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2012-03-21Fix #30622: documentation example code for bge.types.KX_MeshProxy did not work,Sergey Sharybin
using fix suggested by Ryan King.
2012-03-12Fix #30524: documentation example code for bge.types.KX_MeshProxy did not work,Brecht Van Lommel
using fix suggested by Ryan King.
2012-03-03option for the Armature Actuator to change the influence of a bone constraint.Dalai Felinto
Also adds DampedTrackTo to the list of supported constraints in the BGE Test file: http://www.pasteall.org/blend/11715 Patch developed as part of a project to NF-UBC Nereus Program. Development time 'sponsored' by the project. www.nereusprogram.org
2012-01-23rst bge touch ups: making the title of the examples slightly more noticeableDalai Felinto
- it's still not correct, comparing to the other examples, but at least it looks okish. - fixed some small typos
2012-01-22Committing patch "[#29763] Adding an active_events property to ↵Mitchell Stokes
SCA_PythonKeyboard and SCA_PythonMouse" Here is the description: As the summary says, this patch adds a new event to both SCA_PythonKeyboard and SCA_PythonMouse. This property is similar to the events property that both have, but it only returns events which are not KX_NO_INPUTSTATUS. This moves the "no input" check from Python to C, which gave my input handling code a 2x speed up. Python sucks (performance-wise) with iterating lists and SCA_PythonKeyboard has close to 200 events (I think something like 177, but I don't know for sure).
2012-01-22cucumber merge: world scaling + video texture constantsDalai Felinto
revisions: 38166,38167,38177,38179,38180,38187,38242 To be implemented after merge: 1) add pydocs(rst) for the video texture new defines 2) see if a NodeSetLocalMatrix would fit well #43439 by kupoman Changing the worldTransform and localTransform python attributes to use BLI_math to simplify the code #38242 by kupoman Adding the constants SOURCE_ERROR, SOURCE_EMPTY, SOURCE_READY, SOURCE_PLAYING, SOURCE_STOPPED to the video texture module. Updates to the documentation will follow after a merge with trunk #38187 by kupoman Updates to the documentation to reflect that worldScale is now writable, and added localTransform and worldTransform to KX_GameObject. #38180 by kupoman The Transform attribute of KX_GameObject was based on world space data. I converted that one to worldTransform, and added a localTransform for local space transform information. #38179 by kupoman Fixed the transform attribute of KX_GameObject's set method to properly deal with negative scaling. #38177 by kupoman Updated the transform property on KX_GameObject so that it is now read/write, and added the corresponding set method. Also simplified the get method by calling GetOpenGLMatrix instead of making the matrix myself. #38167 by kupoman Adding a read only transform attribute to KX_GameObject that returns a 4x4 matrix representing the object's transformations. #38166 by kupoman Adding a worldScale attribute to KX_GameObject. This attribute scales the object independently of its parent's scale.
2012-01-13bge api doc updateDalai Felinto
bge.texture materialId wasn't showing up bge.type was outdated (I removed the glew example, I hope no one mind)
2011-09-02BGE animations: adding a missing comma.Mitchell Stokes
2011-09-01BGE animations: Updating some constant names. They were still the originally ↵Mitchell Stokes
proposed names instead of the ones that are actually used now.
2011-09-01BGE Animations: The return type for KX_GameObject.getActionFrame() was an ↵Mitchell Stokes
integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction().
2011-08-02Merging trunk up to r38932.Joerg Mueller
2011-07-31py api: sphinx doc corrections, pep8 cleanup and style edits, also added ↵Campbell Barton
__all__ to some modules which were missing it.
2011-07-31patch [#27909] Added constants in bge.constraints by Solano Felicio (solano) ↵Dalai Felinto
+ some changes in rst I named all the BGE modules with their actual names (e.g. Rasterizer, Video Texture, ...). so in the API index.html page they look more like the other Blender modules. I did the same for the bgl module. For bge.constraints this patch exposes the constants values for debug mode and createConstraints (they were hardcoded innts before). + making all the "todo" and #comments into rst comments (.. comments) Thanks Solano, it's great to get help to those tasks :)
2011-07-16BGE Animations: Updating the python docs.Mitchell Stokes
2011-07-06BGE Animations: Updating the bge.types docs to include the three new methods ↵Mitchell Stokes
to KX_GameObject: playAction(), getActionFrame(), setActionFrame().
2011-06-13BGE Patch: [#27425] Allow to change the damping of the camera actuatorDalai Felinto
########## original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator" The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint. Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds). This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint. ########### epydocs (rst) updated too
2011-02-21remove BGE's PyObjectPlus.isA method docs, was removed in favor of built-in ↵Campbell Barton
isinstance(), report [#26080].
2010-10-13== python api doc ==Luca Bonavita
First commit to make some structure in doc/ directory. - moved source/blender/python/doc -> doc/python_api - moved source/gameengine/PyDoc/*.rst -> doc/python_api/rst - modified accordingly sphinx_doc_gen.py and sphinx_doc_gen.sh (later on I'll try alternative/ scripts by neXyon as promised :) - source/gameengine/PyDoc/ is still there because contains epydoc stuff for the bge, will ask more and look into it later