),
with updates from OpenToonz, under 3 clause BSD license.
with own minor modifications for integration with Blender:
- support adding extra custom-data.
- improved handle clamping.
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This made using groups apply docstrings to undocumented functions in the group
(and give errors that the args didnt match).
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Differential Revision: https://developer.blender.org/D1662
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Also add depsgraph & physics
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also have doxygen ignore *.py files and fix some warnings.
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also removed some unused function definitons.
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- remove recently added sphinx reference workaround.
- tested doxygen, correct some warnings, set tab width and added pymathutils group.
- added convenience target 'make doc_doxy'
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to read .blend files from runtimes, folded those into blenloader.
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anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
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