Age | Commit message (Collapse) | Author |
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Note: not sure what 'type' to give for that new
`BMO_OP_SLOT_SUBTYPE_PTR_STRUCT`, name sounds generic so used
`bpy_struct` for now... :/
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Conflicts:
source/blender/blenkernel/intern/collision.c
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Differential Revision: https://developer.blender.org/D3668
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Partial implementation of T56496 for review.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D3635
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This was originally supported, however relative links to examples & templates made it fail.
Now files in the source tree are copied to the build-dir, with ".." replaced with "__"
to avoid having to mirror Blender's source-layout in the Sphinx build-dir.
Also skip uploading the built docs when an SSH user-name isn't passed to sphinx_doc_gen.sh
instead of aborting (so people w/o SSH access to our servers can use the shell-script).
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found while building the doc. Thanks to Campbell for review.
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- cycles ui used 'cscene' for scene.cycles and scene.cycles_curves
- style cleanup
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in a chain.
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operator, also use :class: references.
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bmesh_opdefines.c.
see:
http://www.blender.org/documentation/blender_python_api_2_64_9/bmesh.ops.html
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