Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-04-15Pydoc: Fix multiple bpy.type modulesAaron Carlisle
2015-04-26BGE : addObject in python without reference object.Porteries Tristan
Making the reference argument optional for the addObject function. ``` scene.addObject("Cube") ``` This allows to keep the rotation, scale and position of the original object. To avoid layer problems with lights if the reference arguments is None, the new object have the same layer than the active layers in scene. Reviewers: lordloki, moguri, hg1, sybren Reviewed By: hg1, sybren Subscribers: agoose77 Projects: #game_engine Differential Revision: https://developer.blender.org/D1222
2015-04-21BGE: scene.pre_draw_setup[] callbackDalai Felinto
This callback allows the user to change the camera data right before the rendering calculations. scene.pre_draw[] is not enough here, because if you want to change the camera matrices (projection/modelview) the culling test is done before that (after pre_draw_setup[] though). Reviewers: moguri, campbellbarton Differential Revision: https://developer.blender.org/D1251 Python sample code using this. The sample scene would need a default camera (not used for rendering), a dummy camera ('Camera.VR'), and two cameras ('Camera.Left', 'Camera.Right') that will be used for the actual rendering. ``` import bge def callback(): scene = bge.logic.getCurrentScene() objects = scene.objects vr_camera = objects.get('Camera.VR') if bge.render.getStereoEye() == bge.render.LEFT_EYE: camera = objects.get('Camera.Left') else: camera = objects.get('Camera.Right') vr_camera.worldOrientation = camera.worldOrientation vr_camera.worldPosition = camera.worldPosition def init(): scene = bge.logic.getCurrentScene() main_camera = scene.active_camera main_camera.useViewport = True scene.pre_draw_setup.append(callback) objects = scene.objects vr_camera = objects.get('Camera.VR') vr_camera.useViewport = True vr_camera.setViewport( 0, 0, bge.render.getWindowWidth(), bge.render.getWindowHeight() ) ```
2015-04-06BGE: fixed nomenclature of KX_Scene::addObject and KX_Scene::AddReplicaObjectSybren A. Stüvel
KX_Scene::addObject: Changed the parameter "other" to "reference", as "other" doesn't mean anything. KX_Scene::AddReplicaObject: Changed the parameter "parentobject" to "referenceobject", as the parameter did NOT contain a parent object in any way. Now both functions use the same kind of name for the same thing. Thanks to panzergame / Porteries Tristan.
2015-03-24BGE: Add new world API KX_WorldInfo (KX_Scene)Thomas Szepe
This Patch will add a the world API (mist, background, ambient) to KX_WorldInfo. The new API uses now attributes. Reviewers: campbellbarton, moguri Reviewed By: moguri Subscribers: klauser, brecht Differential Revision: https://developer.blender.org/D157
2015-01-18Documentation: fixed documented types to match actual typesSybren A. Stüvel
The BGE API uses Vectors, but often this was documented as list. Maniphest Tasks: T43240 Differential Revision: https://developer.blender.org/D1006
2014-08-23BGE: fix crash and return boolean on scene.replace()Benoit Bolsee
Scene replacement with invalid scene name was crashing blender, now it's a no-op. KS_Scene.replace() to return a boolean to indicate if the scene is valid and is scheduled for replacement. This allows more robust game management.
2013-02-10BGE: Splitting up the bge.types docs so they are not all on the same page. ↵Mitchell Stokes
This should make them much easier to browse.