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2015-09-07Doc: PyAPI docs, quiet warnings, fix URL'sCampbell Barton
2015-08-05Doc fix: rather then -> rather thanSybren A. Stüvel
2015-08-04BGE: Added getActionName() function to KX_GameObject()Mateo de Mayo
2015-07-27Doc fix: wolrd -> worldSybren A. Stüvel
2015-07-03BGE: Extend Python API for KX_BlenderMaterial (specular, diffuse…)Porteries Tristan
2015-07-02Game Engine: Camera Lens Shift: support to change it during gameDalai Felinto
2015-07-01BGE: Remove KX_PolygonMaterial reference in documentation.Porteries Tristan
2015-06-28BGE: added clamping of angular velocity.Sybren A. Stüvel
2015-06-24BGE: Missing dot in 2d filter actuator documentation.Quentin Wenger
2015-06-17BGE: remove outdated doc of KX_PolygonMaterial, update doc of KX_BlenderMaterialQuentin Wenger
2015-06-06Revert "BGE : KX_VertexProxy support for more than 2 UV channel."Mitchell Stokes
2015-05-27BGE Python API: Completing doc for bge.types.KX_FontObjectQuentin Wenger
2015-05-20BGE: Some changes for the constraint documentThomas Szepe
2015-05-20BGE: Remove chapter in KX_WorldInfo python APIThomas Szepe
2015-05-20BGE: Use CameCase code style for KX_WorldInfo python API.Porteries Tristan
2015-05-12Doc: correct rst syntaxCampbell Barton
2015-05-10BGE: Cleanup constraints documentationThomas Szepe
2015-05-06BGE : KX_VertexProxy support for more than 2 UV channel.Porteries Tristan
2015-05-04BGE: Added 'ghost' arg to KX_GameObject.suspendDynamics() methodSybren A. Stüvel
2015-04-26BGE : addObject in python without reference object.Porteries Tristan
2015-04-21BGE: scene.pre_draw_setup[] callbackDalai Felinto
2015-04-19BGE: Support for collision group/mask from the api + activated on EndObject.Porteries Tristan
2015-04-16BGE: Fix for T42341 Sensor.frequency is badly namedJorge Bernal
2015-04-06BGE: fixed nomenclature of KX_Scene::addObject and KX_Scene::AddReplicaObjectSybren A. Stüvel
2015-03-27rename BGE attr from D1091 (match methods)Campbell Barton
2015-03-27BGE: New isDynamicSuspended python attributePorteries Tristan
2015-03-24BGE: Add new world API KX_WorldInfo (KX_Scene)Thomas Szepe
2015-03-15BGE - new read-only attribute in KX_GameObject python api (LOD level)Pierluigi Grassi
2015-02-21python bge.types module - Updating documentation to close T40778Ines Almeida
2015-02-09BGE - Vehicle Controller - add background and API checks for arguments of fun...Ines Almeida
2015-02-08BGE physics: When colliding, report first contact point to PythonSybren A. Stüvel
2015-01-18Documentation: fixed documented types to match actual typesSybren A. Stüvel
2015-01-15BGE physics: get/set linear and angular dampingSybren A. Stüvel
2014-08-23BGE: fix crash and return boolean on scene.replace()Benoit Bolsee
2014-07-29BGE: Constraint wrapper fix.HG1
2014-07-18BGE: Add property/material detection and X-Ray for mouse over any sensorMitchell Stokes
2014-07-18BGE: Add missing documentation and attribute constraint_type for ConstraintWr...HG1
2014-07-15BGE: TrackTo actuator: increasing up & track axis optionsJorge Bernal
2014-07-12BGE debug API and actuatorHG1
2014-07-07BGE: Fix for applyImpulse functionJorge Bernal
2014-06-26BGE: New Mouse ActuatorJorge Bernal
2014-04-01BGE doc cleanup: Some small cleanups in the BGE docs:Mitchell Stokes
2014-01-26Code Cleanup: style and correct API class refCampbell Barton
2014-01-24game engine: implement hitMaterial for collision and ray sensorsDalai Felinto
2013-12-09Game Engine: Option to record static objects animationJames Yonan
2013-09-14BGE: Adding a Python collision API. The initial patch was provided by agoose7...Mitchell Stokes
2013-08-15BGE: Finally adding support for additive layer blending.Mitchell Stokes
2013-08-07Adding a fov attribute to KX_Camera. This attribute converts the field of vie...Daniel Stokes
2013-02-10BGE: Splitting up the bge.types docs so they are not all on the same page. Th...Mitchell Stokes